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The Complete Unity Multiplayer Bootcamp with C#

  • Development
  • Mar 31, 2025
SynopsisThe Complete Unity Multiplayer Bootcamp with C#, available at...
The Complete Unity Multiplayer Bootcamp with C#  No.1

The Complete Unity Multiplayer Bootcamp with C#, available at $54.99, has an average rating of 3.7, with 58 lectures, based on 19 reviews, and has 660 subscribers.

You will learn about Learn how to create an online multiplayer game using Unity and C#. Create simple to complex scripts for multiplayer games using the C# Gain an understanding of the game development process. Implement best coding practices for writing maintainable code Develop strong and transferrable problem solving skills. Learn the client-server model of making online multiplayer games. Learn to synchronize game played across various devices This course is ideal for individuals who are Students interested in learning how to make multiplayer games. or People who want to create and publish their own games. or This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C# It is particularly useful for Students interested in learning how to make multiplayer games. or People who want to create and publish their own games. or This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C#.

Enroll now: The Complete Unity Multiplayer Bootcamp with C#

Summary

Title: The Complete Unity Multiplayer Bootcamp with C#

Price: $54.99

Average Rating: 3.7

Number of Lectures: 58

Number of Published Lectures: 58

Number of Curriculum Items: 58

Number of Published Curriculum Objects: 58

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to create an online multiplayer game using Unity and C#.
  • Create simple to complex scripts for multiplayer games using the C#
  • Gain an understanding of the game development process.
  • Implement best coding practices for writing maintainable code
  • Develop strong and transferrable problem solving skills.
  • Learn the client-server model of making online multiplayer games.
  • Learn to synchronize game played across various devices
  • Who Should Attend

  • Students interested in learning how to make multiplayer games.
  • People who want to create and publish their own games.
  • This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C#
  • Target Audiences

  • Students interested in learning how to make multiplayer games.
  • People who want to create and publish their own games.
  • This course is also for those wanting to dive deep into intermediate coding, and program multiplayer experiences using C#
  • Learn how to create your very own production ready, online multiplayer turn based card game using Unity. We’ll be starting from basic multiplayer concepts and creating a production ready turn based online poker game together, which can be published into app stores like Google play store and Apple app store.

    This course has been designed to be easily understandable to everyone, only thing which one needs to have is the basic knowledge of Unity and C# as we would be diving into intermediate programming concepts and of course an enthusiasm to learn to create your own online multiplayer games.

    In the course we’ll create an online turn based multiplayer poker game but the networking principles and strategies you learn will be applicable to any kind of online game you wish. by the end of the course we would be creating an production ready game having implemented design principles to maintain large codebase and readabilityof our code.

    At the end of this course you will be comfortable with :

  • Managing networked games of every genre.

  • Basic multiplayer principles guiding a complex game.

  • Tracking networked players and NPC.

  • Creating an in game chat system.

  • Creating a Leaderboard System.

  • Create Interactive UI’s.

  • Implement design principles to large codebases.

  • and much more concepts

  • Start learning today and let me help me contribute to your game development journey.

    Who this course is for:

  • Students interested in learning how to make multiplayer games.

  • People who want to create and publish their own games.

  • This course is for intermediate Unity users who want to create their own multiplayer games.

  • Experienced Game Developers.

  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction – Watch this before you buy the course or already bought

    Lecture 2: What are we going to do

    Chapter 2: Setting up

    Lecture 1: Introduction to PlayerIO

    Lecture 2: Integrate PlayerIO to Unity

    Lecture 3: Create Login & Main Menu Scene

    Lecture 4: Create NetworkClient script

    Chapter 3: Authentication

    Lecture 1: Registering users

    Lecture 2: Sign in users

    Chapter 4: Implementing core gameplay

    Lecture 1: Seperation of Concerns and Level Manager

    Lecture 2: Lobby, Rooms and Matchmaking

    Lecture 3: Game Instance, Local player, Foreign player

    Lecture 4: Setting up development server – I

    Lecture 5: Setting up development server – II

    Lecture 6: Navigating to lobby

    Lecture 7: Creating game scene UI

    Lecture 8: Navigating to game scene

    Lecture 9: Client-Server Architecture

    Lecture 10: Spawn Player Prefab- I

    Lecture 11: Create Symbollink project

    Lecture 12: Listening to server events

    Lecture 13: Refactoring join room method

    Lecture 14: Create NetworkIdentity script

    Lecture 15: Create GameManager script

    Lecture 16: Spawn Player Prefab- II

    Lecture 17: Leaving room – I

    Lecture 18: Leaving room – II

    Lecture 19: Generating Deck – I

    Lecture 20: Generating Deck – II

    Lecture 21: Generating Deck – III

    Lecture 22: Generating Deck – IV

    Lecture 23: Spawn Cards – I

    Lecture 24: Create CardIdentity script

    Lecture 25: Spawning Cards – II

    Lecture 26: Implement turn system – I

    Lecture 27: Create Player class

    Lecture 28: Implement turn system – II

    Lecture 29: Implement turn system – III

    Lecture 30: Working with database

    Lecture 31: Debiting chips at round start

    Lecture 32: Updating player class and implement transaction event

    Lecture 33: Updating player class and implement transaction event [Refactoring]

    Lecture 34: Tracking current round players

    Lecture 35: Create CheckWin method

    Lecture 36: Create RoundOver method – I

    Lecture 37: Create RoundOver method – II

    Lecture 38: Create Chaal Action

    Lecture 39: Create Pack Action

    Lecture 40: Create Show Action – I

    Lecture 41: Create Show Action – II

    Lecture 42: working on player UI- I

    Lecture 43: working on player UI- II

    Lecture 44: Implement Chat System

    Lecture 45: Polishing Game Scene UI

    Chapter 5: Leaderboards

    Lecture 1: Leaderboards – I

    Lecture 2: Leaderboards – II

    Chapter 6: Conclusion

    Lecture 1: Upload code to Server from development server

    Lecture 2: complete project files

    Lecture 3: bonus section

    Instructors

  • The Complete Unity Multiplayer Bootcamp with C#  No.2
    Yash Gohel
    Teaching People How To Make Games And Apps
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 2 votes
  • 3 stars: 3 votes
  • 4 stars: 6 votes
  • 5 stars: 7 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!