Interior archviz in MODO - vol.2- rendering
- DESIGN
- Nov 28, 2024

Interior archviz in MODO | vol.2: rendering, available at $44.99, has an average rating of 4.8, with 12 lectures, based on 19 reviews, and has 97 subscribers.
You will learn about Create materials from scratch Produce physically correct metal materials UV mapping the easy way Realistic wooden floor materials with wear simulation Special effects on materials, like micro-scratches or anisotropy Architectural, physically correct glass material Understanding how to render properly your scene Lots of post-production techniques This course is ideal for individuals who are Interior designers looking for a strong software to show a photorealistic scene or 3D artists focused in archviz and interior design It is particularly useful for Interior designers looking for a strong software to show a photorealistic scene or 3D artists focused in archviz and interior design.
Enroll now: Interior archviz in MODO | vol.2: rendering
Summary
Title: Interior archviz in MODO | vol.2: rendering
Price: $44.99
Average Rating: 4.8
Number of Lectures: 12
Number of Published Lectures: 12
Number of Curriculum Items: 12
Number of Published Curriculum Objects: 12
Original Price: $29.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Hi everyone and welcome to the second volume of this interior archviz course. Really awesome to have you here and of course thank you so much for the confidence of taking this course. I′m pretty sure you will get a lot of cool techniques that I myself use in a daily basis.
In this volume we′ll work in the shading, texturing, lightning, rendering and post production of our image.
We will learn how to properly create our own materials, applying textures and recreate in the best possible way real world materials.
We′ll also learn a lot of tricks and techniques on how to create special materials, like micro-scratched metals or realistic wooden floors, we′ll discuss interesting theory about behaving of the real world materials so we can mimic them, special effects for organic shaders, such as sub surface scattering to get a natural look.
In the rendering section, we will learn about the different render presets to decide pros and cons when deciding how to render our interior scene in the best possible way, and which render outputs we will need as a support for later retouching.
Later, in the post-production stage, we′ll review a lot of useful and easy techniques to enhance our final render, from quick and easy color corrections to leveling the tones and some other special effects to get a natural look in our scene, going from this raw render to this beautiful final image.
So, have a seat and let′s start learning.
Course Curriculum
Chapter 1: Introducción
Lecture 1: Preparing the scene + downloadable material
Lecture 2: Pot with plants: sub-surface scattering
Lecture 3: Kitchen table: wood and marble
Lecture 4: Chairs: metals and leather
Lecture 5: Realistic wooden floor
Lecture 6: Micro-scratched metal and anisotropy
Lecture 7: UV mapping and texturing the wooden stairs (I)
Lecture 8: UV mapping and texturing the wooden stairs (II)
Lecture 9: Architectural glass and framed pictures
Lecture 10: Correct diffuse materials and lightning
Lecture 11: Render settings
Lecture 12: Post-production
Instructors

Juan Jimenez
Gerente en FACTOR3D
Rating Distribution
Frequently Asked Questions
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