HOME > DESIGN > Creating a robot in Maya and ZBrush

Creating a robot in Maya and ZBrush

  • DESIGN
  • Apr 03, 2025
SynopsisCreating a robot in Maya and ZBrush, available at $44.99, has...
Creating a robot in Maya and ZBrush  No.1

Creating a robot in Maya and ZBrush, available at $44.99, has an average rating of 3.8, with 54 lectures, based on 29 reviews, and has 308 subscribers.

You will learn about At the end of the course, you will be able to create your own inorganic models and characters with great quality and excellent detail. Use Autodesk Maya and ZBrush for inorganic modeling. Master one of the best modeling techniques for this type of characters. Tips and tricks to accelerate the workflow in Autodesk Maya and ZBrush. Customize our menus. Manipulate groups and pivots to pose the character. Use the modeling tool kit in Maya. Tips to generate details easily. Preview and define surfaces. Break the symmetry of a character for greater realism. Prepare and take the pieces to ZBrush. How to generate and apply detail to our character in ZBrush. Website to download alphas for free. Create functional uv maps easily. Save and apply details by means of normal maps. This course is ideal for individuals who are Any enthusiast, student or professional who wants to learn an excellent technique of inorganic modeling for characters, using the best programs and creating a line of work between them to create models of excellent quality and detail, Maya and ZBrush. It is particularly useful for Any enthusiast, student or professional who wants to learn an excellent technique of inorganic modeling for characters, using the best programs and creating a line of work between them to create models of excellent quality and detail, Maya and ZBrush.

Enroll now: Creating a robot in Maya and ZBrush

Summary

Title: Creating a robot in Maya and ZBrush

Price: $44.99

Average Rating: 3.8

Number of Lectures: 54

Number of Published Lectures: 54

Number of Curriculum Items: 54

Number of Published Curriculum Objects: 54

Original Price: $99.99

Quality Status: approved

Status: Live

What You Will Learn

  • At the end of the course, you will be able to create your own inorganic models and characters with great quality and excellent detail.
  • Use Autodesk Maya and ZBrush for inorganic modeling.
  • Master one of the best modeling techniques for this type of characters.
  • Tips and tricks to accelerate the workflow in Autodesk Maya and ZBrush.
  • Customize our menus.
  • Manipulate groups and pivots to pose the character.
  • Use the modeling tool kit in Maya.
  • Tips to generate details easily.
  • Preview and define surfaces.
  • Break the symmetry of a character for greater realism.
  • Prepare and take the pieces to ZBrush.
  • How to generate and apply detail to our character in ZBrush.
  • Website to download alphas for free.
  • Create functional uv maps easily.
  • Save and apply details by means of normal maps.
  • Who Should Attend

  • Any enthusiast, student or professional who wants to learn an excellent technique of inorganic modeling for characters, using the best programs and creating a line of work between them to create models of excellent quality and detail, Maya and ZBrush.
  • Target Audiences

  • Any enthusiast, student or professional who wants to learn an excellent technique of inorganic modeling for characters, using the best programs and creating a line of work between them to create models of excellent quality and detail, Maya and ZBrush.
  • A great course where you will learn to create a fully detailed robot, from scratch and step by step using Autodesk Maya and ZBrush, so you do not need any prior knowledge using these programs.

    You will learn the correct planning of an error-proof character before generating the main pieces and the details, how to obtain a good scale and proportions for the character, and once the above is done, you will know one of the best techniques for the creation of this type of models using the new modeling tools that Autodesk Maya 2016, 2017 and 2018 has for us as the modeling toolkit, you will learn modeling tips and tricks for this type of surfaces, as well as learn to manage two of the best programs for 3D Autodesk Maya and ZBrush.

    Finally, once the modeling of the robot in Autodesk Maya is finished, you will learn how to take those pieces to ZBrush to add the final details and return that detail to Maya by means of normal maps.

    At the end of the course you will be able to create your own characters or models of the same style using everything you have learned.

    Course Curriculum

    Chapter 1: Creating a robot in Maya and ZBrush

    Lecture 1: Introduction

    Lecture 2: 1.- Personalizing interface

    Lecture 3: 2.- Creating our base character

    Lecture 4: 3.- Creating the base hand

    Lecture 5: Visualizing the general form of our robot

    Lecture 6: Finalizing our base character

    Lecture 7: Preparing tools model

    Lecture 8: Modeling the anterior part of the leg

    Lecture 9: Modeling the lateral part of the leg

    Lecture 10: Adjusting form

    Lecture 11: Dorsal part of the leg

    Lecture 12: Adding detail

    Lecture 13: Finalizing the main parts of the leg

    Lecture 14: Working on the thickness of the pieces

    Lecture 15: Defining the corners of the pieces

    Lecture 16: Adjusting corners and vertices

    Lecture 17: Adding detail on the knee

    Lecture 18: Adding more detail

    Lecture 19: Creating accessories

    Lecture 20: Filling in spaces with accessories

    Lecture 21: Connecting the pieces of the foot

    Lecture 22: Finalizing the leg

    Lecture 23: Creating the shoulder

    Lecture 24: Creating the shoulder part 2

    Lecture 25: Adjusting vertices

    Lecture 26: Creating hand detail

    Lecture 27: Creating the fingers

    Lecture 28: Advancing detail on the shoulder

    Lecture 29: Connecting the arm

    Lecture 30: Connecting the torso and arm

    Lecture 31: Shoulder joint detail

    Lecture 32: Finalizing detail

    Lecture 33: Creating the base of the torso

    Lecture 34: Completing the torso

    Lecture 35: Modeling the robot's back

    Lecture 36: Adjusting vertices

    Lecture 37: Modeling the head area

    Lecture 38: Detailing thickness and defining edges

    Lecture 39: Visualizing the general aspect of the robot

    Lecture 40: Filling in the robot

    Lecture 41: Finalizing the fill in pieces

    Lecture 42: Modeling the head of the robot

    Lecture 43: Creating the eyes

    Lecture 44: Breaking the symmetry

    Lecture 45: Shoulder detail

    Lecture 46: Finalizing the shoulder

    Lecture 47: Dando grosor al brazo derecho

    Lecture 48: Finalizing the model in Maya

    Lecture 49: Final details in Maya

    Lecture 50: Exporting to ZBrush

    Lecture 51: Importing to ZBrush

    Lecture 52: Detailing pieces in ZBrush

    Lecture 53: Adding more detail

    Lecture 54: Applying ZBrush detail in Maya

    Instructors

  • Creating a robot in Maya and ZBrush  No.2
    Rey3D .com
    Professional instructor of 3D and VFX certified by Autodesk
  • Rating Distribution

  • 1 stars: 3 votes
  • 2 stars: 2 votes
  • 3 stars: 5 votes
  • 4 stars: 4 votes
  • 5 stars: 15 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!