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Mastering WaterFX in Houdini- Plane Crash Effect

  • DESIGN
  • Apr 01, 2025
SynopsisMastering WaterFX in Houdini: Plane Crash Effect, available a...
Mastering WaterFX in Houdini- Plane Crash Effect  No.1

Mastering WaterFX in Houdini: Plane Crash Effect, available at $49.99, has an average rating of 2.5, with 47 lectures, based on 1 reviews, and has 33 subscribers.

You will learn about Learn how to create a complex FLIP fluid water simulation from scratch Create the secondary elements like whitewater and mist Learn how to integrate Houdini ocean tools and FLIP fluids Learn how to mesh the simulation Rendering the simulation efficiently This course is ideal for individuals who are Beginners who want to explore the world of Houdini FLIP fluids and ocean tools It is particularly useful for Beginners who want to explore the world of Houdini FLIP fluids and ocean tools.

Enroll now: Mastering WaterFX in Houdini: Plane Crash Effect

Summary

Title: Mastering WaterFX in Houdini: Plane Crash Effect

Price: $49.99

Average Rating: 2.5

Number of Lectures: 47

Number of Published Lectures: 47

Number of Curriculum Items: 47

Number of Published Curriculum Objects: 47

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to create a complex FLIP fluid water simulation from scratch
  • Create the secondary elements like whitewater and mist
  • Learn how to integrate Houdini ocean tools and FLIP fluids
  • Learn how to mesh the simulation
  • Rendering the simulation efficiently
  • Who Should Attend

  • Beginners who want to explore the world of Houdini FLIP fluids and ocean tools
  • Target Audiences

  • Beginners who want to explore the world of Houdini FLIP fluids and ocean tools
  • Are you a Houdini beginner? Your knowledge in simulating water in Houdini is so little or you don’t even have any, aren’t you? Don’t you wanna create a simulation like the one in the promo video?

    In this course, we will create this simulation and this render!

    Now, take a journey through the world of FLIP simulations from zero to hero, we will start with the very basics explaining every parameter. For each parameter we will compare four simulations with four different values to be able to spot the function of the parameter, how it changes the simulation and how to use it to get the look what we want . After we finish the Helicopter crash in the water, we will use advanced techniques to simulate the explosive wave then mixing it with the crash to get this gorgeous result. After you finish this course, you will be able to do your own complex big scale simulation, simulate and control whitewater, and render a marvelous amazing scene that looks very realistic to enhance your showreel!

    BIG NOTE: In this course, Houdini 18 is used, but pretty everything in this course can be applied exactly in the same way in Houdini 20!

    By the end of this course you will be able to :

    – Deal with any kind of flip simulations 

    – Do your complex high-end big scale sim with secondary whitewater.

    – You will learn about every important parameter in the FLIP solver and whitewater solver and see many tests with different values to recognize how each parameter changes the look of the sim.

    – You will learn high quality meshing technique to achieve the best look of your sim.

    -You will get used to Houdini ocean tools then mix them with your crash effect to make the simulation happen in an infinite ocean. 

    – You will learn how to render a perfect looking scene in multiple layers (render passes).

    – You will learn how to do compositing of your scene, exhow to merge the render layers and use them to enhance the final outcome of your scene using Nuke.

    Total duration: 6:43 Hours

    Par 1: Introduction to FLIP Solver

    In this chapter we are gonna use the shelf tools for doing simple flip fluid sims of a sphere falling in the water discussing how the pipeline of the fluid sims work in the DOP network and some of the basic parameters in the solver.

    Part 2: Simulation On The Run

    In this chapter where we will import our animation in Houdini, create our flip tank of the simulation and get everything ready for the sim , then we are going to do a lot of tests on different parameters to reach the result we want.

    We are going to tweak our collision and simulation by controlling the powerful parameters of the solver .

    Part 3: Whitewater Simulation

    It’s time to do a cool whitewater sim to enhance the look of our simulation and to add the beautiful foamy looking to our render.

    This will involve a lot of tests of different parameters digging very deep into the different parameters that will help us modify our whitewater simulation.

    Part 4: Different Meshing Methods

    In this chapter we are going to use a very advanced way to mesh our sim trying our best to conserve the small details.

    Part 5: Houdini ocean tools

    In this section, we will master Houdini ocean tools and integrate it with our simulation to get a cool final result.

    Part 6: Rendering and final compositing

    We are going to render the scene for compositing. This chapter will cover the principles of rendering fluid scenes and the management of our render passes to get the full benefit of them. We will begin by adding lights and making shaders, then finally, we are going to render different passes and composite them in Nuke.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction to FLIP Fluids 1

    Lecture 2: Introduction to FLIP Fluids 2

    Lecture 3: Introduction to FLIP Fluids 3

    Lecture 4: Introduction to FLIP Fluids 4

    Lecture 5: Introduction to FLIP Fluids 5

    Chapter 2: Creating the water crash simulation

    Lecture 1: Initializing our simulation

    Lecture 2: Adding our plane animation as a collision object 1

    Lecture 3: Adding our plane animation as a collision object 2

    Lecture 4: Preparing the details for simulation tests and comparisons

    Lecture 5: Testing different particle separation values

    Lecture 6: Testing different velocity smoothing values

    Lecture 7: Testing different global particle drag values

    Lecture 8: Adding particle drag for droplets

    Lecture 9: Adding POP speed limit

    Lecture 10: Testing different water levels

    Lecture 11: Particle reseeding

    Lecture 12: FLIP solver parameters 1

    Lecture 13: FLIP solver parameters 2

    Lecture 14: Adding the explosion effect

    Lecture 15: Final touches to the simulation

    Lecture 16: Caching and exporting the simulation

    Chapter 3: Whitewater Simulation

    Lecture 1: Whitewater sourcing 1

    Lecture 2: Whitewater sourcing 2

    Lecture 3: Whitewater Solver 1

    Lecture 4: Whitewater Solver 2

    Lecture 5: Whitewater Solver 3

    Lecture 6: Whitewater Solver 4

    Lecture 7: Applying on our simulation

    Lecture 8: Refining our whitewater sim

    Lecture 9: Exporting the whitewater simulation

    Chapter 4: Meshing the simulation

    Lecture 1: Meshing the simulation 1

    Lecture 2: Meshing the simulation 2

    Lecture 3: Meshing the simulation 3

    Lecture 4: Meshing the simulation 4

    Lecture 5: Meshing the simulation 5

    Lecture 6: Meshing the simulation 6

    Chapter 5: Houdini ocean tools

    Lecture 1: Introduction to Houdini Ocean tools

    Lecture 2: Intro to ocean shader

    Lecture 3: Creating ocean shader for our simulation

    Lecture 4: Creating ocean interior shader

    Lecture 5: Refining our ocean shader

    Chapter 6: Rendering whitewater

    Lecture 1: Rendering whitewater 1

    Lecture 2: Rendering whitewater 2

    Lecture 3: Rendering whitewater 3

    Lecture 4: Refining our render scene

    Lecture 5: Finalizing our render

    Lecture 6: Compositing in Nuke

    Instructors

  • Mastering WaterFX in Houdini- Plane Crash Effect  No.2
    Anas Alaa
    Houdini VFX Artist and Developer , Mathematical Researcher
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