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HTML5 Game Development - Beginner to Pro

  • Development
  • Mar 01, 2025
SynopsisHTML5 Game Development : Beginner to Pro, available at $64.99...
HTML5 Game Development - Beginner to Pro  No.1

HTML5 Game Development : Beginner to Pro, available at $64.99, has an average rating of 4.6, with 61 lectures, 11 quizzes, based on 162 reviews, and has 1689 subscribers.

You will learn about Create stunning games that will run in most modern browsers, desktop and mobile. Understand how to approach a complex interactive game for a client. Understand how to approach multi-player games using web sockets. How to add the bells and whistles to your game that make it stand out in the market This course is ideal for individuals who are Students wishing to learn about 2d game authoring or Developers who want to use the HTML5 canvas for complex graphic content. or Students who want to learn tips and tricks from a pro on interactive sprite animation or Developers who want to learn how to create platform, tiled, card and puzzle games. It is particularly useful for Students wishing to learn about 2d game authoring or Developers who want to use the HTML5 canvas for complex graphic content. or Students who want to learn tips and tricks from a pro on interactive sprite animation or Developers who want to learn how to create platform, tiled, card and puzzle games.

Enroll now: HTML5 Game Development : Beginner to Pro

Summary

Title: HTML5 Game Development : Beginner to Pro

Price: $64.99

Average Rating: 4.6

Number of Lectures: 61

Number of Quizzes: 11

Number of Published Lectures: 61

Number of Published Quizzes: 11

Number of Curriculum Items: 73

Number of Published Curriculum Objects: 73

Original Price: $44.99

Quality Status: approved

Status: Live

What You Will Learn

  • Create stunning games that will run in most modern browsers, desktop and mobile.
  • Understand how to approach a complex interactive game for a client.
  • Understand how to approach multi-player games using web sockets.
  • How to add the bells and whistles to your game that make it stand out in the market
  • Who Should Attend

  • Students wishing to learn about 2d game authoring
  • Developers who want to use the HTML5 canvas for complex graphic content.
  • Students who want to learn tips and tricks from a pro on interactive sprite animation
  • Developers who want to learn how to create platform, tiled, card and puzzle games.
  • Target Audiences

  • Students wishing to learn about 2d game authoring
  • Developers who want to use the HTML5 canvas for complex graphic content.
  • Students who want to learn tips and tricks from a pro on interactive sprite animation
  • Developers who want to learn how to create platform, tiled, card and puzzle games.
  • HTML5 Games run on just about all devices. Learn how to create them from someone who has spent the last 20 years creating casual games. All HTML5 games are based around a knowledge of displaying content on a Canvas using JavaScript. We use the latest JavaScript version, ES6, so as well as learning game development you will also learn the latest JavaScript syntax. In this course we start with the basics of individual images on a Canvas. From there we move onto sprites – developing step by step a sprite library that you are free to use in your own games. The library allows you to display frame animated sprites that show a flip book of images to display walking and running characters and much more.?

    You will learn:?

  • About physics to easily?add dynamic collision detection to your games.

  • How to create platform games, puzzleand card?games.

  • How to add multiple layers of audio.

  • How to add a preloader to your games.

  • How to add the bells and whistles that make your game stand out.

  • How to handle multiple users via WebSockets.?

  • All code is free to use in your own games. The course contains lots of assets and code examples that you are free to use in your own games. As a course student you also have access to an online tool for creating spritesheets and animations.?

    Having completed this course you will be ready to develop any 2d game. Only a basic knowledge of HTML and Javascript are assumed, all ideas are explained with examples you can try and resources you can use in your own games.?

    Take a look at the trailer to see the kind of content that you will be building once you’ve studied the course. HTML5 Game Development is great fun to learn and the skills you learn in this course will greatly improve your JavaScript skills which will be useful in your Web Development career.

    Student reviews

  • “Great Course!!! I am learning so much. Nicholas is very good at presenting a concept explaining it and then implementing it into code all the while, allowing me the student to code along addressing any nuances that may be there. He is also very responsive to any questions. I know that enrolling into this course was a great decision and I already have the confidence to begin planning and developing my first game”

  • “If you’re looking for the stepping stones to becoming a Game Developer with HTML5, this is the best starting stone you could possibly find. Love this course!!”

