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(ARCHIVED) Intro to Smart Contract Frontend Programming

  • Development
  • Mar 01, 2025
Synopsis(ARCHIVED Intro to Smart Contract & Frontend Programming...
(ARCHIVED) Intro to Smart Contract Frontend Programming  No.1

(ARCHIVED) Intro to Smart Contract & Frontend Programming, available at Free, has an average rating of 4.9, with 71 lectures, 3 quizzes, based on 405 reviews, and has 22631 subscribers.

You will learn about Developing a smart contract and dApp on EOSIO Basics of ReactJS, Node JS, C++, eosjs This course is ideal for individuals who are People with limited/moderate programming experience wanting to learn to build distributed blockchain applications (dApp) It is particularly useful for People with limited/moderate programming experience wanting to learn to build distributed blockchain applications (dApp).

Enroll now: (ARCHIVED) Intro to Smart Contract & Frontend Programming

Summary

Title: (ARCHIVED) Intro to Smart Contract & Frontend Programming

Price: Free

Average Rating: 4.9

Number of Lectures: 71

Number of Quizzes: 3

Number of Published Lectures: 71

Number of Published Quizzes: 3

Number of Curriculum Items: 74

Number of Published Curriculum Objects: 74

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • Developing a smart contract and dApp on EOSIO
  • Basics of ReactJS, Node JS, C++, eosjs
  • Who Should Attend

  • People with limited/moderate programming experience wanting to learn to build distributed blockchain applications (dApp)
  • Target Audiences

  • People with limited/moderate programming experience wanting to learn to build distributed blockchain applications (dApp)
  • Note: this course is outdated and archived. New blockchain development courses from the course author are coming soon.

    Replacement courses will cover account abstraction for easy UX, multichain applications, security, CI/CD for blockchain applications, and more.

    Learn to build a web game that’s connected to the blockchain! Following the official Elemental Battlestutorial, this course introduces blockchain communication concepts as we construct an application with a smart contract and a ReactJS/Redux frontend.

    This course is appropriate for people with some programming experience, but it does explain basic concepts when needed to make sure no one is left behind. Code starting points and graphic assets are provided along the way. Students will need a macOS, Linux, or Windows 10 Pro computer.

    Note: this course is outdated and archived. New blockchain development courses from the course author are coming soon.

    Replacement courses will cover account abstraction for easy UX, multichain applications, security, CI/CD for blockchain applications, and more.

    Learn to build a web game that’s connected to the blockchain! Following the official Elemental Battlestutorial, this course introduces blockchain communication concepts as we construct an application with a smart contract and a ReactJS/Redux frontend.

    This course is appropriate for people with some programming experience, but it does explain basic concepts when needed to make sure no one is left behind. Code starting points and graphic assets are provided along the way. Students will need a macOS, Linux, or Windows 10 Pro computer.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: What is EOS?

    Lecture 2: Getting Help & Giving Feedback

    Lecture 3: Is this course for you?

    Lecture 4: What Youll Need to Know: Programming Concepts

    Lecture 5: Resources for Learners

    Lecture 6: Whats Different About C++?

    Chapter 2: Getting Ready for EOS Smart Contracts

    Lecture 1: Setting Up Your EOS Studio Environment

    Lecture 2: Troubleshooting EOS Studio Setup

    Lecture 3: Smart Contract Coding Basics: understanding the default contract

    Lecture 4: Exercise: write your own action

    Lecture 5: (Graphic) How EOSIO Organizes Data

    Lecture 6: To Comment or Not To Comment

    Lecture 7: Multi-Index Tables in EOS Smart Contracts

    Lecture 8: Exercise: create your own table

    Lecture 9: How Our Data Works: Structs in C++ and Objects in JavaScript

    Chapter 3: Our dApps Structure [EB Lesson 1]

    Lecture 1: What Were Building: Intro to Elemental Battles

    Lecture 2: C++: The Files in our Cardgame Smart Contract

    Lecture 3: Installing Node.js, NPM, ReactJS, VS Code

    Lecture 4: JSX: Setting up our Frontend Game

    Lecture 5: HTML Tag Basics

    Lecture 6: Using index.js files to tell JavaScript where our code is

    Chapter 4: Logging In to Play [EB Lesson 2]

