Android HyperCasual Development Masterclass in Unity
- DESIGN
- Nov 25, 2024

Android HyperCasual Development Masterclass in Unity, available at $54.99, has an average rating of 4.45, with 26 lectures, based on 11 reviews, and has 90 subscribers.
You will learn about Learn C#: A powerful Object-Orientated programming language well suited for games design. How to set up a Save System for Unlockables even after restarting the game. How to integrate the Google AdMob SDK into their game. How to approach SFX and BGM cohesively. To become well adapted to the Unity Game Engine Learn to find creative ways of solving difficult problems, this will help when you build your own games Understand what makes a game tick, learn how to design games based on the games requirements Hyper Casual gameplay elements. Perfect for mobile games and fantastic knowledge to understand A nice and simple solution to mobile input This course is ideal for individuals who are Beginner to Intermediate pupils looking to learn a new skill or People interested in the Hyper Casual Games Market or Aspiring Hyper Casual Developers. or Anyone who wants to sink their teeth into Mobile Development It is particularly useful for Beginner to Intermediate pupils looking to learn a new skill or People interested in the Hyper Casual Games Market or Aspiring Hyper Casual Developers. or Anyone who wants to sink their teeth into Mobile Development.
Enroll now: Android HyperCasual Development Masterclass in Unity
Summary
Title: Android HyperCasual Development Masterclass in Unity
Price: $54.99
Average Rating: 4.45
Number of Lectures: 26
Number of Published Lectures: 26
Number of Curriculum Items: 26
Number of Published Curriculum Objects: 26
Original Price: £24.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Get the First-hand experience developing and building a mobile game to your mobile phone
Building mobile games is more than your skillset, it’s a passion and a subject which can show off your skills in an impressive way.
In just below 4 hours, you would have created an app that you can build upon and add new features to in an efficient and progressive fashion, with room for more levels and creative solutions.
This course is useful for those trying to get into mobile and we will cover all areas that will be beneficial no matter what genre of game you’ll want to create in the future.
This course will teach you how to do the following and more:
Generate levels at runtime with variations:We will create multiple levels with varying lengths and difficulties based on the prefabs we create.
Bounding the player by the phone width:Create a custom script to always read the edge of the phone, we can then adapt certain elements to these edges
Level Loading and Management:Create a static Manager to control all of our level information in between levels.
This class is a must-watch for those interested in mobile development!Whether you are new to Unity or someone who is just jumping into Mobile development, this course will teach you some clever tips and tricks to help improve your developing style and game creations.
Course Curriculum
Chapter 1: Welcome To The Course!!
Lecture 1: Welcome To The Course!!
Chapter 2: Introduction
Lecture 1: Setting up the Project
Lecture 2: Creating the Main Menu
Chapter 3: Setting up the Player
Lecture 1: Create the Player Controller
Lecture 2: Cinemachine and Player Cameras
Lecture 3: Bounding the Player to the edges
Chapter 4: Level Creation, Spawning and Destroying
Lecture 1: Creating the Prefab Manager
Lecture 2: Spawning Level Objects
Lecture 3: Refining Objects and Values
Lecture 4: Destroying the Player
Lecture 5: Creating Enemy Prefabs
Lecture 6: Freezing Player at Start
Lecture 7: Adding Level Customisation
Lecture 8: Level Start and End
Chapter 5: Level Information
Lecture 1: Loading levels
Lecture 2: Saving Level Information
Chapter 6: Aesthetic Touches
Lecture 1: Adding Particles on death
Lecture 2: Adding Background Art
Lecture 3: Generating Colours
Lecture 4: Displaying Level Text
Chapter 7: Unlockable Players
Lecture 1: Part 1 – Creating Selection UI
Lecture 2: Part 2 – Creating Selection Manager
Lecture 3: Part 3 – Setting up Singleton Instance
Lecture 4: Part 4 – Storing and Loading
Chapter 8: Final touches
Lecture 1: Google AdMob Integration
Lecture 2: Adding Music and SoundFX
Instructors

Jordan Grant-Hall
Freelance Unity Games Developer
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
- Random Picks
- Popular
- Hot Reviews
- Create a Useful Brand Kit in Canva
- Complete Google Ads Course - Hands on Google Ads PPC 2024
- Mastering Kindle Book Writing- Markdown, StackEdit Pandoc
- Certified YouTube Marketing Professional - CPD Accredited
- Advanced Photoshop Manipulations Tutorials Bundle
- Create Your Own Book Video
- Crypto Trading Mastery (Scalping, Day trading, price action)
- Personal Finance
- 1YouTube Masterclass The Best Guide to YouTube Success
- 2Photoshop CC- Adjustement Layers, Blending Modes Masks
- 3Python for Absolute Beginners
- 4ZB Trading Cryptocurrency Price Action Course
- 5Personal Finance
- 6NGRX angular nativescript
- 7Marketing Mix Modeling in one day for your Brand Analytics_1
- 8AS1 Tosca Practice for Interviews and new learners
- 1Linux Performance Monitoring Analysis Hands On !!
- 2Content Writing Mastery 1- Content Writing For Beginners
- 3Media Training for PrintOnline Interviews-Get Great Quotes
- 4Learn Facebook Ads from Scratch Get more Leads and Sales
- 5The Complete Digital Marketing Course Learn From Scratch
- 6C#- Start programming with C# (for complete beginners)
- 7[FREE] How to code 10 times faster with Emmet
- 8Driving Results through Data Storytelling