HOME > DESIGN > Getting Started with UX design- 3-in-1

Getting Started with UX design- 3-in-1

  • DESIGN
  • Jan 05, 2025
SynopsisGetting Started with UX design: 3-in-1, available at $39.99,...
Getting Started with UX design- 3-in-1  No.1

Getting Started with UX design: 3-in-1, available at $39.99, has an average rating of 4.35, with 83 lectures, based on 22 reviews, and has 166 subscribers.

You will learn about Learn more about Insights, Wireframes & Prototypes, Deploying and Scaling Apply user testing and design iteration to ensure a smooth web experience Understand human-centered observations and know how to engage in UX thinking Explore User Persona with the requirements of Building a Persona, User data, Habits and Testing techniques Understand Business and User needs and how to Define a Problem effectively Get acquainted with user journey and task development techniques building storyboarding templates and sketches This course is ideal for individuals who are UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core concepts of UX design It is particularly useful for UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core concepts of UX design.

Enroll now: Getting Started with UX design: 3-in-1

Summary

Title: Getting Started with UX design: 3-in-1

Price: $39.99

Average Rating: 4.35

Number of Lectures: 83

Number of Published Lectures: 83

Number of Curriculum Items: 83

Number of Published Curriculum Objects: 83

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn more about Insights, Wireframes & Prototypes, Deploying and Scaling
  • Apply user testing and design iteration to ensure a smooth web experience
  • Understand human-centered observations and know how to engage in UX thinking
  • Explore User Persona with the requirements of Building a Persona, User data, Habits and Testing techniques
  • Understand Business and User needs and how to Define a Problem effectively
  • Get acquainted with user journey and task development techniques building storyboarding templates and sketches
  • Who Should Attend

  • UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core concepts of UX design
  • Target Audiences

  • UX designers who wish to enter the field of UX design, especially programmers, content strategists, and organizations keen to understand the core concepts of UX design
  • User experience (UX) design provides a theoretical understanding of how users interact with websites. Everything humans interact with has an experience associated with it. Some are good, some are bad, but it is only recently that have we begun to consciously design these experiences. We are now at a point in time when experience-design has suddenly exploded into the consciousness of business people and ordinary people all over the world.

    This comprehensive 3-in-1 training course is designed to give you a foundation in the concepts User Experience and you will be show various example scenarios that will help you apply UX to your future solutions.

    Contents and Overview

    This training program includes 3 complete courses, carefully chosen to give you the most comprehensive training possible.

    The first course, The Fundamentals of User Experience – a Process for Problem Solving, you start the journey by understanding how UX came to be and where it fits into business and web development. You will look at UX design, quantitative and qualitative observation, problem statement, ideation, brainstorming, wireframes, and prototypes. Moving on, you’ll learn about UX design and Agile development, and will get an understanding of user hypothesis and testing. Finally, you’ll look at the specific opportunities in UX design and how to approach the not-too-distant future.

    The second course, UX Design: Understanding User Engagement, you’ll start your journey by looking at human-centered observations, where you will learn different types of observation methods, and also about human-centered design. Next, you will learn to build, design, and test your persona. Moving on, dive into observing user habits and technology, where you will see the difference in good and bad habits and set them up. Finally, you take a look at Human Insights and get started writing your own Insights from a User Point of View.

    The third course, UX Design – Understanding the User and Business, you will start off by understanding business and UX design needs. Here you’ll learn about key performance indicators and experience gaps. Further you learn how to go about a problem statement and iterate it. Also get acquainted about user hypotheses and learn about user experience scenarios. Finally, explore the User Journey and Task development, building journey templates, a storyboarding template, and designing storyboarding sketches.

    By the end of this training program, you will be well versed with the concepts of User Experience design and will become experts in UX/UI, prototyping, and testing.

    About the Authors

    Chris R. Beckeris an imaginative and creative Sr. UX Designer/ IxD / Design Thinker and Educator. A creative thinker with the ability to design across media platforms from Web to iOS and Android as well as SaaS and service design. A versatile designer and systems thinker with problem solving skills for User Experience Design, Organized and passionate with a passion for following design problems from concept to finished product. Versed in Agile product development methodologies and flexible within waterfall as well he applies LEAN UX methods to rapid prototyping, design research, and user testing for taking ideas from the drawing board to the real world. Chris also Participates in making through Fine Art & Graphic Design background which lends to a variety of creative thinking, design thinking, Human Center Design Research, User Testing, and problem-solving skills. Studies have included courses in Rapid Prototyping, Usability/ Heuristics, Human Centered Design Research, Design Thinking, Painting, Sculpture, Drawing, Print Making, Archetype, Graphic Design, Typography, Systems Theory, Media Theory, Programming, Drawing, Motion,and Art History. His Specialties include: Design Thinking, User Experience Design, Information Architecture, Branding, Identity Design, Conceptual modeling, Rapid Prototyping, User Interface, Brainstorming, Product Design, Advertising, Retail Design, Interactive Art Director, Wireframes, Application GUI Design, Multimedia Presentations, Production Artist, Web Master, Social Media, UX Strategy Development.

