Unity Mobile Game Development
- Development
- Mar 03, 2025

Unity Mobile Game Development, available at $94.99, has an average rating of 4.71, with 81 lectures, based on 160 reviews, and has 1353 subscribers.
You will learn about Compatibility with all Resolutions and Mobile Devices Implement Touch Controls with Unitys New Input System Monetization (Banner, Interstitial and Rewarded ads)- Android & iOS Implement Notifications- Android & iOS How to Test Games on Mobile Devices- Android & iOS Virtual Joystick Level Selection With Unlocking System Power Ups- Health, Shield and Shooting Upgrades Implement Boss Fight Score, High Score and Save System Optimization-Scriptable Objects, Profiler Analysis and Object Pooling System Publishing on Google Play- Android This course is ideal for individuals who are Anyone who wants to quickly start with mobile game development It is particularly useful for Anyone who wants to quickly start with mobile game development.
Enroll now: Unity Mobile Game Development
Summary
Title: Unity Mobile Game Development
Price: $94.99
Average Rating: 4.71
Number of Lectures: 81
Number of Published Lectures: 81
Number of Curriculum Items: 81
Number of Published Curriculum Objects: 81
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
(*** NEW COURSE***)
Have you ever wondered how to make a mobile game? You’ve come to the right place.
The Space Shooter mobile game is designed to guide you step by step through challenges that can occur in mobile game development. You will learn how to make your game compatible with all screen resolutions and devices(automatic Camera adjustments, scaling and placement of UI elements, and more).
This course is made with Unity 2022 version. Lectures are carefully edited, concise, and easy to follow. There is no time wasting. To follow the course you will need some basic C# knowledge (variables, functions, “if” statements, etc.) and you need to be familiar with the Unity editor.
Some highlights of this course:
New Input System
Monetization
Notifications
Optimization
Device Compatibility and Testing
Boss Fight
Publishing Process
By the end of this course, you will have general knowledge of how to develop and publish mobile games.
(*please note that the publishing process is covered only for Android, on Google Play Store, the rest of the course covers both, Android and iOS)
Customer Support:
I respond to all messages if you get stuck anywhere or need help.
You can also join the community on the Discord server and connect with other enrolled students.
Thank you for your time and see you in the course lessons.
Course Curriculum
Chapter 1: Welcome and Update
Lecture 1: Update Intro
Lecture 2: Welcome and Discord Server
Chapter 2: Project Setup
Lecture 1: Create a project and choose settings
Lecture 2: Device Simulator
Chapter 3: Sprites and Scrolling Background [DOWNLOAD ASSETS]
Lecture 1: Sprite Importing and Sprite Editor [DOWNLOAD ASSETS]
Lecture 2: Scrolling Background [Mini Challenge]
Chapter 4: New Input System and Player Movement
Lecture 1: New Input System Setup
Lecture 2: Enhanced Touch Fundamentals
Lecture 3: Move Player with Touch
Lecture 4: Player Movement Restrictions
Lecture 5: Camera Boundaries
Chapter 5: New Input System Compatibility Update [DONT SKIP]
Lecture 1: Touch Controls Update
Chapter 6: Joystick and Taps
Lecture 1: Tap Count
Lecture 2: Virtual Joystick
Chapter 7: First Enemy Concept and Spawner
Lecture 1: Enemy Concept (Inheritance)
Lecture 2: Meteor Prefab [Mini Challenge]
Lecture 3: Collision Matrix
Lecture 4: Meteor Spawner
Lecture 5: Object Rotation
Chapter 8: Player Shooting
Lecture 1: Shooting Laser Bullets
Chapter 9: Health Bar and Damage System/UI
Lecture 1: PlayerStats and Damage System
Lecture 2: UI Fundamentals
Lecture 3: Health Bar
Lecture 4: Safe Area Helper
Chapter 10: Animations
Lecture 1: Explosion Animation
Lecture 2: Damage Animation and Transitions
Chapter 11: Enemies
Lecture 1: Shooting Enemy
Lecture 2: Green Enemy [Challenge]
Lecture 3: Enemy Spawner
Chapter 12: Game Manager and Win Condition
Lecture 1: Win Condition
Lecture 2: UI Panel Controller- Text Mesh Pro
Lecture 3: Game Manager
Lecture 4: Singleton Pattern
Chapter 13: Scene Management and Loading Screen
Lecture 1: Change Levels/Scenes
Lecture 2: Fade Between Scenes
Lecture 3: Loading Screen
Lecture 4: Upgrade/Fix Fade Effect
Chapter 14: Score and Saving
Lecture 1: Font Creation
Lecture 2: Score System
Lecture 3: Playerprefs Syntax
Lecture 4: Save and Load Score/High Score
Chapter 15: Level Selection
Lecture 1: Scene Preparation
Lecture 2: Start Screen (Menu)
Lecture 3: UI Setup
Lecture 4: Level Selection and Unlocking
Lecture 5: How to easily create levels
Chapter 16: Test on Mobile Device [Android and iOS]
Lecture 1: Android Phone Build for Testing
Lecture 2: iOS Phone Build for Testing
Chapter 17: Power Ups
Lecture 1: Scriptable Object Spawner
Lecture 2: Health Power Up
Lecture 3: Shield Power Up
Lecture 4: Shield UI
Lecture 5: Shooting Power Up
Lecture 6: Power Ups Update
Chapter 18: BOSS
Lecture 1: Boss Concept and Preparations
Lecture 2: Boss States and Controller
Lecture 3: Enter State
Lecture 4: Testing States
Lecture 5: Boss Fire
Lecture 6: Special Attack
Lecture 7: Boss Stats and Death
Lecture 8: Spawn Boss
Chapter 19: Sound [DOWNLOAD ASSETS]
Lecture 1: Background Sound [DOWNLOAD ASSETS]
Lecture 2: Shooting Sound Effect
Chapter 20: Ads [Android and iOS]
Lecture 1: Unity Cloud Info
Lecture 2: Ads Setup
Lecture 3: UPDATE: Unity Cloud
Lecture 4: Banner Ads
Lecture 5: Skippable Ads (Interstitial)
Lecture 6: Rewarded Ads [1]
Lecture 7: Rewarded Ads [2]
Chapter 21: Notifications [Android and iOS]
Lecture 1: Android Notifications
Lecture 2: iOS Notifications
Chapter 22: Optimization
Lecture 1: Profiler
Lecture 2: Object Pooling
Chapter 23: Google Play Publishing [Android]
Lecture 1: Android Build
Lecture 2: Privacy Policy
Instructors

Mario Korov
Game Developer | Teacher | Mathematician
Rating Distribution
Frequently Asked Questions
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