Learn To Create An Online Multiplayer Game In Unity
- Development
- Jan 05, 2025

Learn To Create An Online Multiplayer Game In Unity, available at $89.99, has an average rating of 4.88, with 96 lectures, based on 782 reviews, and has 5478 subscribers.
You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 3D development in Unity. Learn how to understand Online Networking Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. Learn to create a fun online multiplayer experience! This course is ideal for individuals who are Anyone who wants to make their own online games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own online games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer.
Enroll now: Learn To Create An Online Multiplayer Game In Unity
Summary
Title: Learn To Create An Online Multiplayer Game In Unity
Price: $89.99
Average Rating: 4.88
Number of Lectures: 96
Number of Published Lectures: 96
Number of Curriculum Items: 96
Number of Published Curriculum Objects: 96
Original Price: $189.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn how to create and program your very own online multiplayer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.
In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.
This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.
In the course we’ll create an online first-person competitive multiplayer game but the networking principles you learn will be applicable to any kind of online game you wish!
At the end of this course you will have developed the ability to understand such game elements as:
Full First Person character movement
Connecting to and managing networked games
Tracking networked players
Managing Multiple Multiplayer Maps
Creating a Leaderboard System
full audio systems
Interactive Menus
and much more
Start learning today and let me help you become a game developer!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: The Player
Lecture 1: Setting Up
Lecture 2: Understanding Looking Around
Lecture 3: Making The Camera Move
Lecture 4: Looking Up & Down
Lecture 5: Inverting & Hiding The Mouse
Lecture 6: Making The Player Move
Lecture 7: Interacting With The World
Lecture 8: Moving At Different Speeds
Lecture 9: Setting Camera Position
Lecture 10: Adding Gravity
Lecture 11: Jumping
Lecture 12: Staying Grounded
Lecture 13: Building The Game To Test
Lecture 14: Freeing The Mouse
Chapter 3: Shooting & Weapons
Lecture 1: Shooting
Lecture 2: Creating Impact Effect
Lecture 3: Placing Impacts
Lecture 4: Automatic Firing
Lecture 5: Weapon Overheating
Lecture 6: Letting The Player Know Theyve Overheated
Lecture 7: Displaying Current Weapon Heat
Lecture 8: Adding A Crosshair
Lecture 9: Setting Up Multiple Weapons
Lecture 10: Switching Weapons
Lecture 11: Making The Weapons Function Correctly
Lecture 12: Muzzle Flashes
Chapter 4: Making A Level
Lecture 1: Setting Up A Level
Lecture 2: Spawning At Different Points
Lecture 3: Selecting Weapon With Number Keys
Lecture 4: END OF FPS SECTION
Chapter 5: Getting Connected
Lecture 1: Setting up Photon
Lecture 2: Laying Out The Connection Menu
Lecture 3: Connecting To The Server
Lecture 4: Setting Up Room Creation
Lecture 5: Creating A Room
Lecture 6: Joining The Created Room
Lecture 7: Handling Creation Errors
Lecture 8: Leaving A Room
Chapter 6: Room Browsing, Nicknames & Starting The Game
Lecture 1: Laying Out The Room Browser
Lecture 2: Making The Room Browser work
Lecture 3: Joining A Room
Lecture 4: Quitting The Game
Lecture 5: Listing Players
Lecture 6: Updating The Player List
Lecture 7: Setting The Players Nickname
Lecture 8: Starting the game
Lecture 9: Switching Masters
Lecture 10: Editor Test Button
Chapter 7: Players On The Network
Lecture 1: Setting Up Player For The Network
Lecture 2: Spawning Players
Lecture 3: Controlling One Player
Lecture 4: Auto Returning To Menu
Lecture 5: Showing Player Impacts
Lecture 6: Shooting with RPCs
Lecture 7: TakIng Hits
Chapter 8: Player Health System
Lecture 1: Respawning
Lecture 2: Delaying Respawn & Showing Who Shot
Lecture 3: Adding Damage
Lecture 4: CHALLENGE – DISPLAYING HEALTH
Lecture 5: Preventing Leaving The Map
Chapter 9: Player Display
Lecture 1: Setting Up The Player Model
Lecture 2: Animating the Player & Syncing Animations Over Network
Lecture 3: Hiding Our Player Model
Lecture 4: Putting Weapons in Hands
Lecture 5: Displaying The Correct Weapons
Chapter 10: Making The Match
Lecture 1: Setting Up Events
Lecture 2: Setting Up Match Manager Systems
Lecture 3: Managing Events
Lecture 4: Sending New Player Information
Lecture 5: Receiving New Player Information
Lecture 6: Sharing The Full Player List
Lecture 7: Updating Player Stats
Lecture 8: Displaying Stats On Screen
Chapter 11: Leaderboards
Lecture 1: Laying Out The Leaderboard
Lecture 2: Making The Leaderboard work
Lecture 3: Sorting The Leaderboard
Chapter 12: Ending The Match
Lecture 1: Setting Up End Round Elements
Lecture 2: Reaching The End
Lecture 3: Ending The Match & Returning To Menu
Lecture 4: Preventing Re-entering Nicknames
Lecture 5: Going Straight Into Another Match
Lecture 6: Setting Up Another Map
Lecture 7: Switching Maps
Lecture 8: Laying Out The Match Timer
Lecture 9: Making The Match Timer Work
Lecture 10: Syncing Time
Chapter 13: Filling Out The Game
Instructors

James Doyle
Teaching The Basics of Making Games
Rating Distribution
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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