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Rigging Vehicles with Rigid Body Physics in Blender 3.0

  • DESIGN
  • Apr 03, 2025
SynopsisRigging Vehicles with Rigid Body Physics in Blender 3.0, avai...
Rigging Vehicles with Rigid Body Physics in Blender 3.0  No.1

Rigging Vehicles with Rigid Body Physics in Blender 3.0, available at $69.99, has an average rating of 4.6, with 81 lectures, based on 31 reviews, and has 355 subscribers.

You will learn about Learn how to rig and tune 5 different vehicles that you can drive in real time Create accurate, simulated suspension geometries – Trailing arm, Double wishbone, Solid Axle, MacPherson Strut and Twist Beam Learn the basics of suspension design Learn techniques that will allow you to efficiently rig a drivable vehicle in about 30 minutes Techniques in this course can be expanded to other machinery eg robots, cranes etc. Learn the basics and caveats of Rigid Bodies and Rigid Body Constraints in Blender This course is ideal for individuals who are Blender users that want to more accurately simulate the motion of a vehicle or Blender users who want to learn how to simulate complex mechanical systems with rigid bodies or Blender users who enjoy learning unique ways of doing things! It is particularly useful for Blender users that want to more accurately simulate the motion of a vehicle or Blender users who want to learn how to simulate complex mechanical systems with rigid bodies or Blender users who enjoy learning unique ways of doing things!.

Enroll now: Rigging Vehicles with Rigid Body Physics in Blender 3.0

Summary

Title: Rigging Vehicles with Rigid Body Physics in Blender 3.0

Price: $69.99

Average Rating: 4.6

Number of Lectures: 81

Number of Published Lectures: 81

Number of Curriculum Items: 81

Number of Published Curriculum Objects: 81

Original Price: $64.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to rig and tune 5 different vehicles that you can drive in real time
  • Create accurate, simulated suspension geometries – Trailing arm, Double wishbone, Solid Axle, MacPherson Strut and Twist Beam
  • Learn the basics of suspension design
  • Learn techniques that will allow you to efficiently rig a drivable vehicle in about 30 minutes
  • Techniques in this course can be expanded to other machinery eg robots, cranes etc.
  • Learn the basics and caveats of Rigid Bodies and Rigid Body Constraints in Blender
  • Who Should Attend

  • Blender users that want to more accurately simulate the motion of a vehicle
  • Blender users who want to learn how to simulate complex mechanical systems with rigid bodies
  • Blender users who enjoy learning unique ways of doing things!
  • Target Audiences

  • Blender users that want to more accurately simulate the motion of a vehicle
  • Blender users who want to learn how to simulate complex mechanical systems with rigid bodies
  • Blender users who enjoy learning unique ways of doing things!
  • This course will walk you through a more realistic way of rigging your vehicle using Blender’s Physics engine.  By using Rigid Bodies and Rigid Body Constraints, you can literally drive your vehicle through your scene.  This method lets the physics engine calculate all the vehicle’s motion like, camber angles, wheel speeds, body roll, brake dive etc, making your vehicle’s motion much more realistic! 

    The techniques used in this course are aimed at making the finicky nature of using Rigid Bodies more manageable and efficient. While some knowledge of Blender is helpful, this course starts from beginner friendly introductions to Rigid Bodies and Constraints. 

    Blender 3.0+ is recommended, no addons required.  Only very light modeling is used, course includes all the models used. Completed .blend files included for all applicable lectures.  All vehicles are based on 3d Scanned real vehicles.   

    This course goes over:

  • Rigid Bodies and Constraints

  • The Rigid Body World

  • Custom Properties

  • Drivers

  • Physics

  • Vehicle Suspensions

  • Armatures and Inverse Kinematics

  • A few different suspension types are explored: Double Wishbone, Solid Axle, Trailing Arm, MacPherson Strut, and Twist Beam.

    By the end of the course you will be able to “drive” a vehicle around a dynamic scene all by adjusting driver inputs: Acceleration, Braking, Steering, Parking Brake and Target Speed.  An experimental section to control your vehicle using an XBox One (or similar) controller is also included (only tested in Windows). 

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Course Overview

    Chapter 2: Basic Tips

    Lecture 1: 1-Stay Organized!

