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How To Make A Melee Combat System In Unreal Engine 5

  • Development
  • Jan 12, 2025
SynopsisHow To Make A Melee Combat System In Unreal Engine 5, availab...
How To Make A Melee Combat System In Unreal Engine 5  No.1

How To Make A Melee Combat System In Unreal Engine 5, available at $84.99, has an average rating of 4.57, with 53 lectures, based on 261 reviews, and has 2293 subscribers.

You will learn about Build a melee combat system from complete scratch with directional rolling, blocking and more Create enemy A.I with ranged and melee attacks using behaviour trees Learn how to create a dynamic targeting system Develop your understanding of Unreal Engines Animation system Learn how to create a combo system Learn how to create a Boss Enemy with a projectile and melee attack Learn how to use Unreal Engines Animation system This course is ideal for individuals who are A beginner or intermediate game developer who is interested in learning how to make a melee combat system in Unreal Engine It is particularly useful for A beginner or intermediate game developer who is interested in learning how to make a melee combat system in Unreal Engine.

Enroll now: How To Make A Melee Combat System In Unreal Engine 5

Summary

Title: How To Make A Melee Combat System In Unreal Engine 5

Price: $84.99

Average Rating: 4.57

Number of Lectures: 53

Number of Published Lectures: 53

Number of Curriculum Items: 53

Number of Published Curriculum Objects: 53

Original Price: $29.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build a melee combat system from complete scratch with directional rolling, blocking and more
  • Create enemy A.I with ranged and melee attacks using behaviour trees
  • Learn how to create a dynamic targeting system
  • Develop your understanding of Unreal Engines Animation system
  • Learn how to create a combo system
  • Learn how to create a Boss Enemy with a projectile and melee attack
  • Learn how to use Unreal Engines Animation system
  • Who Should Attend

  • A beginner or intermediate game developer who is interested in learning how to make a melee combat system in Unreal Engine
  • Target Audiences

  • A beginner or intermediate game developer who is interested in learning how to make a melee combat system in Unreal Engine
  • This Course In A Nutshell

    I’ve put everything you need to build a melee combat system in one place!

    This course will go from A-Zon how to build a melee combat system with enemies, a combo system, a stamina system, health bars, dodging and more.

    Course Overview

    After taking this course you’ll have the complete roadmap to build a melee combat system in Unreal Engine 5.

    This course will contain multiple chapters which will cover a range of topics:

    How to make a dynamic targeting system.

    How to create a melee combat system like the classic souls like games. You will learn how to make a combo system, health bar, stamina bar which will be drained when the player does actions, such as sprinting, blocking, attacking, and dodging.

    By the end of the course you should have a good understanding on how to make enemy A.I using behaviour trees.

    First we will code a skeleton enemy which will do melee attacks and then we will make a Troll Boss which will be able to do both long range projectile attacks and close range melee attacks.

    What’s Inside

    1.Introduction

    2.Creating A Targeting System

    3.Setting Up The Combat System

    4.Creating A Skeleton Enemy

    5.Player Character Systems

    6.Creating A Boss

    7.Adding Polish To The Game

    What will you learn in this course

    Develop Your Understanding of Unreal Engine

    In this course we use a variety of tools inside of Unreal Engine to help build this game project, by taking this course you will get a better understanding of how you can use different tools to help you build your game. Unreal Engine 5 can be used for a variety of things not for just high end graphics for games.

    What are you waiting for, scroll up and enrol in the course today!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Setting Up The Project

    Lecture 2: Download Resources

    Lecture 3: Community

    Chapter 2: Creating A Targeting System

    Lecture 1: Replacing The Default Third Person Character

    Lecture 2: Creating A Targeting System

    Lecture 3: Breaking The Lock On

    Lecture 4: Player Locomotion

    Lecture 5: Switching Lock On Targets

    Lecture 6: Camera Lag

    Chapter 3: Setting Up The Combat System

    Lecture 1: Giving The Player A Sword

    Lecture 2: Creating A Combo System

    Lecture 3: Creating A Trace System For The Weapon

    Lecture 4: Creating A Stamina Bar

    Lecture 5: Making The Players Attack Drain The Stamina

    Lecture 6: Making A Sprint System

    Chapter 4: Creating The Skeleton Enemy

    Lecture 1: Importing The Skeleton Files

    Lecture 2: Creating The Skeletons Blueprints

    Lecture 3: Damaging The Skeleton Enemy

    Lecture 4: Updating The Lock On System

    Lecture 5: Creating A Behaviour Tree For The Skeleton

    Lecture 6: Creating A Patrol System

    Lecture 7: Creating An Attack System

    Lecture 8: Giving The Skeleton A Weapon

    Lecture 9: Making The Skeleton Rotate Towards The Player

    Lecture 10: Finishing Up The Skeleton Enemy

    Chapter 5: Player Character Systems

    Lecture 1: Applying Damage To The Player

    Lecture 2: Player Death System

    Lecture 3: Giving The Player A Health Bar

    Lecture 4: Fixing Some Bugs

    Lecture 5: Setting Up The Shield

    Lecture 6: Blocking Attacks

    Lecture 7: Directional Rolling System

    Lecture 8: Enemy Health Bar

    Lecture 9: Enemy Fixes

    Chapter 6: Creating A Boss

    Lecture 1: Importing The Boss Files

    Lecture 2: Setting Up The Boss Blueprints

    Lecture 3: Creating The Boss Behaviour Tree

    Lecture 4: Creating The Boss Projectile Attack

    Lecture 5: Creating The Boss Melee Attack System

    Lecture 6: Updating The Rotation System

    Lecture 7: Clearing The Bosses Attacks

    Lecture 8: Boss Death System

    Lecture 9: Creating A Boss Health Bar

    Lecture 10: Creating A Helmet For The Boss

    Lecture 11: Fixing Bugs With The Boss

    Chapter 7: Polishing The Game

    Lecture 1: Adding Blood Particle Effects

    Lecture 2: Adding Camera Shake

    Lecture 3: Adding Sound Effects

    Lecture 4: Fixing some bugs

    Lecture 5: Final touches

    Lecture 6: Creating An Equip/Unequip System

    Chapter 8: Conclusion

    Lecture 1: Download Project

    Lecture 2: Bonus Lecture

    Instructors

  • How To Make A Melee Combat System In Unreal Engine 5  No.2
    Unreal University
    Game Developer
  • Rating Distribution

  • 1 stars: 4 votes
  • 2 stars: 3 votes
  • 3 stars: 16 votes
  • 4 stars: 75 votes
  • 5 stars: 163 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!