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Blender 2.8 Character Creation

  • DESIGN
  • Mar 04, 2025
SynopsisBlender 2.8 Character Creation, available at $64.99, has an a...
Blender 2.8 Character Creation  No.1

Blender 2.8 Character Creation, available at $64.99, has an average rating of 4.7, with 94 lectures, based on 1179 reviews, and has 5770 subscribers.

You will learn about Create a 3D Character with Blender 2.8 Use the Sculpt Tools in Blender 2.8 Bake a Normal Map Create PBR Materials with the Eevee Render Engine Use Krita to Paint Textures Rig a 3D Character in Blender 2.8 Light and Render a Turntable Animation with Eevee This course is ideal for individuals who are Beginner Blender users who would like to create their own 3D characters It is particularly useful for Beginner Blender users who would like to create their own 3D characters.

Enroll now: Blender 2.8 Character Creation

Summary

Title: Blender 2.8 Character Creation

Price: $64.99

Average Rating: 4.7

Number of Lectures: 94

Number of Published Lectures: 94

Number of Curriculum Items: 94

Number of Published Curriculum Objects: 94

Original Price: $22.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create a 3D Character with Blender 2.8
  • Use the Sculpt Tools in Blender 2.8
  • Bake a Normal Map
  • Create PBR Materials with the Eevee Render Engine
  • Use Krita to Paint Textures
  • Rig a 3D Character in Blender 2.8
  • Light and Render a Turntable Animation with Eevee
  • Who Should Attend

  • Beginner Blender users who would like to create their own 3D characters
  • Target Audiences

  • Beginner Blender users who would like to create their own 3D characters
  • Blender 2.8 is here! And it’s time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.

    You’ll learn how to:

  • Model a 3D Character

  • Use the Sculpt Tools in Blender 2.8

  • Bake a?Normal Map and apply it to a low poly object

  • Create PBR?Materials with the new Eevee Render engine

  • Use Krita to paint textures

  • Rig a 3D Character in Blender 2.8

  • Light and Render a Turntable Animation with Eevee

  • In this course you’ll use Blender 2.8 to model the character’s face with proper edge flow, so it will animate believably. You’ll learn how to create hands and feet, as well as the character’s space suit and helmet. We’ll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.

    We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You’ll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.

    When the character has been modeled and textured, we will then turn our attention to rigging. You’ll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.

    Blender 2.8 is an exciting milestone in the history of Blender. And there’s no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Welcome to the Course

    Lecture 2: A Brief Introduction to Blender 2.8

    Chapter 2: Modeling the Head

    Lecture 1: Importing Reference Images

    Lecture 2: Beginning the Face

    Lecture 3: Establishing the Face Loops

    Lecture 4: Completing the Loop Mask

    Lecture 5: Adjusting the Face

    Lecture 6: Creating the Top of the Head

    Lecture 7: Modeling the Eyes

    Lecture 8: Placing the Eyes

    Lecture 9: Creating the Side of the Head and Neck

    Lecture 10: Modeling the Ears

    Lecture 11: Creating the Nostrils

    Lecture 12: Beginning the Lips

    Lecture 13: Extruding the Inner Mouth

    Lecture 14: Creating the Gums

    Lecture 15: Beginning the Teeth

    Lecture 16: Finishing the Teeth

    Lecture 17: Modeling the Eyelids

    Chapter 3: Modeling the Body

    Lecture 1: Extruding the Torso

    Lecture 2: Creating the Legs

    Lecture 3: Modeling the Arms

    Lecture 4: Beginning the Fingers

    Lecture 5: Continuing the Fingers

    Lecture 6: Extruding the Hand

    Lecture 7: Modeling the Thumb

    Lecture 8: Connecting the Hand

    Lecture 9: Beginning the Foot

    Lecture 10: Finishing the Feet

    Lecture 11: Beginning the Body Suit

    Lecture 12: Finishing the Body Suit

    Chapter 4: Creating the Space Suit

    Lecture 1: Beginning the Space Suit

    Lecture 2: Creating the Sole of the Boot

    Lecture 3: Modeling the Boots

    Lecture 4: Creating the Glove

    Lecture 5: Continuing the Space Suit

    Lecture 6: Working on the Breastplate and Belt

    Lecture 7: Finishing the Breastplate and Belt

    Lecture 8: Creating the Knee and Elbow Pads

    Lecture 9: Preparing to Sculpt

    Lecture 10: Beginning the Legs

    Lecture 11: Sculpting the Upper Legs and Hips

    Lecture 12: Sculpting the Torso and Arms

    Lecture 13: Sculpting the Boots

    Lecture 14: Sculpting the Gloves

    Lecture 15: Finishing the Sculpting

    Chapter 5: Modeling the Helmet and Cap

    Lecture 1: Beginning the Helmet

    Lecture 2: Continuing the Helmet

    Lecture 3: Adding Thickness to the Helmet

    Lecture 4: Finishing the Helmet

    Lecture 5: Starting the Snoopy Cap

    Lecture 6: Continuing the Snoopy Cap

    Lecture 7: Modeling the Cap Mics

    Lecture 8: Creating the Chin Strap

    Chapter 6: UV Mapping and Baking

    Lecture 1: Beginning to Organize the Model

    Lecture 2: Finishing the Organization

    Lecture 3: UV Mapping the Suit

    Lecture 4: UV Mapping the Cap

    Lecture 5: UV Mapping the Head

    Lecture 6: Baking a Normal Map

    Chapter 7: Creating Materials and Textures

    Lecture 1: Assigning Materials for the Suit

    Lecture 2: Assigning Materials to the Head

    Lecture 3: Adjusting the Materials

    Lecture 4: Adding Textures to the Suit and Eyes

    Lecture 5: Texturing the Snoopy Cap

    Lecture 6: Beginning to Texture the Face

    Lecture 7: Finishing the Face Textures

    Lecture 8: Texture Painting Details on the Suit

    Chapter 8: Creating the Eyebrows, Eyelashes, and Bangs

    Lecture 1: Modeling the Eyelashes

    Lecture 2: Texturing the Eyelashes

    Lecture 3: Beginning to Texture the Eyebrows

    Lecture 4: Finishing the Eyebrow Textures

    Lecture 5: Modeling and UV Mapping the Bangs

    Lecture 6: Texturing the Bangs

    Chapter 9: Rigging the Character

    Lecture 1: Preparing the Character for Rigging

    Lecture 2: Creating the Armature and Adjusting Joints

    Lecture 3: Placing the Joints of the Hands

    Lecture 4: Adjusting the Joints of the Face

    Lecture 5: Placing the Joints for the Mouth and Eyes

    Lecture 6: Generating the Rig and Binding the Mesh

    Lecture 7: Parenting the Eyes and Teeth

    Lecture 8: Adjusting Weights of the Face

    Lecture 9: Testing the Face Controls

    Lecture 10: Adjusting the Neck and Chest Weights

    Lecture 11: Painting the Weights of the Hand

    Lecture 12: Painting Weights for the Elbows and Knees

    Lecture 13: Weight Painting the Torso and Hips

    Lecture 14: Weight Painting the Boots and Testing the Rig

    Chapter 10: Lighting and Rendering the Scene

    Lecture 1: Posing the Character

    Lecture 2: Lighting the Scene

    Instructors

  • Blender 2.8 Character Creation  No.2
    Darrin Lile
    Blender Foundation Certified Trainer
  • Rating Distribution

  • 1 stars: 7 votes
  • 2 stars: 11 votes
  • 3 stars: 55 votes
  • 4 stars: 333 votes
  • 5 stars: 773 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!