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Unity RPG Inventory Systems Asset Pack- Behind The Scenes

  • Development
  • May 14, 2025
SynopsisUnity RPG Inventory Systems Asset Pack: Behind The Scenes, av...
Unity RPG Inventory Systems Asset Pack- Behind The Scenes  No.1

Unity RPG Inventory Systems Asset Pack: Behind The Scenes, available at $89.99, has an average rating of 4.6, with 66 lectures, based on 883 reviews, and has 12969 subscribers.

You will learn about Implement and lay out your inventory UI (user interface) so that the panels, buttons, slots and icons make sense. Use useful UI components like the Scroll View Asset and the Grid Layout Group to more easily structure your inventory UI. Use the drag-and-drop system so that players can pick up inventory items and move them to other slots, or drop them into the world. Use a pickup system with scriptable objects providing the data for specific inventory items. Use and modify the equipping system so that players can equip weapons and armor from their inventory. Interface between what the player sees in their inventory and what your backend system knows should be stored in the inventory. Use and modify a tooltip system that gives the player information about their inventory items. Make items stackable so that if a player has more than one of an item it only takes up one inventory slot and displays how many items have been stacked. Refactor your code so that when a new feature is added, it propagates to all areas of your project without breaking your game. Build a user interface mockup in Unity before your functionality is in place. This course is ideal for individuals who are This course is for intermediate Unity users who want to create their own Inventory System. or Our Complete Unity Developer course provides the perfect pre-requisite. It is particularly useful for This course is for intermediate Unity users who want to create their own Inventory System. or Our Complete Unity Developer course provides the perfect pre-requisite.

Enroll now: Unity RPG Inventory Systems Asset Pack: Behind The Scenes

Summary

Title: Unity RPG Inventory Systems Asset Pack: Behind The Scenes

Price: $89.99

Average Rating: 4.6

Number of Lectures: 66

Number of Published Lectures: 66

Number of Curriculum Items: 66

Number of Published Curriculum Objects: 66

Original Price: $84.99

Quality Status: approved

Status: Live

What You Will Learn

  • Implement and lay out your inventory UI (user interface) so that the panels, buttons, slots and icons make sense.
  • Use useful UI components like the Scroll View Asset and the Grid Layout Group to more easily structure your inventory UI.
  • Use the drag-and-drop system so that players can pick up inventory items and move them to other slots, or drop them into the world.
  • Use a pickup system with scriptable objects providing the data for specific inventory items.
  • Use and modify the equipping system so that players can equip weapons and armor from their inventory.
  • Interface between what the player sees in their inventory and what your backend system knows should be stored in the inventory.
  • Use and modify a tooltip system that gives the player information about their inventory items.
  • Make items stackable so that if a player has more than one of an item it only takes up one inventory slot and displays how many items have been stacked.
  • Refactor your code so that when a new feature is added, it propagates to all areas of your project without breaking your game.
  • Build a user interface mockup in Unity before your functionality is in place.
  • Who Should Attend

  • This course is for intermediate Unity users who want to create their own Inventory System.
  • Our Complete Unity Developer course provides the perfect pre-requisite.
  • Target Audiences

  • This course is for intermediate Unity users who want to create their own Inventory System.
  • Our Complete Unity Developer course provides the perfect pre-requisite.
  • Learn how to include an inventory system for any of your projects that require items to be picked up, dropped, moved and equipped!

    This highly acclaimed series was over 200% funded on Kickstarter, and is designed for intermediate users of Unity. We recommend you take at least the first half of our Complete Unity Developer 2D or 3D, or equivalent, as a prerequisite.

    This course is the second in our RPG series, you don’t need to have completed the first part of the RPG Series (the RPG Core Combat course) but it will give you an advantage if you already have.

    By enrolling in this course you will have access to the completed Inventory system as an asset pack which you can import into your existing project. We will also take you step-by-step through the process of using, modifying, improving and understanding the code that drives the asset pack.

    Please note, this course follows a different format. Rather than building the inventory system from scratch, line-by-line, we will provide you with our code and then explain how the code works so that you understand it fully. This is an approach that works well for folks who are already competent with Unity and C# and wanting to “get to the answer” more quickly.

    Although this course is part of our RPG series, you can use the inventory system for any of your projects that require items to be picked up, dropped, moved and equipped.

