Create a Mobile Game Like Geometry Dash in Unity
- Development
- Jan 06, 2025

Create a Mobile Game Like Geometry Dash in Unity, available at $19.99, has an average rating of 4.9, with 29 lectures, based on 16 reviews, and has 149 subscribers.
You will learn about Create precise Physics Movement Use the Basic Functionalities of Unitys Tilemap System Smooth / Polish the Player Movement & Animation Setup a Smooth Camera Follow Logic This course is ideal for individuals who are Game Developers willing to improve their understanding of Unity or Geometry Dash fans who want to create a similar game or Curious people It is particularly useful for Game Developers willing to improve their understanding of Unity or Geometry Dash fans who want to create a similar game or Curious people.
Enroll now: Create a Mobile Game Like Geometry Dash in Unity
Summary
Title: Create a Mobile Game Like Geometry Dash in Unity
Price: $19.99
Average Rating: 4.9
Number of Lectures: 29
Number of Published Lectures: 29
Number of Curriculum Items: 29
Number of Published Curriculum Objects: 29
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Hey There !
Before reading this description, go have a look at the presentation video.
You will have a pretty good understanding of what you’ll be able to achieve after taking the course :).
Can you spot all of the things you will learn ?
If not, let me help you a bit.
We are going to start with the basics, constantly movingthe player to the right, in a precise manner.
Then we will make it jump!
After that, it will rotate it in a smoothway, we will use a Tweening Library for that.
We will test the physicswith different world elements to make sure we get the behavior that we want.
For the terrain, we will use Unity’s powerful Tilemapsystem.
We will actually have multiple tilemaps, depending on the nature of the objects we have.
We will then add a resetsystem, to bring the player back if he hits an obstacle.
And the special thing here is a Shader, to animatethe terrain as we go, without destroying the performance of the game.
This is everything you will learn in this course.
And you know me, there is moreto come !
But I’m counting on you to let me know what improvementsyou would loveto see me implement.
Start learning now.
Course Curriculum
Chapter 1: The Core – Player Movement
Lecture 1: Project Setup
Lecture 2: Move the Player to the Right
Lecture 3: Slime is Jumping
Lecture 4: Better Jumping Logic
Lecture 5: Getting a Good Feel
Lecture 6: Adding Rotation to the Player
Lecture 7: Polishing the Player Rotation
Chapter 2: The Camera
Lecture 1: Behavior Below the Line
Lecture 2: Behavior above the Line
Chapter 3: The Tilemaps
Lecture 1: The Obstacles Tilemap
Lecture 2: Interactions with the Player
Lecture 3: The Platforms Tilemap
Lecture 4: Animating the Tilemap
Lecture 5: Polishing the Tilemap Effect
Chapter 4: Improvements
Lecture 1: Another Gameover Detection
Lecture 2: Player can Explode ?
Lecture 3: Using Way better Graphics
Chapter 5: Spaceship – Spaghetti Code
Lecture 1: Adding the Spaceship Trigger
Lecture 2: Things to Know about LayerMasks
Lecture 3: Controlling the Spaceship
Lecture 4: Fixing the Camera
Lecture 5: Enabling the Spaceship
Lecture 6: The Spaceship Rotation
Lecture 7: Reset
Chapter 6: A Cleaner way to add MotionTypes
Lecture 1: Properties vs Fields
Lecture 2: An Abstract Motion Controller has Appeared !
Lecture 3: The Square Motion Controller
Lecture 4: The Spaceship Motion Controller
Chapter 7: Bonus Section
Lecture 1: Bonus Lecture
Instructors

Tabsil Makes Games
Unity Mobile Game Developer
Rating Distribution
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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