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Unity Mobile Game Development

  • Development
  • Mar 03, 2025
SynopsisUnity Mobile Game Development, available at $94.99, has an av...
Unity Mobile Game Development  No.1

Unity Mobile Game Development, available at $94.99, has an average rating of 4.71, with 81 lectures, based on 160 reviews, and has 1353 subscribers.

You will learn about Compatibility with all Resolutions and Mobile Devices Implement Touch Controls with Unitys New Input System Monetization (Banner, Interstitial and Rewarded ads)- Android & iOS Implement Notifications- Android & iOS How to Test Games on Mobile Devices- Android & iOS Virtual Joystick Level Selection With Unlocking System Power Ups- Health, Shield and Shooting Upgrades Implement Boss Fight Score, High Score and Save System Optimization-Scriptable Objects, Profiler Analysis and Object Pooling System Publishing on Google Play- Android This course is ideal for individuals who are Anyone who wants to quickly start with mobile game development It is particularly useful for Anyone who wants to quickly start with mobile game development.

Enroll now: Unity Mobile Game Development

Summary

Title: Unity Mobile Game Development

Price: $94.99

Average Rating: 4.71

Number of Lectures: 81

Number of Published Lectures: 81

Number of Curriculum Items: 81

Number of Published Curriculum Objects: 81

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Compatibility with all Resolutions and Mobile Devices
  • Implement Touch Controls with Unitys New Input System
  • Monetization (Banner, Interstitial and Rewarded ads)- Android & iOS
  • Implement Notifications- Android & iOS
  • How to Test Games on Mobile Devices- Android & iOS
  • Virtual Joystick
  • Level Selection With Unlocking System
  • Power Ups- Health, Shield and Shooting Upgrades
  • Implement Boss Fight
  • Score, High Score and Save System
  • Optimization-Scriptable Objects, Profiler Analysis and Object Pooling System
  • Publishing on Google Play- Android
  • Who Should Attend

  • Anyone who wants to quickly start with mobile game development
  • Target Audiences

  • Anyone who wants to quickly start with mobile game development
  • (*** NEW COURSE***)

    Have you ever wondered how to make a mobile game? You’ve come to the right place.

    The Space Shooter mobile game is designed to guide you step by step through challenges that can occur in mobile game development. You will learn how to make your game compatible with all screen resolutions and devices(automatic Camera adjustments, scaling and placement of UI elements, and more).

    This course is made with Unity 2022 version. Lectures are carefully edited, concise, and easy to follow. There is no time wasting. To follow the course you will need some basic C# knowledge (variables, functions, “if” statements, etc.) and you need to be familiar with the Unity editor.

    Some highlights of this course:

  • New Input System

  • Monetization

  • Notifications

  • Optimization

  • Device Compatibility and Testing

  • Boss Fight

  • Publishing Process

  • By the end of this course, you will have general knowledge of how to develop and publish mobile games.

    (*please note that the publishing process is covered only for Android, on Google Play Store, the rest of the course covers both, Android and iOS)

    Customer Support:

    I respond to all messages if you get stuck anywhere or need help.

    You can also join the community on the Discord server and connect with other enrolled students.

    Thank you for your time and see you in the course lessons.

    Course Curriculum

    Chapter 1: Welcome and Update

    Lecture 1: Update Intro

    Lecture 2: Welcome and Discord Server

    Chapter 2: Project Setup

    Lecture 1: Create a project and choose settings

    Lecture 2: Device Simulator

    Chapter 3: Sprites and Scrolling Background [DOWNLOAD ASSETS]

    Lecture 1: Sprite Importing and Sprite Editor [DOWNLOAD ASSETS]

    Lecture 2: Scrolling Background [Mini Challenge]

    Chapter 4: New Input System and Player Movement

    Lecture 1: New Input System Setup

    Lecture 2: Enhanced Touch Fundamentals

    Lecture 3: Move Player with Touch

    Lecture 4: Player Movement Restrictions

    Lecture 5: Camera Boundaries

    Chapter 5: New Input System Compatibility Update [DONT SKIP]