    Lecture 1: Section Summary: Logging In

    Lecture 2: EOSs name datatype

    Lecture 3: C++: Smart Contract users Table and login Action

    Lecture 4: IMPORTANT CDT UPDATE: <eosiolib> changed to <eosio>

    Lecture 5: Activity (C++): Saving a Message

    Lecture 6: JSX Basics

    Lecture 7: JSX: Adding the Login Form

    Lecture 8: Activity (JSX): Customizing the Login Form

    Lecture 9: React Component Basics

    Chapter 5: Adding eosjs and Redux [EB Lesson 2, part 2]

    Lecture 1: Section Summary: Connecting login and Login

    Lecture 2: JS: Never use localStorage! Also, were going to use localStorage.

    Lecture 3: JS: Talking to the Blockchain with an ApiService.js

    Lecture 4: Asynchronicity and More in JavaScript

    Lecture 5: JS: Using a Redux Store & our setUser action

    Lecture 6: JS: Connecting Redux & React

    Lecture 7: Dealing with eosjs JsSignatureProvider errors

    Lecture 8: JS: Testing our Redux-connected Login Form & Adding Game.JSX

    Lecture 9: Activity (JS): Remember that Message?

    Chapter 6: Showing Player Profile Info from the Blockchain [EB Lesson 3]

    Lecture 1: Section Summary: Displaying the Players Profile

    Lecture 2: Review: Ternary Operators and Switch Statements

    Lecture 3: JS: Getting Data from the Blockchain

    Lecture 4: 5000 BNB! Plus a plug for private key safety.

    Lecture 5: JSX: Displaying our Players Profile

    Lecture 6: JSX: Testing and Finishing the Player Profile Screen

    Lecture 7: JSX: Refreshing the Screen without Losing Login

    Chapter 7: Setting up the Game [EB Lesson 4]

    Lecture 1: Enums (enumerations)

    Lecture 2: Functions, Declarations, Definitions

    Lecture 3: C++: Setting up the Core Game

    Lecture 4: C++: The seed Table & Randomization Function

    Lecture 5: C++: startgame Action #1

    Lecture 6: IMPORTANT CDT UPDATE: eosio_assert() changed to check()

    Lecture 7: C++: startgame #2: Our draw_one_card Helper Function

    Lecture 8: C++: startgame #3: Testing in EOS Studio

    Lecture 9: C++: The playcard Action

    Chapter 8: Displaying the Game [EB Lesson 4, part 2]

    Lecture 1: Section Summary: Displaying Elemental Battles

    Lecture 2: JSX: Displaying the Game So Far

    Lecture 3: JSX: Recap of the Frontend Flow

    Lecture 4: JSX: Playing Cards in the Frontend

    Lecture 5: EOSIO Naming Conventions

    Chapter 9: Decisions, Decisions: the Smart Contract AI [EB Lesson 5]

    Lecture 1: C++: Creating the AIs Strategies

    Lecture 2: Mega Activity: Build the AIs choose_card Function

    Lecture 3: C++: The AIs choose_card Function

    Chapter 10: Victory! Resolving the Battle, Next Round, End Game [EB Lessons 6 & 7]

    Lecture 1: C++: Resolving the Battle in the Contract

    Lecture 2: JSX: Displaying the Battle Resolution

    Lecture 3: C++: Adding the updategame and nextround actions

    Lecture 4: C++: Adding and testing the endgame action

    Lecture 5: JSX: Next Round and End Game in the Frontend

    Chapter 11: Final Challenge Section [EB Lesson 8]

    Lecture 1: JSX Activity: Adding a Rules Screen

    Lecture 2: JSX Activity 2: Adding Progress Indicators

    Chapter 12: Whats Next?

    Lecture 1: The Next Course

    Instructors

  • (ARCHIVED) Intro to Smart Contract Frontend Programming  No.2
    Peter Keay
    Rust Developer & Account Abstraction Designer
  • Rating Distribution

  • 1 stars: 8 votes
  • 2 stars: 6 votes
  • 3 stars: 31 votes
  • 4 stars: 121 votes
  • 5 stars: 239 votes
  • Frequently Asked Questions

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