    Lecture 2: 2-Modeling Primer

    Lecture 3: 3-Blender Crashing

    Lecture 4: 4-Troubleshooting

    Chapter 3: Rigid Body Basics

    Lecture 1: 1-Basic Setup

    Lecture 2: 2-Active and Passive

    Lecture 3: 3-Rigid Body Properties

    Chapter 4: Rigid Body Constraints

    Lecture 1: 1-Constraint Properties pt1

    Lecture 2: 2-Constraint Properties pt2

    Lecture 3: 3-Parenting Constraints

    Chapter 5: Rigid Body World

    Lecture 1: 1-Scene Properties

    Lecture 2: 2-Resetting the Simulation

    Lecture 3: 3-CGs and Inertias

    Chapter 6: Duryea Gem

    Lecture 1: 1-Introduction to the Duryea Gem

    Lecture 2: 2-Importing the Model

    Lecture 3: 3-Rigid Bodies

    Lecture 4: 4-First Constraints

    Lecture 5: 5-First Test

    Lecture 6: 6-Adding Steering

    Lecture 7: 7-Controller

    Lecture 8: 8-Motor Drivers

    Lecture 9: 9-Steering Motor Driver

    Lecture 10: 10-Chase Camera

    Lecture 11: 11-Parenting the Modeled Parts

    Lecture 12: 12-Rotating the Steering Wheel

    Lecture 13: 13-Test Track

    Lecture 14: 14-Preload & Tuning

    Lecture 15: 15-Animating & Keyframing

    Lecture 16: 16-Game Controller (Experimental-Windows)

    Chapter 7: Replacing Empties

    Lecture 1: 1-Introduction

    Lecture 2: 2-Base Parts pt1

    Lecture 3: 2-Base Parts pt2

    Lecture 4: 2-Base Parts pt3

    Lecture 5: 3-Adding Drivers pt1

    Lecture 6: 3-Adding Drivers pt2

    Lecture 7: 3-Adding Drivers Pt3

    Lecture 8: 4-Assemblies pt1

    Lecture 9: 4-Assemblies pt2

    Lecture 10: 4-Assemblies pt3

    Lecture 11: 5-Assembly Armatures pt1

    Lecture 12: 5-Assembly Armatures pt2

    Chapter 8: Suspension Design

    Lecture 1: 1-Introduction

    Lecture 2: 2-Basic Measurements

    Lecture 3: 3-Static Measurements

    Lecture 4: 4-Dynamic Changes

    Chapter 9: Jalopy

    Lecture 1: 1-Introduction

    Lecture 2: 2-Importing Model

    Lecture 3: 3-Generic Double Wishbone

    Lecture 4: 4-Merge and Align with Model

    Lecture 5: 5-Parenting

    Lecture 6: 6-Mirroring

    Lecture 7: 7-Generic Solid Axle

    Lecture 8: 8-Merge,Parent,Mirror

    Lecture 9: 9-Make it Drive

    Lecture 10: 10-Test and Tune

    Lecture 11: 11-Steering Wheel

    Lecture 12: 12-Animating a Spring

    Lecture 13: 13-Animating a Leaf Spring

    Lecture 14: 14-Jalopy Conclusion

    Chapter 10: Setting Up For Production

    Lecture 1: Introduction

    Lecture 2: 2-Sway Bar

    Lecture 3: 3-Tire Deflection Part 1

    Lecture 4: 3-Tire Deflection Part 2

    Lecture 5: 4-Final Setup Part 1

    Lecture 6: 4-Final Setup Part 2

    Lecture 7: 5-Setting Up Suspensions Part 1

    Lecture 8: 5-Setting Up Suspensions Part 2

    Lecture 9: 6-Applying to the Jalopy

    Chapter 11: Quick Projects

    Lecture 1: Introduction

    Lecture 2: Draw Bridge

    Lecture 3: MacPherson Strut

    Lecture 4: Twist Beam

    Lecture 5: Nissan Leaf

    Lecture 6: Tow Truck

    Lecture 7: Drifting Tow Truck

    Lecture 8: Towing Tow Truck

    Lecture 9: Tesla

    Chapter 12: Conclusion

    Lecture 1: Congratulations!

    Lecture 2: Bonus

    Instructors

  • Rigging Vehicles with Rigid Body Physics in Blender 3.0  No.2
    Matthew Blackwood
    Mechanical Engineer/ Car enthusiast
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  • 4 stars: 11 votes
  • 5 stars: 19 votes
  • Frequently Asked Questions

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