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3ds Max Zero to Hero- The Complete Guide To 3D Modeling

  • DESIGN
  • Nov 22, 2024
Synopsis3ds Max Zero to Hero: The Complete Guide To 3D Modeling, avai...
3ds Max Zero to Hero- The Complete Guide To 3D Modeling  No.1

3ds Max Zero to Hero: The Complete Guide To 3D Modeling, available at $34.99, has an average rating of 4.25, with 99 lectures, based on 174 reviews, and has 14936 subscribers.

You will learn about 3d modeling 3d rendering texturing 3ds max 3d animation architectural visualization game asset creation This course is ideal for individuals who are Beginners who want to become 3d artists or Graphic designers looking to add 3D to their skillset or Beginners interested in architectural visualization It is particularly useful for Beginners who want to become 3d artists or Graphic designers looking to add 3D to their skillset or Beginners interested in architectural visualization.

Enroll now: 3ds Max Zero to Hero: The Complete Guide To 3D Modeling

Summary

Title: 3ds Max Zero to Hero: The Complete Guide To 3D Modeling

Price: $34.99

Average Rating: 4.25

Number of Lectures: 99

Number of Published Lectures: 99

Number of Curriculum Items: 99

Number of Published Curriculum Objects: 99

Original Price: $59.99

Quality Status: approved

Status: Live

What You Will Learn

  • 3d modeling
  • 3d rendering
  • texturing
  • 3ds max
  • 3d animation
  • architectural visualization
  • game asset creation
  • Who Should Attend

  • Beginners who want to become 3d artists
  • Graphic designers looking to add 3D to their skillset
  • Beginners interested in architectural visualization
  • Target Audiences

  • Beginners who want to become 3d artists
  • Graphic designers looking to add 3D to their skillset
  • Beginners interested in architectural visualization
  • Introduction

    Are you curious about diving into the path of becoming a 3D artist?

    Perhaps you’re interested in motion design and want to use 3d to expand your creations.

    Perhaps you’re interested in Game development, creating and animating characters.

    Perhaps you want to work on realistic architectural renderings.

    INSTRUCTOR :

    My name is Steven Andriantsiratahina and I am a 3D artist who has worked on video games, architecture and animation.

    GOAL OF THE COURSE :

    By the end of this course, you would have a full final render of a realistic exterior of a building.

    This course will start off with the very basics of creating simple shapes, then we will learn how to use polygon modeling to create objects from reference and imagination. Then we will learn to texture and animate those objects.

    Later on in the series we will learn how to add a skeletal system to a human model and animate that, creating a simple walk cycle.

    The course will contain assets that are ready to download to help you start some of the projects. The instructor will then guide you towards the steps needed to get to the end result.

    YOU WILL LEARN:

  • How to create objects such as simple shapes, text, complex shapes etc.

  • How to use polygon modeling to create objects from imagination and reference

  • How to animate objects

  • Working with cameras

  • How to create realistic materials and textures such as Metal and Glass

  • How to use a skeletal system to animate characters

  • How to setup a light system for realistic architectural exteriors

  • The solution to a lot of beginner mistakes

  • Course Curriculum

    Chapter 1: Getting started with 3ds Max

    Lecture 1: Downloading 3ds Max

    Lecture 2: Interface overview

    Lecture 3: Navigating the viewport

    Lecture 4: Creating objects

    Lecture 5: Select, move, rotate, scale

    Lecture 6: Rendering your scene

    Lecture 7: Lets make a wallpaper

    Lecture 8: Adding an ink and paint material

    Lecture 9: Adding lights

    Lecture 10: Cameras

    Lecture 11: Keyboard shortcuts review

    Lecture 12: Tip: The autogrid feature

    Lecture 13: Tip: How to save your files

    Chapter 2: Common problems and solutions

    Lecture 1: Intro

    Lecture 2: Cant select objects

    Lecture 3: Every menu disappeared

    Lecture 4: Yellow borders in viewport

    Lecture 5: No rectangular selection

    Lecture 6: Cant select with drag

    Lecture 7: Object showing as lines

    Lecture 8: Zoomed out too far

    Chapter 3: Types of objects

    Lecture 1: Standard v.s. Extended Primitives

    Lecture 2: Text object

    Lecture 3: Splines

    Lecture 4: Textplus object

    Lecture 5: Compound objects

    Lecture 6: Doors

    Chapter 4: Making an office chair

    Lecture 1: Creating the leg

    Lecture 2: Cloning the legs using the Array tool

    Lecture 3: Finishing the chair

    Lecture 4: Coloring your chair

    Chapter 5: Manipulating objects

    Lecture 1: Intro

    Lecture 2: Viewport Preview & Shading

    Lecture 3: Grouping objects

    Lecture 4: Isolating selection

    Lecture 5: Cloning and mirroring

    Lecture 6: Pivot points

    Lecture 7: Layers

    Lecture 8: Aligning objects

    Lecture 9: Modifiers

    Lecture 10: Snaps toggle

    Lecture 11: BONUS: Cloth simulation

    Lecture 12: Changing the viewport background

    Chapter 6: Polygon modeling

    Lecture 1: What is polygon modeling

    Lecture 2: How to work with Edges

    Lecture 3: How to work with Polygons

    Lecture 4: How to work with Vertex

    Lecture 5: How to smooth your object

    Lecture 6: Chesterfield mattress pattern

    Lecture 7: Modeling a coffee cup

    Lecture 8: Quick tip – Selecting polygons

    Lecture 9: Modeling couches

    Chapter 7: Materials & textures

    Lecture 1: Texture mapping terms

    Lecture 2: Where to get textures

    Lecture 3: Intro to the material editor

    Lecture 4: Using the material editor

    Lecture 5: Adding a bump map

    Lecture 6: Using Arnold materials for realism

    Lecture 7: Creating a glass material

    Lecture 8: Creating a metallic material

    Lecture 9: Displacement

    Lecture 10: Multi/sub-object

    Lecture 11: UVW Unwrap

    Chapter 8: Animation

    Lecture 1: Intro animation

    Lecture 2: Following a motion path

    Lecture 3: Lookat constraint

    Lecture 4: Attachment constraint

    Lecture 5: Curve editor

    Chapter 9: Bones and biped for characters

    Lecture 1: Intro to bones and the biped system

    Lecture 2: Setting up the biped

    Lecture 3: Aligning the bones

    Lecture 4: Applying the biped to the model

    Lecture 5: Easy way to fix envelope problems

    Chapter 10: Manually skinning a character & walk cycle

    Lecture 1: About this section

    Lecture 2: Editing envelopes

    Lecture 3: Fixing the head

    Lecture 4: Fixing the glutes

    Lecture 5: BONUS: Walk cycle

    Chapter 11: Rigging

    Lecture 1: Creating solvers

    Lecture 2: Adding the rigs

    Lecture 3: Reapplying the mesh

    Chapter 12: BONUS project: Realistic architectural exterior

    Lecture 1: Intro to the project

    Lecture 2: Setting up the camera

    Lecture 3: Setting up the lights

    Lecture 4: Glass panels

    Lecture 5: Using HDRi Maps to make the sky

    Lecture 6: Adding the grass material

    Lecture 7: Simulating the pebbles

    Instructors

  • 3ds Max Zero to Hero- The Complete Guide To 3D Modeling  No.2
    Steven Andriantsiratahina
    3d artist, Graphic Designer
  • Rating Distribution

  • 1 stars: 6 votes
  • 2 stars: 6 votes
  • 3 stars: 21 votes
  • 4 stars: 67 votes
  • 5 stars: 74 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!