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Advanced Inventory System in Unity

  • Development
  • May 14, 2025
SynopsisAdvanced Inventory System in Unity, available at $59.99, has...
Advanced Inventory System in Unity  No.1

Advanced Inventory System in Unity, available at $59.99, has an average rating of 4.1, with 36 lectures, based on 35 reviews, and has 189 subscribers.

You will learn about Create Grid Based Advanced Inventory System. Create Strong Item Architecture with Object Oriented Programming and Scriptable Object Create JSON based Save and Load System Create Spawner System by Frequency Design the Inventory UI Create Dragging System, Tooltip Panel and Action Menu This course is ideal for individuals who are This course is for minimum intermediate Unity users who want to create grid based advanced inventory system. or Indie Game Developers It is particularly useful for This course is for minimum intermediate Unity users who want to create grid based advanced inventory system. or Indie Game Developers.

Enroll now: Advanced Inventory System in Unity

Summary

Title: Advanced Inventory System in Unity

Price: $59.99

Average Rating: 4.1

Number of Lectures: 36

Number of Published Lectures: 36

Number of Curriculum Items: 36

Number of Published Curriculum Objects: 36

Original Price: $24.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create Grid Based Advanced Inventory System.
  • Create Strong Item Architecture with Object Oriented Programming and Scriptable Object
  • Create JSON based Save and Load System
  • Create Spawner System by Frequency
  • Design the Inventory UI
  • Create Dragging System, Tooltip Panel and Action Menu
  • Who Should Attend

  • This course is for minimum intermediate Unity users who want to create grid based advanced inventory system.
  • Indie Game Developers
  • Target Audiences

  • This course is for minimum intermediate Unity users who want to create grid based advanced inventory system.
  • Indie Game Developers
  • The Inventory system is very important in game development. Developing a grid-based inventory system is more difficult than a single – slot inventory system. Also, this has math computation difficulty. We will overcome all these difficulties together. At the end of this course, you will develop an inventory system like the Escape From Tarkov’s  inventory system.

    In This Course:

  • Grid-Based Advanced Inventory System

  • Strong a “Item” Structure with OOP & Scriptable Object

  • JSON Based Advanced Save & Load System

  • Spawner System by Frequency

  • Many more things

  • The Project was developed with OOP and Scriptable Object. Therefore, you can refer to Item architecture in this project for your games and develop professionally.

    In this project, the items were saved and loaded with JSON Based Save & Load System.

    In this project, the items spawned in different containers at different frequencies.

    At the end of this course, you will develop an inventory system like the Escape From Tarkov’s  inventory system.

    This course includes: Item take and drop, drag and tooltip, search container, use item, save & load manager and more mechanic.

    The course was recorded in 1080p. Also, you can enable subtitles.

    I hope this course will be useful for you. If you have anything on your mind, you can let me know in the question and answer section.

    Keywords: unity inventory, unity grid, unity grid inventory, unity grid based inventory, inventory, grid, grid inventory, grid based inventory, advanced inventory, unity advanced inventory, inventory system, unity inventory system, advanced inventory system

    Course Curriculum

    Chapter 1: Introduction & Setup

    Lecture 1: Welcome To The Course

    Lecture 2: Create New Project in Unity

    Lecture 3: Before Begin

    Chapter 2: Inventory System s UI

    Lecture 1: Create a Slot Background Image With Photoshop

    Lecture 2: Create a Slot Background Image With Web App

    Lecture 3: Download The UI Asset

    Lecture 4: Import The UI Asset as Unity Package

    Lecture 5: Design The Inventory System s UI

    Lecture 6: Create Prefabs of Items and Slot

    Chapter 3: Inventory System

    Lecture 1: Create The Item Architecture as Scriptable Object and OOP

    Lecture 2: The Matrix Notation

    Lecture 3: The Unity GUID

    Lecture 4: Create The Panel Script

    Lecture 5: Create Items

    Lecture 6: Create The LootData Script and Add The Containers

    Lecture 7: Create The SlotData Script

    Lecture 8: Create The Spawn Manager Script

    Lecture 9: Create The Player Controller Script & Unity New Input System

    Lecture 10: Singleton Pattern Design

    Lecture 11: Show The Items On Inventory UI

    Chapter 4: Drag System

    Lecture 1: Item Drag System I

    Lecture 2: Slot Drop System

    Lecture 3: Item Drag System II

    Lecture 4: Item Rotation System

    Chapter 5: UI Development

    Lecture 1: Item Tooltip System

    Lecture 2: Item Action Menu

    Lecture 3: Drag Action Menu From Title

    Lecture 4: Item Drop System

    Lecture 5: Correction – RemoveRigidbody Script

    Lecture 6: Player Status – Hunger & Thirst

    Lecture 7: Pause Menu

    Lecture 8: Bug Fix

    Lecture 9: Pick Up The Item From The Ground

    Chapter 6: JSON Based Save & Load System

    Lecture 1: SaveData & SaveManager

    Chapter 7: The End

    Lecture 1: Scripts

    Lecture 2: Congratulations

    Instructors

  • Advanced Inventory System in Unity  No.2
    Burhan AF?AR
    Indie Game Developer & Computer Engineer
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 2 votes
  • 3 stars: 7 votes
  • 4 stars: 6 votes
  • 5 stars: 16 votes
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