A Gentle Intro To Game Development Using C# and MonoGame
- Development
- Nov 27, 2024

A Gentle Intro To Game Development Using C# and MonoGame, available at $59.99, has an average rating of 4.45, with 66 lectures, 5 quizzes, based on 75 reviews, and has 873 subscribers.
You will learn about Create 2D Winform games in C# Create 2D games using MonoGame Create a Graphics program which simulates an Etch-A-Sketch drawing program Create Graphics applications which incorporate drag and drop events Create a simple object animation then use it as the basis for a car race game Create a slot machine game Create a falling objects games where you move an object around with the keyboard and catch objects falling from the sky for points Create a Space shooter game Create several 2d Game Applications which incorporate flicker free animation and allow the user to use the keyboard and mouse to control movement. Create A Cannon Shooting Game Create a Vertical Scroller Game This course is ideal for individuals who are Anyone young or old who wants to start creating their own games from scratch. Using C# and MonoGame you get a full coded experience. If you prefer to control all the bits of your game and not rely on things being done for you, its a better fit. It is particularly useful for Anyone young or old who wants to start creating their own games from scratch. Using C# and MonoGame you get a full coded experience. If you prefer to control all the bits of your game and not rely on things being done for you, its a better fit.
Enroll now: A Gentle Intro To Game Development Using C# and MonoGame
Summary
Title: A Gentle Intro To Game Development Using C# and MonoGame
Price: $59.99
Average Rating: 4.45
Number of Lectures: 66
Number of Quizzes: 5
Number of Published Lectures: 66
Number of Published Quizzes: 5
Number of Curriculum Items: 71
Number of Published Curriculum Objects: 71
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Video games are on our computers, our consoles and our phones! Lots of people play them and every year more people are making them. If you have ever played a computer game and thought, “I wonder how they do that?” or, better yet, “I want to make something like that,” then this course will get you started. Game development is what got many developers into programming. But how many of us actually ever learned how to create games? Creating games can be challenging, but it doesn’t have to be that way!
MonoGame is a cross platform gaming framework based on Microsoft’s XNA framework that’s extremely easy to learn. MonoGame is a simple and powerful framework for creating games for desktop PCs, video game consoles, and mobile devices using the C# programming language. Best of all, games you build with MonoGame will run on iOS, Android, Mac OS X, tvOS, Windows, Linux, PlayStation 4, and more—write once, play anywhere. It has been succesfully used to create games such as Streets of Rage 4, Carrion, Celeste, Stardew Valley, and many other.
It is a re-implementation of the discontinued Microsoft’s XNA Framework, and it provides the following features:
Game framework
2D and 3D rendering
Sound effect and music playback
Keyboard, mouse, touch, and controller inputs
Content building and optimization
Math library optimized for games
There’s no shortage of options when it comes to game development environments. From full-featured engines like Unity to comprehensive and complex multimedia APIs like DirectX, it can be hard to know where to start. MonoGame is a set of tools, with a level of complexity falling somewhere between a game engine and a grittier API like DirectX. It provides an easy-to-use content pipeline, and all the functionality required to create lightweight games that run on a wide variety of platforms.
MonoGame is a “bring your own tools” kind of framework, which means that it provides the building blocks to build your own engine and tools, but it isn’t quite an engine itself.
If you are expecting a scene editor (like Unity or Unreal), MonoGame is not that.
If you love coding and understanding how things work under the hood, MonoGame might be what you are looking for. And fear not, getting a game running with MonoGame only takes a few minutes.
Best of all, MonoGame apps are written in pure C#, and you can distribute them quickly via the Microsoft Store or other similar distribution platforms.
Our focus will be working with Visual Studio Community (Compatible with Versions 2019/2022) on Windows machines
*** Update 2023 **
All MonoGame Demos have now been updated to Version 3.8 (released late 2022)
Previously MonoGame installed on your machine through an installer, but from 3.8 onwards everything is installed through NuGet packages and Visual Studio Extensions. The most notable change for existing users is that MonoGame will only support .NET 6 and Visual Studio 2022 moving forward.
Note:
MonoGame 3.8 project templates are not compatible with earlier versions of MonoGame. If you wish to work on or build older MonoGame projects, then you will still need to install MonoGame 3.7.1 or earlier to open them. WindowsDX and DesktopGL templates now use SDK-style projects in MonoGame 3.8
The 3.7.1 demos are still maintained in the course.
This course assumes that you’ve done a little bit of programming in C# but all the material starts at the most basic level. That means that anyone should be able to join in and work their way through the material. That’s the good news.
The bad news is that programming is hard work, especially at first. If you truly want to learn how to program, you’ll need to write programs yourself and struggle through some rough spots before some topics really click for you. Just as you can’t learn how to ride a bicycle by reading about it – you have to actually do it, probably with some spills along the way – you can’t learn to program just by reading about it or watching a video. If you were hoping to watch and learn how to program without doing any programming yourself, it’s not going to happen But having said that don’t feel you are alone, I will be available daily for extra help should you need it.
