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Learn to Create a 3D Platformer Game with Unity C#

  • Development
  • Mar 04, 2025
SynopsisLearn to Create a 3D Platformer Game with Unity & C#, ava...
Learn to Create a 3D Platformer Game with Unity C#  No.1

Learn to Create a 3D Platformer Game with Unity & C#, available at $69.99, has an average rating of 4.7, with 81 lectures, based on 134 reviews, and has 1117 subscribers.

You will learn about Learn C#, a modern versatile programming language Understand the capabilities of 3D development in Unity Develop strong and transferrable problem solving skills Gain an understanding of the game development process Learn how object oriented programming works in practice This course is ideal for individuals who are Anyone who wants to make their own 3D games. or Anyone who wants to make their own platforming games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer. It is particularly useful for Anyone who wants to make their own 3D games. or Anyone who wants to make their own platforming games. or People who want to create and publish their own games. or Complete beginners with an interest in learning game development. or Developers who want to re-skill across to game development. or People interested in working in the game design industry. or Competent and confident with using a computer.

Enroll now: Learn to Create a 3D Platformer Game with Unity & C#

Summary

Title: Learn to Create a 3D Platformer Game with Unity & C#

Price: $69.99

Average Rating: 4.7

Number of Lectures: 81

Number of Published Lectures: 81

Number of Curriculum Items: 81

Number of Published Curriculum Objects: 81

Original Price: $129.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn C#, a modern versatile programming language
  • Understand the capabilities of 3D development in Unity
  • Develop strong and transferrable problem solving skills
  • Gain an understanding of the game development process
  • Learn how object oriented programming works in practice
  • Who Should Attend

  • Anyone who wants to make their own 3D games.
  • Anyone who wants to make their own platforming games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industry.
  • Competent and confident with using a computer.
  • Target Audiences

  • Anyone who wants to make their own 3D games.
  • Anyone who wants to make their own platforming games.
  • People who want to create and publish their own games.
  • Complete beginners with an interest in learning game development.
  • Developers who want to re-skill across to game development.
  • People interested in working in the game design industry.
  • Competent and confident with using a computer.
  • Learn how to create and program your very own 3D Platformer game using Unity, an industry-standard game development program used by large gaming studios and indie developers across the world.

    In this course you won’t just be learning programming concepts, but tying these concepts to real game development uses. You will have access to a course forum where you can discuss the topics covered in the course as well as the next steps to take once the course is complete.

    This course has been designed to be easily understandable to everyone, so whether you’re a complete beginner, an artist looking to expand their game development range or a programmer interested in understanding game design, this course will help you gain a greater understanding of development.

    At the end of this course you will have developed the ability to understand such game elements as:

  • Full 3D Character Movement

  • Animating Characters

  • State-based Enemy AI

  • Fully-featured Boss Battles

  • Complete Health System

  • Interactive Menus

  • Collectables

  • Level Select Over-world

  • Game Progression & Storing Your Progress

  • The course also includes a downloadable, complete version of the project to use for your own reference to ensure everything in your game works as it should!

    Start learning today and let me help you become a Unity game developer and make something awesome!

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Chapter 2: Getting Set Up

    Lecture 1: Assets For Use In This Course

    Lecture 2: Setting Up The Project

    Lecture 3: Making The Test Area

    Chapter 3: Controlling The Player

    Lecture 1: Moving The Player

    Lecture 2: Using The Character Controller

    Lecture 3: Moving Based On Camera Rotation

    Lecture 4: Adding Gravity

    Lecture 5: Jumping & Adjusting Gravity

    Lecture 6: Turning With Movement

    Lecture 7: Animating The Player

    Chapter 4: The Camera

    Lecture 1: Moving The Camera

    Lecture 2: Limiting Camera Drop

    Lecture 3: Hiding The Mouse

    Lecture 4: Better Shadows

    Lecture 5: Jumping & Landing Effects

    Chapter 5: Respawning

    Lecture 1: Simple Respawning

    Lecture 2: Better Respawning with Coroutines

    Lecture 3: Resetting The Player

    Lecture 4: Fading In And Out

    Lecture 5: Snapping The Camera

    Lecture 6: Making Checkpoints

    Lecture 7: Showing The Checkpoint Is Active

    Lecture 8: Deactivating Other Checkpoints

    Chapter 6: Player Health System

    Lecture 1: Taking Damage

    Lecture 2: Tracking Player Health

    Lecture 3: Adding Temporary Invincibility

    Lecture 4: Flashing Invincibility

    Chapter 7: UI

    Lecture 1: Laying Out Health UI

    Lecture 2: Making The UI Work

    Lecture 3: Level Timer

    Chapter 8: Collectibles

    Lecture 1: Collecting Coins

    Lecture 2: Improving Coin Collection

    Lecture 3: Getting Crystals

    Lecture 4: Saving Coins & Crystals

    Lecture 5: Collecting Crystals Once

    Lecture 6: Collecting Crystals Repeatedly As The Dev

    Chapter 9: Making Enemies

    Lecture 1: Bringing In An Enemy

    Lecture 2: Making The Enemy Move

    Lecture 3: Moving Between Patrol Points

    Lecture 4: Turning Towards Movement

    Lecture 5: Making Trails

    Lecture 6: Setting Up States & Waits

    Lecture 7: Chasing The Player

    Lecture 8: Jumping To Action

    Lecture 9: Damaging The Player

    Lecture 10: Damaging The Enemy

    Chapter 10: Menus

    Lecture 1: Laying Out The Pause Menu

    Lecture 2: Making The Pause Menu Work

    Lecture 3: Paused Gameplay Bug Fix

    Lecture 4: Creating The Main Menu

    Lecture 5: Improving The Main Menu

    Chapter 11: Making Levels

    Lecture 1: Laying Out A Level

    Lecture 2: Setting Up Level Exit With Animations

    Lecture 3: Making The Level Exit Work

    Chapter 12: Level Select Overworld

    Lecture 1: Setting Up Level Select

    Lecture 2: Loading Into Levels

    Lecture 3: Displaying UI

    Lecture 4: Returning To Map Points

    Lecture 5: Unlocking Levels With Crystals

    Lecture 6: Unlocking Bridges

    Lecture 7: Continuing From The Main Menu

    Lecture 8: Respawning in Level Select

    Chapter 13: Boss Battle

    Lecture 1: Laying Out The Boss Arena

    Lecture 2: Setting Up The Boss

    Lecture 3: Activating The Boss

    Lecture 4: Damaging The Boss

    Lecture 5: Showing Boss Health

    Lecture 6: Moving The Boss

    Lecture 7: Movement Effects

    Lecture 8: Creating A Shot To Fire

    Lecture 9: Firing Shots

    Lecture 10: Making Difficulty Increase

    Lecture 11: Ending The Battle

    Lecture 12: Reloading On Respawn

    Chapter 14: Audio Systems

    Lecture 1: Setting Up Audio & Playing Music

    Lecture 2: Playing Sound Effects

    Lecture 3: Loading Audio While Testing

    Chapter 15: Finishing The Game

    Lecture 1: Finishing & Building The Game

    Lecture 2: Course Complete!

    Chapter 16: Complete Project Files

    Lecture 1: Complete Project Files

    Instructors

  • Learn to Create a 3D Platformer Game with Unity C#  No.2
    James Doyle
    Teaching The Basics of Making Games
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 3 votes
  • 3 stars: 3 votes
  • 4 stars: 30 votes
  • 5 stars: 95 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!