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Game Asset Creation with Blender 2.8 Substance Painter

  • DESIGN
  • Nov 27, 2024
SynopsisGame Asset Creation with Blender 2.8 & Substance Painter,...
Game Asset Creation with Blender 2.8 Substance Painter  No.1

Game Asset Creation with Blender 2.8 & Substance Painter, available at $54.99, has an average rating of 4.7, with 36 lectures, based on 52 reviews, and has 238 subscribers.

You will learn about How to create Low and High poly version of asset inside Blender. UV Unwraping in Blender. Baking normal map in Substance Painter. PBR texturing techniques in Substance Painter. Rendering the asset in Iray ( Substance Painter ) . Importing and rendering the asset inside Marmoset Toolbag ( Video & Images ). Compositing & Post Production of the render in Photoshop. This course is ideal for individuals who are This course is designed for students who want to learn how to create assets for video games. It is particularly useful for This course is designed for students who want to learn how to create assets for video games.

Enroll now: Game Asset Creation with Blender 2.8 & Substance Painter

Summary

Title: Game Asset Creation with Blender 2.8 & Substance Painter

Price: $54.99

Average Rating: 4.7

Number of Lectures: 36

Number of Published Lectures: 36

Number of Curriculum Items: 36

Number of Published Curriculum Objects: 36

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • How to create Low and High poly version of asset inside Blender.
  • UV Unwraping in Blender.
  • Baking normal map in Substance Painter.
  • PBR texturing techniques in Substance Painter.
  • Rendering the asset in Iray ( Substance Painter ) .
  • Importing and rendering the asset inside Marmoset Toolbag ( Video & Images ).
  • Compositing & Post Production of the render in Photoshop.
  • Who Should Attend

  • This course is designed for students who want to learn how to create assets for video games.
  • Target Audiences

  • This course is designed for students who want to learn how to create assets for video games.
  • The main principle in creating a game asset is to preserve maximum level of details at the minimum polygon count. In this course you will learn how to preserve details in your low poly without adding more polygons.

    In order your model to look realistic it requires a highquality texture, together we will create 3 Physically based rendering (PBR)textures for our asset, which can be later exported to an game engine. The look of your model also depends on the engine it is rendered in. We are going to render our asset inside Iray ( Substance painter integrated render engine ) and also inside Marmoset Toolbag.These render engines supports Real-Time Rendering and this is the place where our PBR textured game asset is going to shine !

    In order to make you familiar with the entire workflow of creating a game asset, we will create together an M24 Antitank grenadeused in WWII. This is going to be the model on which you will learn, practice every step and all the techniques required to create a high quality game asset from idea to its visualization !

    Course Curriculum

    Lecture 1: Introduction

    Chapter 1: Chapter 1 – Blender Setup & Refference images importing

    Lecture 1: 1.0 – Blender Setup

    Lecture 2: 1.1 – Importing Reference Images

    Chapter 2: Chapter 2 – Low Poly modeling

    Lecture 1: 2.0 -Explosives modeling

    Lecture 2: 2.1 – Handle Modeling

    Lecture 3: 2.2 – Eplosives Pack Modeling

    Lecture 4: 2.3 – Wire Modeling

    Lecture 5: 2.4 – Wire Array

    Chapter 3: Chapter 3 – High Poly Modeling

    Lecture 1: 3.0 – Main Explosive high poly modeling

    Lecture 2: 3.1 – Finishing the main explosive high poly

    Lecture 3: 3.2 – Explosive Pack high poly modeling

    Lecture 4: 3.3 – Handle High Poly modeling

    Lecture 5: 3.4 – Wire high poly modeling

    Chapter 4: Chapter 4 – UV Unwraping

    Lecture 1: 4.0 – Unwraping first explosive part

    Lecture 2: 4.1 – Transfering UV Map to similar objects

    Lecture 3: 4.2 – Main Explosive Part and Handle UV unwraping

    Lecture 4: 4.3 – Wire UV unwraping

    Lecture 5: 4.4 – Applying UV Checker

    Lecture 6: 4.5 – UV Layout arrange

    Lecture 7: 4.6 – Finishing UV Layout

    Lecture 8: 4.7 – Exporting objects from Blender

    Chapter 5: Chapter 5 – Texturing inside Substance Painter

    Lecture 1: 5.0- Importing the Low Poly and baking maps

    Lecture 2: 5.1 – Creating material for each part of the mesh

    Lecture 3: 5.2 – Creating Alpha Texture inside photoshop

    Lecture 4: 5.3 – Texturing explosive pack

    Lecture 5: 5.4 – Finishing the texture for explosive pack

    Lecture 6: 5.5 – Texturing the handle

    Lecture 7: 5.6 – Finishing the wood texture for the handle

    Lecture 8: 5.7 – Texturing the wire and exporting Texture Maps

    Chapter 6: Chapter 6 – Rendering inside Substance Painter

    Lecture 1: 6.0 – Exploring Render settings and getting first render shot

    Lecture 2: 6.1 – Rendering close shots

    Chapter 7: Chapter 7 -Rendering inside Marmoset Toolbag

    Lecture 1: 7.0 Importing the Asset and Textures inside Marmoset Toolbag

    Lecture 2: 7.1 – Adjusting the turntable and camera settings

    Lecture 3: 7.2 – Getting first render shots

    Lecture 4: 7.3 – Continue rendering our asset

    Chapter 8: Compositing renders inside Photoshop

    Lecture 1: Compositing renders inside Photoshop

    Instructors

  • Game Asset Creation with Blender 2.8 Substance Painter  No.2
    Denis Culic
    Artist & Educator
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 2 votes
  • 4 stars: 14 votes
  • 5 stars: 35 votes
  • Frequently Asked Questions

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