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Learn To Create A Local Multiplayer Game In Unity

  • Development
  • May 15, 2025
SynopsisLearn To Create A Local Multiplayer Game In Unity, available...
Learn To Create A Local Multiplayer Game In Unity  No.1

Learn To Create A Local Multiplayer Game In Unity, available at $69.99, has an average rating of 4.95, with 70 lectures, based on 134 reviews, and has 1223 subscribers.

You will learn about Learn C#, a modern versatile programming language. Understand the capabilities of 2D development in Unity. Develop strong and transferrable problem solving skills. Gain an understanding of the game development process. Learn how object oriented programming works in practice. Learn to create a fun local multiplayer experience! This course is ideal for individuals who are Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 2D games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industy. or Competent and confident with using a computer.

Enroll now: Learn To Create A Local Multiplayer Game In Unity

Summary

Title: Learn To Create A Local Multiplayer Game In Unity

Price: $69.99

Average Rating: 4.95

Number of Lectures: 70

Number of Published Lectures: 70

Number of Curriculum Items: 70

Number of Published Curriculum Objects: 70

Original Price: 209.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language.
  • Understand the capabilities of 2D development in Unity.
  • Develop strong and transferrable problem solving skills.
  • Gain an understanding of the game development process.
  • Learn how object oriented programming works in practice.
  • Learn to create a fun local multiplayer experience!
  • Who Should Attend

  • Anyone who wants to make their own 2D games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Target Audiences

  • Anyone who wants to make their own 2D games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industy.
  • Competent and confident with using a computer.
  • Learn how to create and program your very own action packed couch multiplayer game using Unity, an industry-standard game development program used by many large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to understand such game elements as:

  • full 2D character movement

  • how to use Unity’s new input system to support multiple players easily

  • level design using tilemaps

  • character switching

  • victory tracking

  • full audio systems

  • Interactive Menus

  • and much more

  • Start learning today and let me help you become a game developer!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Basics

    Lecture 1: Setting Up The Project

    Lecture 2: Making The Player

    Lecture 3: Laying Out Tilemaps

    Lecture 4: Setting Up Display Layers

    Chapter 3: Player Movement

    Lecture 1: Adding Physics

    Lecture 2: Making The Player Move

    Lecture 3: Jumping & Physics Fixes

    Lecture 4: Setting Up The New Input System

    Lecture 5: Making The Player Move Again

    Lecture 6: Updated Jumping

    Lecture 7: Ground Only Jumping

    Lecture 8: Limiting Jump Height

    Chapter 4: Player Animations

    Lecture 1: Adding Animations

    Lecture 2: Setting Up The Animation Controller

    Lecture 3: Controlling Animations And Flipping Through Script

    Chapter 5: More Players

    Lecture 1: Adding Players To The Game

    Lecture 2: Adding Another Keyboard Player

    Lecture 3: Adding Keyboard 2 Player To Game

    Lecture 4: Limiting The Players

    Lecture 5: Stopping Players Colliding

    Lecture 6: Creating A Spawn Effect

    Chapter 6: Attacks & Health System

    Lecture 1: Setting Up Attack Animation

    Lecture 2: Making The Player Attack

    Lecture 3: Creating The Health System

    Lecture 4: Taking Damage

    Lecture 5: Fixing Flipping Hearts

    Lecture 6: Damaging Other Players

    Lecture 7: Adding Invincibility

    Lecture 8: Stomping Other Players

    Chapter 7: Selecting Characters

    Lecture 1: Setting Up The Character Select Area

    Lecture 2: Using Animator Overrides

    Lecture 3: Character Select Button

    Lecture 4: Character Select UI

    Lecture 5: Prevent Damage Outside The Arena

    Lecture 6: Leaving Character Select

    Lecture 7: Bringing Objects Between Scenes

    Chapter 8: Fighting Arena

    Lecture 1: Setting Up A Fighting Arena

    Lecture 2: Resetting Players At Startup

    Lecture 3: Random Starting Points

    Lecture 4: Ending A Round

    Lecture 5: Loading Random Levels

    Lecture 6: Fixing Control Bug

    Chapter 9: Finding A Winner!

    Lecture 1: Displaying Round Victories

    Lecture 2: Tracking Round Wins

    Lecture 3: Winning The Game

    Lecture 4: Creating A Game Win Screen

    Lecture 5: Making The Win Screen Work

    Chapter 10: Arena Traps

    Lecture 1: Death Pits

    Lecture 2: Spikes

    Lecture 3: Warp Portals

    Lecture 4: Bounce Pad

    Lecture 5: Creating More Content!

    Chapter 11: Power Ups

    Lecture 1: Making Power Ups

    Lecture 2: Invincibility

    Lecture 3: SuperSpeed

    Lecture 4: Low Gravity

    Lecture 5: Randomly Placing Powerups

    Chapter 12: Audio

    Lecture 1: Adding Music

    Lecture 2: Playing Sound Effects

    Lecture 3: Not Playing Audio In Editor

    Chapter 13: Menus & UI

    Lecture 1: Creating a Main Menu

    Lecture 2: Creating a Pause Menu

    Lecture 3: Making The Pause Menu Work

    Lecture 4: Fixing Bugs

    Lecture 5: Navigating Menus With A Controller

    Lecture 6: Loading Screen

    Chapter 14: Finishing The Game

    Lecture 1: Building The Game

    Lecture 2: Next Steps

    Chapter 15: BONUS: Completed Project Files

    Lecture 1: BONUS: Completed Project Files

    Instructors

  • Learn To Create A Local Multiplayer Game In Unity  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 9 votes
  • 4 stars: 23 votes
  • 5 stars: 100 votes
  • Frequently Asked Questions

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