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Learn Game Artificial Intelligence in Unity Visual Scripting

  • Development
  • Nov 21, 2024
SynopsisLearn Game Artificial Intelligence in Unity Visual Scripting,...
Learn Game Artificial Intelligence in Unity Visual Scripting  No.1

Learn Game Artificial Intelligence in Unity Visual Scripting, available at $74.99, has an average rating of 4.5, with 44 lectures, based on 88 reviews, and has 1266 subscribers.

You will learn about Learn Visual Scripting from Unitys YouTube Creative Content Producer (and original Bolt YouTuber) Become a wizard of timing and rotating things in Unity Create 3D worlds with robots ghosts and cute ducks Make a city and action game prototype: sandboxes to forever support your learning and dream games Game AI for enemies and friends Best practices for architecture and performance This course is ideal for individuals who are Artists, designers, storytellers, and generalists who want to take their craft to the next level or People who struggle learning C# and wish it would click or Students who want to use Unity in their school projects or Professionals in integrated teams of artists, designers, and developers or Hobbyists who dont have a lot of time: tutorials are easy to pick up and come back to It is particularly useful for Artists, designers, storytellers, and generalists who want to take their craft to the next level or People who struggle learning C# and wish it would click or Students who want to use Unity in their school projects or Professionals in integrated teams of artists, designers, and developers or Hobbyists who dont have a lot of time: tutorials are easy to pick up and come back to.

Enroll now: Learn Game Artificial Intelligence in Unity Visual Scripting

Summary

Title: Learn Game Artificial Intelligence in Unity Visual Scripting

Price: $74.99

Average Rating: 4.5

Number of Lectures: 44

Number of Published Lectures: 44

Number of Curriculum Items: 44

Number of Published Curriculum Objects: 44

Original Price: $44.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn Visual Scripting from Unitys YouTube Creative Content Producer (and original Bolt YouTuber)
  • Become a wizard of timing and rotating things in Unity
  • Create 3D worlds with robots ghosts and cute ducks
  • Make a city and action game prototype: sandboxes to forever support your learning and dream games
  • Game AI for enemies and friends
  • Best practices for architecture and performance
  • Who Should Attend

  • Artists, designers, storytellers, and generalists who want to take their craft to the next level
  • People who struggle learning C# and wish it would click
  • Students who want to use Unity in their school projects
  • Professionals in integrated teams of artists, designers, and developers
  • Hobbyists who dont have a lot of time: tutorials are easy to pick up and come back to
  • Target Audiences

  • Artists, designers, storytellers, and generalists who want to take their craft to the next level
  • People who struggle learning C# and wish it would click
  • Students who want to use Unity in their school projects
  • Professionals in integrated teams of artists, designers, and developers
  • Hobbyists who dont have a lot of time: tutorials are easy to pick up and come back to
  • Strap yourself in: Programming Artificial Intelligence is about to click!

    My name is Jim, and I’ll be your instructor. Creating this course has been a dream of mine ever since I made the official tutorials for Bolt on Unity’s Learn Site. In collaboration with Holistic3D, I took Penny’s quintessential C# tutorial series The Beginner’s Guide to Artificial Intelligence and adapted it to *drumroll* Unity Visual Scripting!

    In this course,you’re getting the best of both worlds:

    Learning content from Penny, a renowned expert on AI and computer science..

    remixed, riffed on, and presented by me, a creative artist and designer. I’ve helped thousands learn visual scripting from the early years to today.Through an open-ended, practice-based approach you will follow along as each step is revealed for you to build two game worlds created with Unity 2021.3.9

    Here’s the list of what we’ll make together:

  • For total beginners, we start with a Day/Night Cycleto bring sunsets and sunrises to your game worlds.

  • We’ll use Custom Events to make fireflies appear and turn streetlights on in the night.

  • Want something more advanced? We’ll make an in-game clock and sync it with the sun.

  • Set up a Click-To-Move Player Controller using Cinemachineand Unity’s Nav Mesh system.

  • Bring to life wildlife in the form of ducks and rats that respond to the world around them.

  • Populate a city with crowds of NPCs who wander around, avoid cars, and run away from ghosts

  • Master rotations and timing with a laser gun turret

  • We’ll usepredictive aiming to make challenging enemies for the player to face

  • Finesse Enemy AI with improved algorithms for Patrol, Chase and Attack strategies

  • Extra Content!at the end, based on your requests and questions.

