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Go- The Complete Developer Guide (Golang)

  • Development
  • Apr 21, 2025
SynopsisGo: The Complete Developers Guide (Golang , available at $99....
Go- The Complete Developer Guide (Golang)  No.1

Go: The Complete Developers Guide (Golang), available at $99.99, has an average rating of 4.61, with 92 lectures, 20 quizzes, based on 37640 reviews, and has 173211 subscribers.

You will learn about Build massively concurrent programs with Go Routines and Channels Learn the advanced features of Go Understand the differences between commonly used data structures Prove your knowledge with dozens of included quiz questions Apply Interfaces to dramatically simplify complex programs Use types to future-proof your code and reduce the difficulty of refactors This course is ideal for individuals who are Anyone who wants to understand the fundamental features of Go It is particularly useful for Anyone who wants to understand the fundamental features of Go.

Enroll now: Go: The Complete Developers Guide (Golang)

Summary

Title: Go: The Complete Developers Guide (Golang)

Price: $99.99

Average Rating: 4.61

Number of Lectures: 92

Number of Quizzes: 20

Number of Published Lectures: 91

Number of Published Quizzes: 11

Number of Curriculum Items: 112

Number of Published Curriculum Objects: 102

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build massively concurrent programs with Go Routines and Channels
  • Learn the advanced features of Go
  • Understand the differences between commonly used data structures
  • Prove your knowledge with dozens of included quiz questions
  • Apply Interfaces to dramatically simplify complex programs
  • Use types to future-proof your code and reduce the difficulty of refactors
  • Who Should Attend

  • Anyone who wants to understand the fundamental features of Go
  • Target Audiences

  • Anyone who wants to understand the fundamental features of Go
  • Go is an open source programming language created by Google. ?As one of the fastest growing languages in terms of popularity, its a great time to pick up the basics of Go!

    This course is designed to get you up and running as fast as possible with Go. ?We’ll quickly cover the basics, then dive into some of the more advanced features of the language.??Don’t be tricked by other courses that only teach you for-loops and if-statements! ?This is the only course on Udemy that will teach you how to use the full power of Go’s concurrency model and interface type systems.

    Go is designed to be easy to pick up, but tough to master. ?Through multiple projects, quizzes, and assignments, you’ll quickly start to master the language’s quirks and oddities. ?Go is like any other language – you have to write code to learn it! ?This course will give you ample opportunities to strike out on your own and start working on your own programs.

    In this course you will:

  • Understand the basic syntax and control structures of the language
  • Apply Go’s concurrency model to build massively parallel systems
  • Grasp the purpose of types,?which is especially important if you’re coming from a dynamically typed language like Javascript or Ruby
  • Organize code through the use of packages
  • Use the Go runtime to build and compile projects
  • Get insight into critical design decisions in the language
  • Gain a sense of when to use basic language features
  • Go is one of?the fastest-growing programming languages released in the last ten years. ?Get job-ready with Go today by enrolling now!

    Course Curriculum

    Chapter 1: Getting Started

    Lecture 1: How to Get Help

    Lecture 2: Course Resources

    Lecture 3: Environment Setup

    Lecture 4: VSCode Installation

    Lecture 5: Go Support in VSCode

    Lecture 6: Gopls, undeclared name, type and module errors in VSCode

    Chapter 2: A Simple Start

    Lecture 1: Boring Ol Hello World

    Lecture 2: Five Important Questions

    Lecture 3: Go Packages

    Lecture 4: Import Statements

    Lecture 5: File Organization

    Lecture 6: How to Access Course Diagrams

    Chapter 3: Deeper Into Go

    Lecture 1: Project Overview

    Lecture 2: New Project Folder

    Lecture 3: Variable Declarations

    Lecture 4: Functions and Return Types

    Lecture 5: Slices and For Loops

    Lecture 6: OO Approach vs Go Approach

    Lecture 7: Custom Type Declarations

    Lecture 8: Receiver Functions

    Lecture 9: Creating a New Deck

    Lecture 10: Slice Range Syntax

    Lecture 11: Multiple Return Values

    Lecture 12: Byte Slices

    Lecture 13: Deck to String

    Lecture 14: Joining a Slice of Strings

    Lecture 15: Saving Data to the Hard Drive

    Lecture 16: Reading From the Hard Drive

    Lecture 17: Error Handling

    Lecture 18: Shuffling a Deck

    Lecture 19: Random Number Generation

    Lecture 20: Creating a go.mod File

    Lecture 21: Testing With Go

    Lecture 22: Errorf call has arguments but no formatting directives

    Lecture 23: Writing Useful Tests

    Lecture 24: Asserting Elements in a Slice

    Lecture 25: Testing File IO

    Lecture 26: Project Review

    Lecture 27: Assignment: Even or Odd?

    Lecture 28: Even or Odd Solution

    Chapter 4: Organizing Data With Structs

    Lecture 1: Structs in Go

    Lecture 2: Defining Structs

    Lecture 3: Declaring Structs

    Lecture 4: Updating Struct Values

    Lecture 5: Embedding Structs

    Lecture 6: Structs with Receiver Functions

    Lecture 7: Pass By Value

    Lecture 8: Structs with Pointers

    Lecture 9: Pointer Operations

    Lecture 10: Pointer Shortcut

    Lecture 11: Gotchas With Pointers

    Lecture 12: Reference vs Value Types

    Chapter 5: Maps

    Lecture 1: Whats a Map?

    Lecture 2: Manipulating Maps

    Lecture 3: Iterating Over Maps

    Lecture 4: Differences Between Maps and Structs

    Chapter 6: Interfaces

    Lecture 1: Purpose of Interfaces

    Lecture 2: Problems Without Interfaces

    Lecture 3: Interfaces in Practice

    Lecture 4: Rules of Interfaces

    Lecture 5: Extra Interface Notes

    Lecture 6: The HTTP Package

    Lecture 7: Reading the Docs

    Lecture 8: More Interface Syntax

    Lecture 9: Interface Review

    Lecture 10: The Reader Interface

    Lecture 11: More on the Reader Interface

    Lecture 12: Working with the Read Function

    Lecture 13: The Writer Interface

    Lecture 14: The io.Copy Function

    Lecture 15: The Implementation of io.Copy

    Lecture 16: A Custom Writer

    Lecture 17: Assignment: Interfaces

    Lecture 18: Interfaces Solution

    Lecture 19: Assignment: Hard Mode Interfaces

    Lecture 20: Hard Mode Interfaces Solution

    Chapter 7: Channels and Go Routines

    Lecture 1: Website Status Checker

    Lecture 2: Printing Site Status

    Lecture 3: Serial Link Checking

    Lecture 4: Go Routines

    Lecture 5: Theory of Go Routines

    Lecture 6: Channels

    Lecture 7: Channel Implementation

    Instructors

  • Go- The Complete Developer Guide (Golang)  No.2
    Stephen Grider
    Engineering Architect
  • Rating Distribution

  • 1 stars: 129 votes
  • 2 stars: 326 votes
  • 3 stars: 2455 votes
  • 4 stars: 12344 votes
  • 5 stars: 22389 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

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    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!