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Learn To Create An Online Multiplayer Game In Unity

  • Development
  • Jan 05, 2025
SynopsisLearn To Create An Online Multiplayer Game In Unity, availabl...
Learn To Create An Online Multiplayer Game In Unity  No.1

Learn To Create An Online Multiplayer Game In Unity, available at $89.99, has an average rating of 4.88, with 96 lectures, based on 782 reviews, and has 5478 subscribers.

You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 3D development in Unity. Learn how to understand Online Networking Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. Learn to create a fun online multiplayer experience! This course is ideal for individuals who are Anyone who wants to make their own online games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own online games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer.

Enroll now: Learn To Create An Online Multiplayer Game In Unity

Summary

Title: Learn To Create An Online Multiplayer Game In Unity

Price: $89.99

Average Rating: 4.88

Number of Lectures: 96

Number of Published Lectures: 96

Number of Curriculum Items: 96

Number of Published Curriculum Objects: 96

Original Price: $189.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language.
  • Understand the capabilities of 3D development in Unity.
  • Learn how to understand Online Networking
  • Develop strong and transferrable problem solving skills.
  • Gain an understanding of the game development process.
  • Learn how object oriented programming works in practice.
  • Learn to create a fun online multiplayer experience!
  • Who Should Attend

  • Anyone who wants to make their own online games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industry.
  • Competent and confident with using a computer.
  • Target Audiences

  • Anyone who wants to make their own online games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industry.
  • Competent and confident with using a computer.
  • Learn how to create and program your very own online multiplayer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    In the course we’ll create an online first-person competitive multiplayer game but the networking principles you learn will be applicable to any kind of online game you wish!

    At the end of this course you will have developed the ability to understand such game elements as:

  • Full First Person character movement

  • Connecting to and managing networked games

  • Tracking networked players

  • Managing Multiple Multiplayer Maps

  • Creating a Leaderboard System

  • full audio systems

  • Interactive Menus

  • and much more

  • Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: The Player

    Lecture 1: Setting Up

    Lecture 2: Understanding Looking Around

    Lecture 3: Making The Camera Move

    Lecture 4: Looking Up & Down

    Lecture 5: Inverting & Hiding The Mouse

    Lecture 6: Making The Player Move

    Lecture 7: Interacting With The World

    Lecture 8: Moving At Different Speeds

    Lecture 9: Setting Camera Position

    Lecture 10: Adding Gravity

    Lecture 11: Jumping

    Lecture 12: Staying Grounded

    Lecture 13: Building The Game To Test

    Lecture 14: Freeing The Mouse

    Chapter 3: Shooting & Weapons

    Lecture 1: Shooting

    Lecture 2: Creating Impact Effect

    Lecture 3: Placing Impacts

    Lecture 4: Automatic Firing

    Lecture 5: Weapon Overheating

    Lecture 6: Letting The Player Know Theyve Overheated

    Lecture 7: Displaying Current Weapon Heat

    Lecture 8: Adding A Crosshair

    Lecture 9: Setting Up Multiple Weapons

    Lecture 10: Switching Weapons

    Lecture 11: Making The Weapons Function Correctly

    Lecture 12: Muzzle Flashes

    Chapter 4: Making A Level

    Lecture 1: Setting Up A Level

    Lecture 2: Spawning At Different Points

    Lecture 3: Selecting Weapon With Number Keys

    Lecture 4: END OF FPS SECTION

    Chapter 5: Getting Connected

    Lecture 1: Setting up Photon

    Lecture 2: Laying Out The Connection Menu

    Lecture 3: Connecting To The Server

    Lecture 4: Setting Up Room Creation

    Lecture 5: Creating A Room

    Lecture 6: Joining The Created Room

    Lecture 7: Handling Creation Errors

    Lecture 8: Leaving A Room

    Chapter 6: Room Browsing, Nicknames & Starting The Game

    Lecture 1: Laying Out The Room Browser

    Lecture 2: Making The Room Browser work

    Lecture 3: Joining A Room

    Lecture 4: Quitting The Game

    Lecture 5: Listing Players

    Lecture 6: Updating The Player List

    Lecture 7: Setting The Players Nickname

    Lecture 8: Starting the game

    Lecture 9: Switching Masters

    Lecture 10: Editor Test Button

    Chapter 7: Players On The Network

    Lecture 1: Setting Up Player For The Network

    Lecture 2: Spawning Players

    Lecture 3: Controlling One Player

    Lecture 4: Auto Returning To Menu

    Lecture 5: Showing Player Impacts

    Lecture 6: Shooting with RPCs

    Lecture 7: TakIng Hits

    Chapter 8: Player Health System

    Lecture 1: Respawning

    Lecture 2: Delaying Respawn & Showing Who Shot

    Lecture 3: Adding Damage

    Lecture 4: CHALLENGE – DISPLAYING HEALTH

    Lecture 5: Preventing Leaving The Map

    Chapter 9: Player Display

    Lecture 1: Setting Up The Player Model

    Lecture 2: Animating the Player & Syncing Animations Over Network

    Lecture 3: Hiding Our Player Model

    Lecture 4: Putting Weapons in Hands

    Lecture 5: Displaying The Correct Weapons

    Chapter 10: Making The Match

    Lecture 1: Setting Up Events

    Lecture 2: Setting Up Match Manager Systems

    Lecture 3: Managing Events

    Lecture 4: Sending New Player Information

    Lecture 5: Receiving New Player Information

    Lecture 6: Sharing The Full Player List

    Lecture 7: Updating Player Stats

    Lecture 8: Displaying Stats On Screen

    Chapter 11: Leaderboards

    Lecture 1: Laying Out The Leaderboard

    Lecture 2: Making The Leaderboard work

    Lecture 3: Sorting The Leaderboard

    Chapter 12: Ending The Match

    Lecture 1: Setting Up End Round Elements

    Lecture 2: Reaching The End

    Lecture 3: Ending The Match & Returning To Menu

    Lecture 4: Preventing Re-entering Nicknames

    Lecture 5: Going Straight Into Another Match

    Lecture 6: Setting Up Another Map

    Lecture 7: Switching Maps

    Lecture 8: Laying Out The Match Timer

    Lecture 9: Making The Match Timer Work

    Lecture 10: Syncing Time

    Chapter 13: Filling Out The Game

    Instructors

  • Learn To Create An Online Multiplayer Game In Unity  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 5 votes
  • 2 stars: 6 votes
  • 3 stars: 47 votes
  • 4 stars: 204 votes
  • 5 stars: 520 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!