  • “This is the first game development course I have been through where I really feel like I am being taught by an absolute expert/professional in the field.”

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Join the Facebook Group

    Lecture 2: JavaScript in 12 Easy Lessons – e-book

    Lecture 3: What are you going to learn

    Lecture 4: Using Web Server for Chrome

    Lecture 5: Using GitHub

    Lecture 6: Setting up a web server on Windows

    Lecture 7: Setting up a web server on a Mac

    Lecture 8: Setting up a web server on Linux

    Lecture 9: Creating, testing and inspecting your test page

    Chapter 2: Getting started with the HTML5 Canvas

    Lecture 1: Showing a single image on a HTML5 canvas

    Lecture 2: Using the resources

    Lecture 3: Multiple sprites and frame refreshing

    Lecture 4: Multiple sprite states and destroying sprites

    Lecture 5: Adding interactivity

    Lecture 6: Using sprite sheets

    Chapter 3: Animating your sprites

    Lecture 1: Introducing frame animation

    Lecture 2: Canvas transforms

    Lecture 3: Adding user interaction to control the sprite

    Chapter 4: Lets make a noise

    Lecture 1: Using the AudioContext interface

    Lecture 2: Adding music

    Lecture 3: Adding sound events to a simple game

    Chapter 5: Creating a collapse game

    Lecture 1: Initialising the collapse game

    Lecture 2: Understanding the different game states and different sprite states.

    Lecture 3: Finding the connected sprites using recursion

    Lecture 4: Updating the game grid, spawning new sprites and handling the drop

    Chapter 6: Physics is fun

    Lecture 1: Introducing the Matter physics engine

    Lecture 2: Adding physics bodies to sprites

    Lecture 3: Adding mouse events to the physics engine

    Lecture 4: Controlling sprite animations with physics

    Chapter 7: Using Spritoon

    Lecture 1: How to use the Spritoon app

    Lecture 2: Rigging a character with the Spritoon online app

    Lecture 3: Overview of the Spritoon library

    Lecture 4: Matrices to move, rotate and scale sprites in a parent-child hierarchy

    Chapter 8: OK – we know enough, lets make a real game

    Lecture 1: Save the bear – navigate a polar bear across melting icebergs

    Lecture 2: Controlling the user character and adding a UI

    Lecture 3: Adding a download progress bar

    Lecture 4: Adding instructions and updating sprite layering

    Chapter 9: Platformers

    Lecture 1: Preloading and scrolling a platform game

    Lecture 2: Handling the user character

    Lecture 3: Collision testing

    Chapter 10: Games where the computer is the opponent

    Lecture 1: Initialising the reversi game

    Lecture 2: Adding player moves

    Lecture 3: Adding computer moves

    Chapter 11: Card games

    Lecture 1: Initialising the game

    Lecture 2: Handling drag and drop

    Lecture 3: Dealing from the stack

    Chapter 12: Save and Load

    Lecture 1: Save and load – server-side

    Lecture 2: Save and load – client-side

    Chapter 13: Particle effects

    Lecture 1: Introducing particle effects

    Lecture 2: Using sprites with the particle effect

    Lecture 3: Adding an emitter and gravity

    Lecture 4: Using global composite operations

    Lecture 5: Adding particle effects to a game

    Chapter 14: Multi-player games

    Lecture 1: Installing node.js

    Lecture 2: Handling server-side code

    Lecture 3: Handling client-side code

    Chapter 15: Professional tools

    Lecture 1: Adobe Animate

    Lecture 2: Texture Packer and PhysicsEditor

    Lecture 3: Cocos2d Creator

    Lecture 4: Phaser.js

    Lecture 5: Bonus Lecture

    Instructors

  • HTML5 Game Development - Beginner to Pro  No.2
    Nicholas Lever
    Game developer
  • Rating Distribution

  • 1 stars: 9 votes
  • 2 stars: 7 votes
  • 3 stars: 24 votes
  • 4 stars: 46 votes
  • 5 stars: 76 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!