  • By the end of this course you will have:

  • A full understanding of UVS and Unity’s API – the foundation to make what you imagine

  • An in-game time system – make your game worlds dynamicfrom the start

  • Familiarity with 3D game mathematics – you’ll be comfortable and confident moving and rotating objects in Unity

  • Learned Unity’s Nav Mesh System – add lifelike characters and creatures to your game worlds

  • State machines as an essential part of your game dev toolset – create AI behaviors that respond to the environment and the player’s actions

  • Two sandbox projects, a city and sci-fi action prototype – keep libraries of graphs ready to drop into any of your games

  • Joined the friendly and active UVS and Holistic3D communities – share your progress, get unstuck, and connect with other UVS creators like you

  • We’re so excited to share the course with you and can’t wait to see how you run with it,

    – Jim @HomeMech

    Course Curriculum

    Chapter 1: Section 1: Day-Night Cycle | UVS Bootcamp

    Lecture 1: Welcome

    Lecture 2: Join the H3D Student Community

    Lecture 3: FAQs

    Lecture 4: 1.1 Introduction & Setup – Hello, Sun!

    Lecture 5: 1.2 Rotating the Sun

    Lecture 6: 1.3 Defining Day and Night

    Lecture 7: 1.4 Fireflies and Streetlights

    Lecture 8: 1.5 Fireflies at Night – Custom Events

    Lecture 9: 1.6 Streetlights – For Loops and Parent-Child

    Lecture 10: 1.7 Day and Night Events – Lists and For-Each Loops

    Lecture 11: 1.8 Starry Night – Timers and Material Parameters

    Lecture 12: 1.9 In-Game Clock Part 1

    Lecture 13: 1.10 In-Game Clock Part 2 – Debug Log

    Lecture 14: 1.11 In-Game Clock Part 3 – Clock Display

    Lecture 15: 1.12 [Addendum] First Steps for Hourly Events

    Chapter 2: Section 2: Navigation Meshes

    Lecture 1: 2.1 First Steps

    Lecture 2: 2.2 Click to Move with Raycasts

    Lecture 3: 2.3 Player Camera with Cinemachine

    Lecture 4: 2.4 Controlling Animations

    Lecture 5: 2.5 Agents that Follow – Friendly Ducks

    Lecture 6: 2.6 Random Destinations – Ducks Return Home

    Lecture 7: 2.7 Subgraphs for Random Rats

    Chapter 3: Section 3: Crowd Simulation

    Lecture 1: 3.1 NPC Waypoint Wandering

    Lecture 2: 3.2 NPC Variation with Animator Offset

    Lecture 3: 3.3 Agents and Obstacles

    Lecture 4: 3.4 Moving Objects – Endless Traffic

    Lecture 5: 3.5 Custom Event Arguments – Traffic Control

    Lecture 6: 3.6 Fleeing 1 – Instantiating Ghosts

    Lecture 7: 3.7 Fleeing 2 – Ghost Detector

    Lecture 8: 3.8 Fleeing 3 – Reducing Update

    Lecture 9: 3.9 Fleeing 4 – Fleeing Agents

    Chapter 4: Section 4: State Machines | Action Prototyping

    Lecture 1: 4.1 Intro & Setup

    Lecture 2: 4.2 Doors – Translate

    Lecture 3: 4.3 Doors – Using DOTween

    Lecture 4: 4.4 Turrets 1 – State Machine Setup + Firing

    Lecture 5: 4.5 Turrets 2 – Rotating

    Lecture 6: 4.6 Turrets 3 – Aiming

    Lecture 7: 4.7 Turrets 4 – Predictive Aiming

    Lecture 8: 4.8 Enemy AI 1 – State Machine Setup

    Lecture 9: 4.9 Enemy AI 2 – Line of Sight

    Lecture 10: 4.10 Enemy AI 3 – Patrol & Idle

    Lecture 11: 4.11 Enemy AI 4 – Chase & Attack

    Chapter 5: Bonus!

    Lecture 1: 5.1 Enemy Health and Damage Events

    Chapter 6: Conclusion

    Lecture 1: Final Words from Jim

    Instructors

  • Learn Game Artificial Intelligence in Unity Visual Scripting  No.2
    Penny de Byl
    International Award Winning Professor & Best Selling Author
  • Learn Game Artificial Intelligence in Unity Visual Scripting  No.3
    Jim Walsh
    Game Dev / Designer / Tutorial Author
  • Learn Game Artificial Intelligence in Unity Visual Scripting  No.4
    Penny Holistic3D
    Academic, Author & Game Development Enthusiast
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 5 votes
  • 4 stars: 24 votes
  • 5 stars: 58 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!