This course is project-based, so you will not just be learning dry programming concepts, but applying them immediately to real games as you go. All the project files will be included, as well as additional references and resources
Here’s how I will help you to succeed:
o Each lecture starts with a list of objectives/speaking notes
o Every example covered in the lecture is available for download in the resources section … including the objectives/speaking notes
o Almost every lecture has a set of Practice problems with full solutions provided
o My style of writing and teaching follows the KISS principle : Keep It Super Simple. I try to stay away from fancy computer terminology and try to teach like am speaking to a brand new user with little to no previous knowledge on the subject matter. and I am always available for help … replying most times within a day.
. And finally please do not judge a book by it’s cover don’t judge the course by the title or this small description section, if you want to know exactly all the topics covered please go to:
COURSE CONTENT
Sections
Lectures (press the down arrow) This will open up literally thousands of lines of very detailed lecture descriptions leaving no doubt what is and what is not covered.
So are you ready to start making your first games ? Lets get started !
Course Curriculum
Chapter 1: Course Information
Lecture 1: Welcome
Lecture 2: Why MonoGame? Some Background
Lecture 3: What You Need
Lecture 4: What You are Going to Learn
Chapter 2: Graphics Basics
Lecture 1: The Graphics Class Using the Form Paint Method
Lecture 2: Using The Panel Control
Lecture 3: The Checkerboard Challenge Your Turn
Lecture 4: Mouse Events Part 1 Introduction
Lecture 5: Mouse Events Part 2 Using Classes and Data Structures
Lecture 6: Drag and Drop Events And A Challenge Your Turn
Chapter 3: Animation Basics
Lecture 1: Image Arrays and Timers
Lecture 2: Creating Your Own Animations
Lecture 3: Sample Application The Slot Machine Game
Lecture 4: Moving Objects using .Left and .Top
Lecture 5: The Car Race Challenge Your Turn
Lecture 6: Moving Objects using DrawImage
Lecture 7: Image Transparency
Lecture 8: Collision Detection and Keyboard Events
Lecture 9: Sound Effects
Lecture 10: The Falling Objects Game Challenge Your Turn
Chapter 4: Advanced Animation
Lecture 1: Double Buffering
Lecture 2: Mouse Panels and Double Buffering
Lecture 3: Scrolling
Lecture 4: Game Development Part 1
Lecture 5: Game Development Part 2 The Final Challenge in Plain C# Your Turn
Chapter 5: Introduction To Monogame
Lecture 1: Creating Your First Monogame Project
Lecture 2: Managing Content
Lecture 3: Displaying The Content The Sprites
Lecture 4: Moving The Sprites
Lecture 5: The Velocity Vector
Lecture 6: Hitting the Wall !
Lecture 7: Drawing Text
Lecture 8: Adding Background Music and Sound Effects
Chapter 6: Introduction to MonoGame Your Turn (Build It With Me Object Oriented Style)
Lecture 1: Problem 1 Static Images
Lecture 2: Problem 2 Moving Images
Lecture 3: Problem 3 Bounce off a Wall
Lecture 4: Problem 4 Incorporating a Class
Lecture 5: Problem 5 Adding Update and Draw To The Class
Lecture 6: Problem 6 Accessors and Mutators
Lecture 7: Problem 7 The Color Property
Lecture 8: Problem 8 Adding A Background
Lecture 9: Problem 9 Background Music
Lecture 10: Problem 10 An Array of Bouncing Heads
Lecture 11: Bonus Lecture A Rotating Sprite
Chapter 7: MonoGame Character Animation Techniques
Lecture 1: The Kicking Baby Animation An Array of Texture2D
Lecture 2: Creating an Animated Sprite Using A Sprite Strip
Chapter 8: Game Development Using MonoGame The Essentials
Lecture 1: Handling Keyboard Input To Control Movement
Lecture 2: More Keyboard Input Movement and a Sprite Strip
Lecture 3: Collision Detection When Moving Objects with the Keyboard (Build It With Me)
Lecture 4: Simple Game Part 1 Your Turn (Build It With Me)
Lecture 5: Simple Game Part 2 Your Turn (Build It With Me)
Lecture 6: Simple Game RECAP Collision Detection and Keyboard Movement
Lecture 7: Handling Mouse Input in MonoGame
Lecture 8: Creating Your First MonoGame Game Your Turn
Chapter 9: Game Development in MonoGame The Next Step
Lecture 1: Game State Management
Lecture 2: The Cannon Shooter Game Part 1 (Build It With Me)
Lecture 3: The Cannon Shooter Game Part 2 (Build It With Me)
Lecture 4: The Cannon Shooter Game Part 3 (Build It With Me) Plus Your Turn Again
Chapter 10: Creating A Scrolling Game Using MonoGame
Lecture 1: Introduction to Scrolling
Lecture 2: User Controlled Scrolling
Lecture 3: Scrolling Rotating and Shooting Part 1
Lecture 4: Scrolling Rotating and Shooting Part 2
Lecture 5: A Scrolling Game Your Turn
Chapter 11: The Wrap Up Where Do You Go From Here ?
Lecture 1: Student Sample Games
Lecture 2: Whats The Next Step?
Chapter 12: The Next Step
Lecture 1: Bonus Lecture
Instructors

Charlie Chiarelli
Experienced Online Educator
Rating Distribution
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