BlendMasters Vol. 2- Shading and Lighting a Car in Cycles
- DESIGN
- Nov 23, 2024

BlendMasters Vol. 2: Shading and Lighting a Car in Cycles, available at $44.99, has an average rating of 4.55, with 18 lectures, based on 61 reviews, and has 1049 subscribers.
You will learn about Create basic to intermediate level complexity shaders in the Cycles rendering engine. Create a fully realistic studio lighting setup without the need for HDRIs. Understand how to optimize render settings for Cycles depending on your needs to speed things up. Color correct a final render in Photoshop and Blenders native compositor. This course is ideal for individuals who are Anyone wanting to learn how to shade and light a high resolution, realistic model for a 3d render in Blender. It is particularly useful for Anyone wanting to learn how to shade and light a high resolution, realistic model for a 3d render in Blender.
Enroll now: BlendMasters Vol. 2: Shading and Lighting a Car in Cycles
Summary
Title: BlendMasters Vol. 2: Shading and Lighting a Car in Cycles
Price: $44.99
Average Rating: 4.55
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Do you want to learn how to create stunning, physically realistic renders with Blender’s Cycles rendering engine?
This course is designed to take the high resolution concept car (built in BlendMasters Vol. 1) and show you how to craft a simple, but realistic lighting and shading setup for Cycles. By the end of this course you will understand how to develop all the basic shaders in Cycles you need to render a high resolution car. I’ll also give you my personal advice for increasing realism and decreasing render time as you work on your own scenes.
What Will I?Learn?
What Do I?Get?
Course Curriculum
Chapter 1: Overview
Lecture 1: Welcome to the course
Lecture 2: DOWNLOAD THE COURSE FILES RIGHT HERE!!!
Chapter 2: Creating the Studio Backdrop and Lighting
Lecture 1: Modeling the backdrop and mesh lighting
Lecture 2: Creating shaders for the backdrop and mesh lighting
Chapter 3: Creating the Car Shaders
Lecture 1: Creating a Clay Shader – Part One
Lecture 2: Creating a Clay Shader – Part Two
Lecture 3: Creating a Black Plastic Shader
Lecture 4: Creating a Rough Rubber Shader
Lecture 5: Creating a Tire Rubber Shader
Lecture 6: Creating Clear and Tinted Glass Shaders
Lecture 7: Creating Mirror and Chrome Shaders
Lecture 8: Creating the Car Paint Shader – Base Coat and Top Coat
Lecture 9: Creating the Car Paint Shader – The Orange Peel Effect
Chapter 4: Rendering and Color Correction
Lecture 1: Scene Tweaks and Render Settings
Lecture 2: Color Correcting in Photoshop
Lecture 3: BONUS – Color Correcting in Blenders Node Compositor
Chapter 5: Conclusion and Thanks
Lecture 1: Conclusion and Thanks
Lecture 2: Bonus Lecture: Want more Blender training?
Instructors

Brandon Hix
Blender Foundation Certified Trainer (BFCT) | 3D Artist
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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