HOME > DESIGN > Rigging a Low Poly Character in Maya 2018

Rigging a Low Poly Character in Maya 2018

  • DESIGN
  • Apr 01, 2025
SynopsisRigging a Low Poly Character in Maya 2018, available at $34.9...
Rigging a Low Poly Character in Maya 2018  No.1

Rigging a Low Poly Character in Maya 2018, available at $34.99, has an average rating of 4.2, with 40 lectures, based on 37 reviews, and has 280 subscribers.

You will learn about Rig biped characters of their own This course is ideal for individuals who are Anyone who wants to rig 3D modeled characters in Maya. It is particularly useful for Anyone who wants to rig 3D modeled characters in Maya.

Enroll now: Rigging a Low Poly Character in Maya 2018

Summary

Title: Rigging a Low Poly Character in Maya 2018

Price: $34.99

Average Rating: 4.2

Number of Lectures: 40

Number of Published Lectures: 40

Number of Curriculum Items: 40

Number of Published Curriculum Objects: 40

Original Price: $27.99

Quality Status: approved

Status: Live

What You Will Learn

  • Rig biped characters of their own
  • Who Should Attend

  • Anyone who wants to rig 3D modeled characters in Maya.
  • Target Audiences

  • Anyone who wants to rig 3D modeled characters in Maya.
  • Rigging can be a very excruciatingly technical step in creating animatable characters. This class aims to present a step-by-step guide to creating a functional character rig that will allow the animator to deliver a believable performance. Being able to rig characters from scratch empowers the animator to be able to create characters of their own free from the constraints of automatic rigging solutions. Make no mistake, such solutions are great timesavers, but they can tend to limit the animator.

    We will create this rig using Manlo, the character we modeled, UV?mapped and surfaced in Model a Low-Polygon Character in Maya 2018,?so if you are new to Maya, you should at least have that course under your belt. Also, please note that this is an intermediate class. The author assumes you have a functional understanding of basic Maya tools as the move, rotate, and scale tools, shelf and tool locations and using Maya’s hotbox to access them; concepts like X, Y, and Z movement and axes, object vs. world space movement and rotations and hierarchies. The author will address these ideas in terms of rigging characters, however, they may be unfamiliar to beginners.

    That said, at the end of this course, you will have both a rigged character that you can use in your own animations AND the skill set to create animated characters of your very own!

    Course Curriculum

    Chapter 1: Rig the Low Polygon Character

    Lecture 1: Introducing the Rig Features

    Lecture 2: Creating the Spine

    Lecture 3: Leg Placement

    Lecture 4: Creating the Left Arm Skeleton

    Lecture 5: Placing Hand and Finger Joints

    Lecture 6: Joint Orientation Setup and Orienting the Spine

    Lecture 7: Orienting the Arms

    Lecture 8: Orienting the Legs and Forearms

    Lecture 9: Creating and Naming IK Handles

    Lecture 10: Adding Spine Groups

    Lecture 11: Creating the Head and Collar

    Lecture 12: Editing Suffixes and Parenting Constraining

    Lecture 13: Making Foot and Knee Controls

    Lecture 14: Inverse Grouping the Foot

    Lecture 15: Connecting the Controls Part 1

    Lecture 16: Connecting the Controls Part 2

    Lecture 17: Creating the Hip Rig

    Lecture 18: Rigging the Collar and Shoulder

    Lecture 19: Constraining the Arm IK

    Lecture 20: Constraining the Forearm Joint

    Lecture 21: Making the Finger Controls

    Lecture 22: Reordering and Connecting Attributes

    Lecture 23: Connecting Finger Attributes

    Lecture 24: Set Driven Key for Spread and Cup Attributes

    Lecture 25: Set Driven Keys for the Global Fist

    Lecture 26: Connecting the Right Side with the Node Editor

    Lecture 27: Connecting the Right Side Cup, Spread and Fist Attributes

    Lecture 28: Creating Space Switching for the Arm

    Lecture 29: Creating Space Switching for the Elbow

    Lecture 30: Space Switching the Feet

    Lecture 31: Creating and Connecting the Master Scale Attribute

    Lecture 32: Face Control, Clean Up and Adding the CurvyAdd to the Neck

    Lecture 33: Binding Manlo to the Skeleton

    Lecture 34: Create a "Weight Dance for the Body" Part 1

    Lecture 35: Creating the "Weight Dance" for the Body Part 2

    Lecture 36: Apply a Full-Body Blend Shape

    Lecture 37: Painting Weights on the Shoulder

    Lecture 38: Painting Weights on the Arm and Wrist

    Lecture 39: Painting Weights on the Fingers

    Lecture 40: Painting Weights for the Foot and Conclusion

    Instructors

  • Rigging a Low Poly Character in Maya 2018  No.2
    Eric Kunzendorf
    Professor of Animation at Jacksonville University
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 3 votes
  • 3 stars: 5 votes
  • 4 stars: 9 votes
  • 5 stars: 19 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!