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Unreal Development Kit Game Programming with UnrealScript

  • Development
  • Nov 17, 2024
SynopsisUnreal Development Kit Game Programming with UnrealScript, av...
Unreal Development Kit Game Programming with UnrealScript  No.1

Unreal Development Kit Game Programming with UnrealScript, available at $34.99, has an average rating of 4, with 43 lectures, based on 15 reviews, and has 146 subscribers.

You will learn about Understand the UDK files and folders for working with UnrealScript Configure an IDE and the UDK Compiler to write and compile code and make debugging easier with custom console commands Grasp the basics of UnrealScript workflow for making games and use the UnrealScript class hierarchy to build new features Learn how to create states for working with timed behavior Make customizable classes with Config files that integrate with the UDK Editor Create feature-filled actors for your levels Build custom Kismet nodes to control the logic of your game This course is ideal for individuals who are This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language. It is particularly useful for This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language.

Enroll now: Unreal Development Kit Game Programming with UnrealScript

Summary

Title: Unreal Development Kit Game Programming with UnrealScript

Price: $34.99

Average Rating: 4

Number of Lectures: 43

Number of Published Lectures: 43

Number of Curriculum Items: 43

Number of Published Curriculum Objects: 43

Original Price: $74.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand the UDK files and folders for working with UnrealScript
  • Configure an IDE and the UDK Compiler to write and compile code and make debugging easier with custom console commands
  • Grasp the basics of UnrealScript workflow for making games and use the UnrealScript class hierarchy to build new features
  • Learn how to create states for working with timed behavior
  • Make customizable classes with Config files that integrate with the UDK Editor
  • Create feature-filled actors for your levels
  • Build custom Kismet nodes to control the logic of your game
  • Who Should Attend

  • This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language.
  • Target Audiences

  • This course is intended for newcomers to UnrealScript. If you’re already using the UDK Editor and are familiar with programming basics, then this course will help you move up to the next level, orienting you with the UnrealScript language.
  • This course is a comprehensive introduction to UnrealScript presented by Alan Thorn, veteran game developer and author with over 12 years of industry experience. Taking a step-by-step approach, you’ll move from the basics of configuring the UDK and its files to coding a feature-filled game complete with timed behavior and editor integration.

    Clear and concise, this course takes you from start to finish through the creation of a practical game in UnrealScript, demonstrating the core features of the language along the way. It starts by exploring how to configure UDK files and software and ends with a working game featuring time-limits, editor integration, component-based actors, and custom Kismet nodes.

    Overall, you’ll see how to build a game from the ground up. Along the way, you’ll explore core UnrealScript features such as console commands for improving debugging, class states for dynamically changing actor behavior, custom Kismet nodes to control program flow visually, the ability to tweak class settings through text-based configuration files, and much more besides.

    By the end of this course, you’ll have coded a feature-filled game in UnrealScript and the UDK. In achieving this, you’ll establish a solid foundation in UnrealScript that you can utilize when building your own games.

    About the Author

    Alan Thorn is a London-based game developer, freelance programmer, and author with over 13 years of industry experience. He founded Wax Lyrical Games in 2010, and is the creator of the award-winning game, Baron Wittard: Nemesis of Ragnarok. He is the author of 10 video-training courses and 11 books on game development, including Unity 4 Fundamentals: Get Started at Making Games with Unity, Focal Press, UDK Game Development, and Pro Unity Game Development with C#, Apress. He is also a visiting lecturer on the Game Design & Development Masters Program at the National Film and Television School.

    Course Curriculum

    Chapter 1: Getting Started

    Lecture 1: Course Introduction

    Lecture 2: Exploring the UDK Installation Folder

    Lecture 3: Exploring UncodeX

    Lecture 4: Configure Notepad++ for UnrealScript

    Lecture 5: Compiling UnrealScript Source Code

    Lecture 6: Compiling UnrealScript Source Code Using the FrontEnd

    Chapter 2: Understanding the Class Tree and Making Custom Classes

    Lecture 1: Getting Started at UnrealScript Game Development

    Lecture 2: The GameInfo Class

    Lecture 3: GameInfo Basics

    Lecture 4: Compiling GameInfo

    Lecture 5: Testing GameInfo

    Lecture 6: Appendix to Compiling

    Chapter 3: Beginning a Power-Up Actor Class

    Lecture 1: Getting started with Actors

    Lecture 2: Integrating Actors into the Actor Classes Tab

    Lecture 3: Actors and Components

    Lecture 4: Using Editor Properties

    Lecture 5: Review

    Lecture 6: Using the Content Browser to Help Code

    Chapter 4: Refining the Power-Up Actor Class

    Lecture 1: Rotations in UnrealScript

    Lecture 2: Testing the Rotation Code in the UDK Editor

    Lecture 3: Collision Detection

    Lecture 4: Using Class States

    Lecture 5: Testing Class States

    Chapter 5: Creating Game Logic with GameInfo

    Lecture 1: Starting to Code the Main Game Logic

    Lecture 2: Refining Game Logic with GameInfo

    Lecture 3: Tips and Tricks

    Lecture 4: Inter-object Communication

    Lecture 5: Testing the Game So Far

    Chapter 6: Refining the Game with Exec Functions

    Lecture 1: Unreal Console

    Lecture 2: Exploring Console Commands on the UDN

    Lecture 3: Create New Console Commands

    Lecture 4: Testing New Console Commands

    Lecture 5: Review your Progress

    Chapter 7: Customizing Kismet

    Lecture 1: Configuring the Level with Kismet and Matinee

    Lecture 2: Customize Kismet with UnrealScript

    Lecture 3: Testing the Kismet Node

    Lecture 4: Activating Kismet Nodes

    Lecture 5: Testing Kismet Functionality in the UDK Editor

    Chapter 8: Moving Forward with Config Files

    Lecture 1: Config Files

    Lecture 2: Customize GameInfo with Config Files

    Lecture 3: Using the Config Keyword

    Lecture 4: Using Config Files to Customize Game Settings

    Lecture 5: Completing the Game

    Instructors

  • Unreal Development Kit Game Programming with UnrealScript  No.2
    Packt Publishing
    Tech Knowledge in Motion
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  • Frequently Asked Questions

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    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!