    In this course we will cover the following systems:

  • The click-to-pickup and the runover-to-pickup systems

  • The dropping system

  • The tooltip overlay system

  • The stackable item system

  • The equipping system

  • The saving and loading system

  • The course covers many advanced programming principles and goes into great depth to discuss good code architecture practices. We cover Interfaces, Virtual Methods, the debugging tool and many more things that aren’t covered in our beginner courses.

    You will have access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time). Check out our reviews to see how people love this feature.

    Building an RPG is an amazing way to level-up your game development skills, so why not join us and get started improving your game development right now?

    Course Curriculum

    Chapter 1: Intro & Setup

    Lecture 1: Welcome To The Course

    Lecture 2: Architectural Overview: Recap

    Lecture 3: Which Unity Version?

    Lecture 4: What Are We Creating?

    Lecture 5: How To Follow This Course

    Lecture 6: Get The Project

    Lecture 7: The START HERE Commit

    Lecture 8: Questions & Getting Support

    Lecture 9: Asset Partners & Licenses

    Chapter 2: Adding UI

    Lecture 1: Unity UI Primer

    Lecture 2: Show & Hide Panels

    Lecture 3: Placing & Slicing UI Assets

    Lecture 4: The Scroll View Asset

    Lecture 5: The Grid Layout Group

    Lecture 6: Drag & Drop Scripts

    Lecture 7: Overview Of Interfaces

    Lecture 8: More Dragging & Dropping

    Lecture 9: Drag & Drop Challenge

    Chapter 3: Inventory Backing Store

    Lecture 1: Inventory Script Introduction

    Lecture 2: Inventory Scriptable Objects

    Lecture 3: Understanding Inventory.cs

    Lecture 4: InventorySlotUI.cs Changes

    Lecture 5: Using The Debugger Tool

    Lecture 6: Inventory Directory Structure

    Lecture 7: Item ID Explained

    Lecture 8: GetFromID()

    Lecture 9: Using Redraw()

    Chapter 4: Saving & Loading System

    Lecture 1: Saving System Overview

    Lecture 2: Inventory System Saving

    Chapter 5: Pickup System

    Lecture 1: Pickup Architecture Overiew

    Lecture 2: Spawning Pickups

    Lecture 3: Pickup Spawner

    Lecture 4: Clickable & Run-over Pickups

    Chapter 6: Drop System

    Lecture 1: Drop System Architecture

    Lecture 2: Using ItemDropper.cs

    Lecture 3: Integrate Dragging With Dropping

    Chapter 7: Tooltips

    Lecture 1: Virtual Methods Overview

    Lecture 2: Tooltips Architecture

    Lecture 3: Tooltip Prefab

    Lecture 4: Tooltip Spawner

    Chapter 8: Stackable Items

    Lecture 1: Stackable Items Overview

    Lecture 2: Refactor Overview

    Lecture 3: Adding and Removing Stackables

    Lecture 4: Stacking UI

    Lecture 5: Finding An Existing Stack

    Lecture 6: Saving Stacked Drops

    Lecture 7: Saving Stackable Inventory

    Chapter 9: Equipment System

    Lecture 1: Equipment system Overview

    Lecture 2: Mock Equipment UI

    Lecture 3: Mock Equipment Dragging

    Lecture 4: Equipment Component

    Lecture 5: Equipment Saving

    Chapter 10: Action System

    Lecture 1: Action System Overview

    Lecture 2: Consumable Items

    Chapter 11: Integration

    Lecture 1: Integration Introduction

    Lecture 2: Integrating Pickups

    Lecture 3: UI Beautification

    Lecture 4: Blocking Input While Dragging

    Lecture 5: Fighter And Equipment

    Lecture 6: Equipable Stats Modifiers

    Lecture 7: Random Enemy Drops

    Lecture 8: Randomise Drops By Enemy Level

    Lecture 9: Fixing A Saving Bug

    Lecture 10: ItemDropper Saving Bug

    Lecture 11: Course Wrap Up

    Chapter 12: Continuing Your GameDev Journey

    Lecture 1: Bonus Lecture

    Instructors

  • Unity RPG Inventory Systems Asset Pack- Behind The Scenes  No.2
    GameDev.tv Team
    Learn to Make and Sell Games
  • Unity RPG Inventory Systems Asset Pack- Behind The Scenes  No.3
    Rick Davidson
    Helped More Than 1 Million Students To Create & Grow
  • Rating Distribution

  • 1 stars: 26 votes
  • 2 stars: 36 votes
  • 3 stars: 85 votes
  • 4 stars: 222 votes
  • 5 stars: 514 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!