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Shader Magic in Blender (Ver 3.41 and above)

  • DESIGN
  • Apr 04, 2025
SynopsisShader Magic in Blender (Ver 3.41 and above , available at $6...
Shader Magic in Blender (Ver 3.41 and above)  No.1

Shader Magic in Blender (Ver 3.41 and above), available at $69.99, has an average rating of 4.7, with 67 lectures, based on 31 reviews, and has 437 subscribers.

You will learn about The most common shader techniques used in games and some Blende specific things. How to work with the Blender Shader nodes How to create procedural shapes from scratch in Blender How Vector Math is working when creating Shaders. This course is ideal for individuals who are This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders. It is particularly useful for This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.

Enroll now: Shader Magic in Blender (Ver 3.41 and above)

Summary

Title: Shader Magic in Blender (Ver 3.41 and above)

Price: $69.99

Average Rating: 4.7

Number of Lectures: 67

Number of Published Lectures: 67

Number of Curriculum Items: 68

Number of Published Curriculum Objects: 68

Original Price: $39.99

Quality Status: approved

Status: Live

What You Will Learn

  • The most common shader techniques used in games and some Blende specific things.
  • How to work with the Blender Shader nodes
  • How to create procedural shapes from scratch in Blender
  • How Vector Math is working when creating Shaders.
  • Who Should Attend

  • This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.
  • Target Audiences

  • This is for all that want to go deeper in to the techniques used by Technical Artists in games to create shaders.
  • Are you one of those that think that nodes look scary when you see a big node treeor perhaps you are just curious how the water in a game can flow so nicely around those rocks in the river and follow the stream perfectly?

    Regardless the reason, here is where you will learn more on how to connect those nodes!

    I will go through how to create shapes, how Vector math works (like cross and dot product, Face forward, snap,) and all the common techniques used in games like vertex painting, flowmap, parallax mapping, using a texture atlas/sprite sheet, Sobel (Edge detection on textures), trimsheet and so on.

    I will also cover more “Blender specific” stuff like finding the edges on models, how to create scratches and dirt, creating procedural patterns using the radial gradient among other things.

    You might wonder why in Blender and not in Unreal Engine or Unity?

    Well, why not? Most things taught in the course can be used with only small adaptions in game engines as well. However, since we don’t have all the whistles and extra stuff in Blenderyou as a student are forced to learn the basics without cheating ;). I know from my own experience that it is a good path to walk if you really want to know how all things are put together.

    The teacher you will get, me, has more than 10 years of experience of Blender, is educated as Technical Artist in one of the highest ranked 3D schools in the World; “The Game Assembly” and are currently working as a Technical Artist for the game “Midnight Ghost Hunt” in a Swedish Game Studio.

    NB! You will however NOT learn about how to create realistic and nice materials. Those topics I cover in my course “Become a Material Guru in Blender”. This course is Shader Magic.. not material magic :D.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: The Setting

    Lecture 3: The resources!!

    Chapter 2: The base to create shaders

    Lecture 1: Texture Coordinate

    Lecture 2: Theory – A bit more about vectors

    Lecture 3: Basic Masking

    Lecture 4: We create a tile!

    Lecture 5: We transform one tile in to many tiles.

    Lecture 6: Time to clean up the tile a bit.

    Lecture 7: How you create a nodegroup

    Lecture 8: Using the Vector math node Length

    Lecture 9: Repetition of the base

    Chapter 3: The Built in Textures in Blender

    Lecture 1: Brick Texture

    Lecture 2: Checker Texture

    Lecture 3: Environment Texture

    Lecture 4: Gradient Texture

    Lecture 5: IES Texture

    Lecture 6: Image Texture

    Lecture 7: Magic Texture

    Lecture 8: Musgrave Texture

    Lecture 9: Noise Texture

    Lecture 10: Voronoi Texture

    Lecture 11: Wave Texture

    Lecture 12: White Noise Texture

    Lecture 13: Explaining the dimensions on textures

    Chapter 4: Create Shapes from Math

    Lecture 1: Visualize math with graphs

    Lecture 2: Using the Compare Node to check the value of UV

    Lecture 3: How to use X and Y more than once to increase amount of possible shapes.

    Lecture 4: Introducing the node Power

    Lecture 5: Making a heart with only math nodes

    Lecture 6: Making the spade shape from cards by using the heart shape.

    Lecture 7: Lets make the rest of the shapes from a deck of cards

    Lecture 8: Shape things using Vector curves

    Lecture 9: How to add a second border pattern on a floor

    Lecture 10: Examples using Power node a bit more

    Lecture 11: Blending Mortar and tiles together on the tiles we created in the base session

    Lecture 12: Setting bounds or borders on your UV and merging UV Together

    Chapter 5: Practice making shapes

    Lecture 1: Create a smiley

    Lecture 2: Create a red cross

    Lecture 3: Create a cylinder shaped pill

    Lecture 4: Copy a floor tile pattern (circle shapes)

    Lecture 5: Copy a floor tile pattern again (handling gray scale)

    Chapter 6: Common Techniques used in games

    Lecture 1: Blend textures using a second texture

    Lecture 2: Blend textures together using Vertex Color

    Lecture 3: Introduction to Vector Math Normal and Dot Product

    Lecture 4: Using Dot Product as Fresnel effect

    Lecture 5: Using Dot Product together with Normal Maps

    Lecture 6: How to use the Cross Product

    Lecture 7: What is the vector node Snap?

    Lecture 8: How to use Face Forward

    Lecture 9: Using Vector Rotate

    Lecture 10: Rotating our tiles

    Lecture 11: Example on creating scratches

    Lecture 12: How to find edges and add dirt

    Lecture 13: Take a look at Vector Bump

    Lecture 14: Using Trim sheets

    Lecture 15: Using Sprite Sheets

    Lecture 16: Using Flow maps

    Lecture 17: Learning about Parallax mapping

    Lecture 18: Randomizing tiles from an atlas

    Lecture 19: Finding edges on a 2D Texture

    Lecture 20: Introduction to using Radial

    Lecture 21: Using Radials to create polygons

    Lecture 22: Using UV to create simple VFX

    Lecture 23: Creating Index to tiles on a UV

    Lecture 24: A deeper example of tile math

    Lecture 25: How to UV Offset to create things like wooden planks

    Instructors

  • Shader Magic in Blender (Ver 3.41 and above)  No.2
    Joakim Tornhill
    A Blender material enthusiast
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!