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Apple Swift step by step- create apps for iOS, watchOS, MacOS

  • Development
  • May 14, 2025
SynopsisApple Swift step by step: create apps for iOS, watchOS, MacOS...
Apple Swift step by step- create apps for iOS, watchOS, MacOS  No.1

Apple Swift step by step: create apps for iOS, watchOS, MacOS, available at $29.99, has an average rating of 3.56, with 45 lectures, based on 8 reviews, and has 295 subscribers.

You will learn about Learn how to download and use the tools for Swift programming Learn the basics of Swift language After mastering the basics you will learn about more exotic topics like protocols or extensions Learn how to access Cocoa and Cocoa Touch APIs from Swift Once you have mastered the programming language, youll put what you have learned into practice by actually developing apps for iOS using Xcode and Swift Develop a Flappy Bird sibling using Sprite Kit This course is ideal for individuals who are Anyone who wants to learn Swift or Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C or Developers who already used Xcode and Objective-C but want to learn this new programming language It is particularly useful for Anyone who wants to learn Swift or Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C or Developers who already used Xcode and Objective-C but want to learn this new programming language.

Enroll now: Apple Swift step by step: create apps for iOS, watchOS, MacOS

Summary

Title: Apple Swift step by step: create apps for iOS, watchOS, MacOS

Price: $29.99

Average Rating: 3.56

Number of Lectures: 45

Number of Published Lectures: 45

Number of Curriculum Items: 45

Number of Published Curriculum Objects: 45

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to download and use the tools for Swift programming
  • Learn the basics of Swift language
  • After mastering the basics you will learn about more exotic topics like protocols or extensions
  • Learn how to access Cocoa and Cocoa Touch APIs from Swift
  • Once you have mastered the programming language, youll put what you have learned into practice by actually developing apps for iOS using Xcode and Swift
  • Develop a Flappy Bird sibling using Sprite Kit
  • Who Should Attend

  • Anyone who wants to learn Swift
  • Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C
  • Developers who already used Xcode and Objective-C but want to learn this new programming language
  • Target Audiences

  • Anyone who wants to learn Swift
  • Very basic-level programmers that would like to learn how to develop Apps for iOS or Mac OS without having to deal with the intricacies of Objective-C
  • Developers who already used Xcode and Objective-C but want to learn this new programming language
  • # last update oct 5th 2014

    Welcome to Swift, the brand new programming language from Apple. If you approached iOS development and always felt that Objective-C was a bit too complicated, then Swift will make your life a lot easier.

    According to Wired it will instantly remake computer programming and it will be the core of iOS8 programming and further.

    Even if you already know Objectve-C you will find great productivity advantages in starting to use Swift.

    The only pre-requisite is to have familiarity with basic programming concepts (i.e. what is a variable, what is a control structure, etc.); well take care of the rest along the course.

    More sophisticated concepts related to object-oriented programming will be dealt with in the curriculum.

    The course will keep growing along time with new topics added. As new more advanced topics are added, the price will increase; so the sooner you enroll, the less you pay ! You will get all future updates at no extra cost.

    The plan is to keep adding two new topics per month; these could be real app examples or explanations of Cocoa frameworks.

    After a few months of beta testing Swift has finally reached version 1.0: this means you can develop and submit real apps to the App Store. After studying the language basics, it will be time to learn dealing with the Cocoa and Cocoa Touch APIs; finally you will be introduced to building real apps using Xcode. For a Flappy Bird alike game is used to get into the inner workings of Sprite Kit.

    Almost every language module is conceived as two parts: an introductory and theoretical session with slides, followed by practical programming examples.

    Of course we need and we appreciate your feedback to improve the course. And if you feel like we missed some topics or youd like some explained, just let us know !

    Course Curriculum

    Chapter 1: Getting started

    Lecture 1: Welcome to Swift

    Lecture 2: Extending the curriculum

    Lecture 3: Why should I use Swift ?

    Lecture 4: Get the tools to play

    Lecture 5: Current state of Xcode 6

    Lecture 6: The first playground

    Lecture 7: More about playgrounds

    Chapter 2: Some fundamentals

    Lecture 1: Notes about the syntax

    Lecture 2: Constants and variables

    Lecture 3: Arrays

    Lecture 4: Dictionaries

    Lecture 5: Operators

    Lecture 6: Working with strings

    Lecture 7: Optional values and nil

    Lecture 8: Tuples

    Chapter 3: Loops and control structures

    Lecture 1: Loops

    Lecture 2: Iterations in arrays and collections

    Lecture 3: If statements

    Lecture 4: Switch

    Lecture 5: While loops

    Chapter 4: Functions

    Lecture 1: Functions and Swift

    Lecture 2: Functions with input parameters

    Lecture 3: Functions with return values

    Lecture 4: Variadic parameters

    Lecture 5: More about function parameters

    Chapter 5: Classes and structures

    Lecture 1: Introduction

    Lecture 2: Structures

    Lecture 3: Classes

    Lecture 4: Enumerations

    Chapter 6: Bridging to Cocoa

    Lecture 1: What is Cocoa ?

    Lecture 2: First contact with Cocoa

    Lecture 3: Cocoa and Swift Playgrounds

    Chapter 7: Building your first app

    Lecture 1: Leaving playgrounds

    Lecture 2: The Xcode workspace

    Lecture 3: Hello World : the first app

    Chapter 8: App delegates

    Lecture 1: Understanding delegates

    Lecture 2: Do I need to worry about them ?

    Chapter 9: Flappy Birds Swift twin

    Lecture 1: Preparing your project

    Lecture 2: Its a small world: SpriteKit scenes

    Lecture 3: Create the bird

    Lecture 4: Setting and animating the environment

    Lecture 5: Creating the columns

    Lecture 6: Rise and fall of the bird

    Lecture 7: Detecting collisions

    Lecture 8: Resetting the game

    Instructors

  • Apple Swift step by step- create apps for iOS, watchOS, MacOS  No.2
    Fulvio Massini
    Multimedia designer and developer
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 1 votes
  • 3 stars: 2 votes
  • 4 stars: 1 votes
  • 5 stars: 3 votes
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