    Course Curriculum

    Chapter 1: The Fundamentals of User Experience – a Process for Problem Solving

    Lecture 1: The Course Overview

    Lecture 2: Why UX – What Is It? Why It Matters Today?

    Lecture 3: Types of UXers – List of Roles in UX

    Lecture 4: UX Role in Software and Interface Design

    Lecture 5: UX and Design Thinking

    Lecture 6: Human Centered Observation

    Lecture 7: Quantitative and Qualitative Observations

    Lecture 8: Primary Research and Secondary Research

    Lecture 9: Insights

    Lecture 10: Problem Statement and KPIs

    Lecture 11: Ideation and Brainstorming

    Lecture 12: UX Scenarios

    Lecture 13: Wireframes and Prototypes

    Lecture 14: Delivery Overview

    Lecture 15: User Flow Prototypes

    Lecture 16: Testing and Iteration

    Lecture 17: Deploying and Scaling

    Lecture 18: Review Total Process

    Lecture 19: UX and SaaS (Software as a Service)

    Lecture 20: Agile Development Ethos

    Lecture 21: Agile UX and Agile Development

    Lecture 22: User Hypothesis and Testing

    Lecture 23: Iteration Ethos through Prototyping

    Lecture 24: UX and Service Design

    Lecture 25: UX Design and Application Development

    Lecture 26: UX and Virtual Reality/Augmented Reality

    Lecture 27: UX and Artificial Intelligence

    Lecture 28: UX and Education

    Chapter 2: UX Design: Understanding User Engagement

    Lecture 1: The Course Overview

    Lecture 2: Observation : Human First

    Lecture 3: Observation Methods

    Lecture 4: Qualitative and Quantitative Data

    Lecture 5: Experience Tracking

    Lecture 6: Conversations and Interviews

    Lecture 7: Emotions and Feedback: Verbal/Non Verbal Communications

    Lecture 8: Users are Real People

    Lecture 9: Empathy Building

    Lecture 10: Proto-Personas

    Lecture 11: Shareable Empathy

    Lecture 12: Empathy You Can Share

    Lecture 13: Building a Persona

    Lecture 14: Personality

    Lecture 15: User Motivation and Needs

    Lecture 16: User Data

    Lecture 17: User Habits and Routines

    Lecture 18: Needs and Pain Points

    Lecture 19: Testing and Distribution

    Lecture 20: Understanding Users Behavior

    Lecture 21: Observing Habits and Technology Interactions

    Lecture 22: Good Habits Versus Bad Habits

    Lecture 23: Building Habit Production: UX Scenario

    Lecture 24: Completing a UX Scenario

    Lecture 25: Design in Habits

    Lecture 26: What is an Insight

    Lecture 27: Write an Insight

    Lecture 28: User Point of View

    Lecture 29: Write a Surprising Point Of View Insight

    Lecture 30: Iterate POV Insight and Share

    Chapter 3: UX Design – Understanding the User and Business

    Lecture 1: The Course Overview

    Lecture 2: Business Needs

    Lecture 3: KPI’s – Key Performance Indicators

    Lecture 4: Persona User Needs and Business Needs

    Lecture 5: Experience Gap

    Lecture 6: Users and Business and Problem

    Lecture 7: Write a Problem Statement

    Lecture 8: Iterating the Problem Statement

    Lecture 9: Define a Business Timeline

    Lecture 10: Define User Problemss

    Lecture 11: Write a User Hypothesis

    Lecture 12: Iterate Our User Hypothesis

    Lecture 13: Define User Goals

    Lecture 14: Iterate Surprising Insights

    Lecture 15: Define Business Requirements

    Lecture 16: Build a Business Requirement Matrix

    Lecture 17: Write a Business Story

    Lecture 18: Identify Technology and Interactions

    Lecture 19: Share Requirements and User Stories

    Lecture 20: UX and Interaction Through a User Journey

    Lecture 21: Build a User Journey Template

    Lecture 22: Establish Questions and Interactions along the User Journey

    Lecture 23: Build out User Steps in the Business Funnel

    Lecture 24: User and Business Funnel Opportunities

    Lecture 25: Iterate and Share Your User Journey

    Instructors

  • Getting Started with UX design- 3-in-1  No.2
    Packt Publishing
    Tech Knowledge in Motion
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 3 votes
  • 4 stars: 8 votes
  • 5 stars: 10 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!