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Learn Unity in 60 Minutes

  • Development
  • Nov 21, 2024
SynopsisLearn Unity in 60 Minutes, available at $54.99, with 38 lectu...
Learn Unity in 60 Minutes  No.1

Learn Unity in 60 Minutes, available at $54.99, with 38 lectures, and has 2 subscribers.

You will learn about Learn C# basics like variables, if statement, switch statement, loops, lists from scratch Master basic Unity features such as user interface, prefab, scriptable object, Events Animate every object in the game with animation, timeline or using tween Quickly learn Unity basics like Terrain, Light types, camera modes, render pipelines Learn to use physics objects and interaction codes such as OnTriggerEnter, OnCollisionEnter, OntriggerStay Learn how to use tween in Unity Discover ways to save data in games Learn to polish your game with features like post processing, skybox This course is ideal for individuals who are Those who want to learn Unity by seeing the important things instead of watching long and boring videos or For those who want to take a quick look at the capabilities of Unity or For those who want to get a basic introduction to game development in Unity It is particularly useful for Those who want to learn Unity by seeing the important things instead of watching long and boring videos or For those who want to take a quick look at the capabilities of Unity or For those who want to get a basic introduction to game development in Unity.

Enroll now: Learn Unity in 60 Minutes

Summary

Title: Learn Unity in 60 Minutes

Price: $54.99

Number of Lectures: 38

Number of Published Lectures: 38

Number of Curriculum Items: 38

Number of Published Curriculum Objects: 38

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C# basics like variables, if statement, switch statement, loops, lists from scratch
  • Master basic Unity features such as user interface, prefab, scriptable object, Events
  • Animate every object in the game with animation, timeline or using tween
  • Quickly learn Unity basics like Terrain, Light types, camera modes, render pipelines
  • Learn to use physics objects and interaction codes such as OnTriggerEnter, OnCollisionEnter, OntriggerStay
  • Learn how to use tween in Unity
  • Discover ways to save data in games
  • Learn to polish your game with features like post processing, skybox
  • Who Should Attend

  • Those who want to learn Unity by seeing the important things instead of watching long and boring videos
  • For those who want to take a quick look at the capabilities of Unity
  • For those who want to get a basic introduction to game development in Unity
  • Target Audiences

  • Those who want to learn Unity by seeing the important things instead of watching long and boring videos
  • For those who want to take a quick look at the capabilities of Unity
  • For those who want to get a basic introduction to game development in Unity
  • Learn unity without long and boring videos!

    In this course, you’ll learn many basic Unity features and get a crash course in C# coding language used in Unity.

    Unity is still one of the most popular game engines in the world, with new versions coming out every year and new features being added as time goes on.

    In first part of the course, basic topics such as installation, code editor installation, Unity editor panels and scene tools, physics, animation will be introduced.

    In the second part, we will start with C# from the very beginning.

    Then we will introduce topics such as Start(), Update(), Functions, if, else, Switch statements, Tweening, Coroutines and Invokes.

    In the third part we will look at some of the more basic features of Unity. There will be a lot of information that will be useful for polishing or laying the groundwork when making a game.

    Render Pipelines, Terrain, Post Processing, Light settings, different saving methods will be the subject of this part.

    You will also have access to documentation on some of the topics covered in the course. You will be able to access these files at any time to access a summary of topics covered in the file and codes used in course videos.

    Course Curriculum

    Chapter 1: Introduction to Unity

    Lecture 1: Installing Unity

    Lecture 2: Installing IDE

    Lecture 3: New Project and configuring IDE

    Lecture 4: Unity Editor and Panels Introduction

    Lecture 5: Hierarchy and Scene Tools

    Lecture 6: Camera

    Lecture 7: Materials

    Lecture 8: Physics

    Lecture 9: Scenes

    Lecture 10: Prefabs

    Lecture 11: Animation

    Lecture 12: User Interface (UI)

    Lecture 13: UI Objects (Buttons, Images etc!)

    Chapter 2: C# Coding

    Lecture 1: Adding C# Scripts

    Lecture 2: Start(), Update(), Functions

    Lecture 3: C# Variables

    Lecture 4: Public, Private, Serializedfield

    Lecture 5: if, else, Switch statements

    Lecture 6: Coroutine and Invokes

    Lecture 7: Loop Types

    Lecture 8: Arrays, Lists, Dictionaries

    Lecture 9: Unity Events

    Lecture 10: OnTriggerEnter, OnTriggerExit, OnCollisionEnter, OntriggerStay

    Lecture 11: Referencing Other Scripts

    Chapter 3: Unity Features

    Lecture 1: Asset Store

    Lecture 2: Tweening in Unity

    Lecture 3: Using Scriptable Objects

    Lecture 4: Adding a character

    Lecture 5: Render Pipelines

    Lecture 6: Terrain

    Lecture 7: Adding your environment and Skybox

    Lecture 8: Light

    Lecture 9: Post Processing

    Lecture 10: Collecting Objects

    Lecture 11: Timeline

    Lecture 12: Save Your Game With 3 different Methods

    Lecture 13: Export

    Lecture 14: All Documents

    Instructors

  • Learn Unity in 60 Minutes  No.2
    A. Bahad?r Günde?
    Game Designer, Game Developer, Psychological Counselor
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!