    Lecture 1: Touch Controls Update

    Chapter 6: Joystick and Taps

    Lecture 1: Tap Count

    Lecture 2: Virtual Joystick

    Chapter 7: First Enemy Concept and Spawner

    Lecture 1: Enemy Concept (Inheritance)

    Lecture 2: Meteor Prefab [Mini Challenge]

    Lecture 3: Collision Matrix

    Lecture 4: Meteor Spawner

    Lecture 5: Object Rotation

    Chapter 8: Player Shooting

    Lecture 1: Shooting Laser Bullets

    Chapter 9: Health Bar and Damage System/UI

    Lecture 1: PlayerStats and Damage System

    Lecture 2: UI Fundamentals

    Lecture 3: Health Bar

    Lecture 4: Safe Area Helper

    Chapter 10: Animations

    Lecture 1: Explosion Animation

    Lecture 2: Damage Animation and Transitions

    Chapter 11: Enemies

    Lecture 1: Shooting Enemy

    Lecture 2: Green Enemy [Challenge]

    Lecture 3: Enemy Spawner

    Chapter 12: Game Manager and Win Condition

    Lecture 1: Win Condition

    Lecture 2: UI Panel Controller- Text Mesh Pro

    Lecture 3: Game Manager

    Lecture 4: Singleton Pattern

    Chapter 13: Scene Management and Loading Screen

    Lecture 1: Change Levels/Scenes

    Lecture 2: Fade Between Scenes

    Lecture 3: Loading Screen

    Lecture 4: Upgrade/Fix Fade Effect

    Chapter 14: Score and Saving

    Lecture 1: Font Creation

    Lecture 2: Score System

    Lecture 3: Playerprefs Syntax

    Lecture 4: Save and Load Score/High Score

    Chapter 15: Level Selection

    Lecture 1: Scene Preparation

    Lecture 2: Start Screen (Menu)

    Lecture 3: UI Setup

    Lecture 4: Level Selection and Unlocking

    Lecture 5: How to easily create levels

    Chapter 16: Test on Mobile Device [Android and iOS]

    Lecture 1: Android Phone Build for Testing

    Lecture 2: iOS Phone Build for Testing

    Chapter 17: Power Ups

    Lecture 1: Scriptable Object Spawner

    Lecture 2: Health Power Up

    Lecture 3: Shield Power Up

    Lecture 4: Shield UI

    Lecture 5: Shooting Power Up

    Lecture 6: Power Ups Update

    Chapter 18: BOSS

    Lecture 1: Boss Concept and Preparations

    Lecture 2: Boss States and Controller

    Lecture 3: Enter State

    Lecture 4: Testing States

    Lecture 5: Boss Fire

    Lecture 6: Special Attack

    Lecture 7: Boss Stats and Death

    Lecture 8: Spawn Boss

    Chapter 19: Sound [DOWNLOAD ASSETS]

    Lecture 1: Background Sound [DOWNLOAD ASSETS]

    Lecture 2: Shooting Sound Effect

    Chapter 20: Ads [Android and iOS]

    Lecture 1: Unity Cloud Info

    Lecture 2: Ads Setup

    Lecture 3: UPDATE: Unity Cloud

    Lecture 4: Banner Ads

    Lecture 5: Skippable Ads (Interstitial)

    Lecture 6: Rewarded Ads [1]

    Lecture 7: Rewarded Ads [2]

    Chapter 21: Notifications [Android and iOS]

    Lecture 1: Android Notifications

    Lecture 2: iOS Notifications

    Chapter 22: Optimization

    Lecture 1: Profiler

    Lecture 2: Object Pooling

    Chapter 23: Google Play Publishing [Android]

    Lecture 1: Android Build

    Lecture 2: Privacy Policy

    Instructors

  • Unity Mobile Game Development  No.2
    Mario Korov
    Game Developer | Teacher | Mathematician
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 4 votes
  • 4 stars: 31 votes
  • 5 stars: 124 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

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