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Unity Virtual Reality Dev- Beat Boxer, a Rhythm Fitness Game

  • Development
  • Nov 21, 2024
SynopsisUnity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game,...
Unity Virtual Reality Dev- Beat Boxer, a Rhythm Fitness Game  No.1

Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game, available at $44.99, has an average rating of 3.45, with 35 lectures, based on 17 reviews, and has 241 subscribers.

You will learn about Learn to create a rhythm fitness game called Beat Boxer, similar to games like Beat Saber and Super Natural. Learn to create advanced mechanics, as seen in games like Beat Saber and Super Natural. Learn to create a sophisticated Diegetic UI, providing the player with a host game stats. Learn to write C# Event driven Code. This course is ideal for individuals who are Beginning to Intermediate Unity developers, looking for a fun way to enhance their skills, by building a rhythm fitness game. or Oculus Quest, Rift or HTC Vive owners wanting to create their very own VR game. or A VR Hobbyist, wanting to get into VR game development. It is particularly useful for Beginning to Intermediate Unity developers, looking for a fun way to enhance their skills, by building a rhythm fitness game. or Oculus Quest, Rift or HTC Vive owners wanting to create their very own VR game. or A VR Hobbyist, wanting to get into VR game development.

Enroll now: Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game

Summary

Title: Unity Virtual Reality Dev: Beat Boxer, a Rhythm Fitness Game

Price: $44.99

Average Rating: 3.45

Number of Lectures: 35

Number of Published Lectures: 35

Number of Curriculum Items: 35

Number of Published Curriculum Objects: 35

Original Price: $27.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn to create a rhythm fitness game called Beat Boxer, similar to games like Beat Saber and Super Natural.
  • Learn to create advanced mechanics, as seen in games like Beat Saber and Super Natural.
  • Learn to create a sophisticated Diegetic UI, providing the player with a host game stats.
  • Learn to write C# Event driven Code.
  • Who Should Attend

  • Beginning to Intermediate Unity developers, looking for a fun way to enhance their skills, by building a rhythm fitness game.
  • Oculus Quest, Rift or HTC Vive owners wanting to create their very own VR game.
  • A VR Hobbyist, wanting to get into VR game development.
  • Target Audiences

  • Beginning to Intermediate Unity developers, looking for a fun way to enhance their skills, by building a rhythm fitness game.
  • Oculus Quest, Rift or HTC Vive owners wanting to create their very own VR game.
  • A VR Hobbyist, wanting to get into VR game development.
  • Welcome to the ‘VR Beat Boxer’,game development course, where you will learn to create a clone, of the extremely popular rhythm fitness games likeBeat Saber,and Super Natural.

    Build once and deploy to both Oculus and Steam VR devices, with ease.

    This course, teaches you everything you need to know, to build your very own VR Beat Boxer rhythm fitness game, using the world class Unity Engine, latest LTS version 2020.4.x.

    I am an Emerituscertified iDTech instructor and also the author of the book ‘Unity? Virtual Reality Development with VRTK4: A No-Coding Approach to Developing Immersive VR Experiences, Games, & Apps’published by Apress and available world wide on the Amazon and Springer stores.

    Unity is the top rated game engine, when it comes to developing VR apps and games. VRTKon the other hand is a battle-tested VR solution for Unity. Several block buster games have been made using Unity and VRTK.

    VRTK 4 in conjunction with Unity, has changed the dynamics of VR development. No other game engine comes even close, to providing you with such advanced functionality for VR development, as does VRTK 4 with Unity.

    This course makes understanding VRTK 4, super easy, and the Beat Boxer game you develop, will be a complete game, you could even publish to both Oculus and Steam.

    The VRTK 4 framework takes care of  all the heavy lifting, in terms of VR Mechanics required. You only add a little extra code, to pull it all together, the way you want it to work.

    Once you have taken this course, you will be poised, to create amazing rhythm fitness games, like Super Natural an Beat Saber.

    This course is aimed at beginner to intermediate Unity users, who need to know their way about the Unity editor, for basic scene editing. A basic knowledge of C# programming for Unity is also required, where you need to know what a Class is, what a method is, have knowledge about C#’s basic variable types, if statements and loops.

    This course will take you through everything, step by step and give you plenty of practice along the way.

    You will need to have access to a 6 DOF (degrees of freedom) headset, for Steam VR or Oculus only.

    You could use a Steam VR headset like the HTC Vive, or an Oculus Rift, or an Oculus Quest (both 1 and 2 will work fine), which are some of the more popular, 6 DOF headsets available, and the ones this course has been tested against.

    If using the Oculus Quest, it would be advisable to have a link cable, as deploying a build to the headset, each time you test is not very practical, and would be time consuming.

    Please use Udemy’s Q & A, for any explanations you seek from my end, related to this course.

    This course will continue to be updated, as new VR mechanics evolve.

    Become a VR Game Developer now, and create some amazing Games!

    – Chris,
    Game Works

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: How to approach the Course

    Chapter 2: Setting Up Your Devices for VR Development

    Lecture 1: Introduction

    Lecture 2: Advantages of using VRTK 4 over Alternative SDKs for VR Development

    Lecture 3: Download the Beat Boxer Unity Package and setup XR Plugin Management

    Lecture 4: Setting up Oculus

    Lecture 5: Importing the VRTK 4 packages

    Chapter 3: Setting Up Your VRTK Rig

    Lecture 1: Introduction

    Lecture 2: Setting up individual Camera Rigs

    Lecture 3: Setting Up VRTKs Tracked Alias

    Lecture 4: Configure your Oculus, OVR Camera Rig, and Test Spatial movement using your HMD

    Chapter 4: Interactors verses Interactables

    Lecture 1: Introduction

    Lecture 2: Interactors verses Interactables

    Lecture 3: Setting up your Interactors and Virtual Hands

    Chapter 5: Setting Up Your Cube Blocks, as Interactable Objects

    Lecture 1: Introduction

    Lecture 2: Setting up Cube Blocks as Interactables

    Chapter 6: Setting Up Your Diegetic UI and Countdown Visuals

    Lecture 1: Introduction

    Lecture 2: Setting up Countdown Visuals

    Lecture 3: Setting up a Diegetic UI

    Chapter 7: C# Scripting

    Lecture 1: Introduction

    Lecture 2: Understanding C# Action Events

    Lecture 3: The Dead Wall Script

    Lecture 4: The Boxes Missed Script

    Lecture 5: The Total Boxes In Level Script

    Lecture 6: The Boxes Hit Script

    Lecture 7: The Timer Script

    Lecture 8: The Countdown Controller Script

    Lecture 9: The Game Manager Script

    Lecture 10: The Cube Spawner Script

    Lecture 11: The Punch Script

    Lecture 12: The Generate Haptic Feedback Script

    Lecture 13: The Cube Movement Script

    Lecture 14: Play Test Your Game using your VR Headset

    Chapter 8: Completed Course Download Zip File

    Lecture 1: Download the Completed Course Project

    Chapter 9: Conclusion

    Lecture 1: Course Conclusion

    Instructors

  • Unity Virtual Reality Dev- Beat Boxer, a Rhythm Fitness Game  No.2
    Chris Coutinho
    Professional Software Developer and Educator
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 2 votes
  • 3 stars: 1 votes
  • 4 stars: 4 votes
  • 5 stars: 8 votes
  • Frequently Asked Questions

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