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Procedural Materials with Photoshop Substance Designer

  • Development
  • Apr 02, 2025
SynopsisProcedural Materials with Photoshop & Substance Designer,...
Procedural Materials with Photoshop Substance Designer  No.1

Procedural Materials with Photoshop & Substance Designer, available at $49.99, has an average rating of 4.56, with 8 lectures, based on 8 reviews, and has 250 subscribers.

You will learn about Youll be able to create your own custom seamless set of textures in Photoshop. Youll be able to take your seamless textures into Substance Designer and turn them into a procedural PBR material. This course is ideal for individuals who are Anyone who wants to convert photos and other 2D images to procedural Substance Designer materials. It is particularly useful for Anyone who wants to convert photos and other 2D images to procedural Substance Designer materials.

Enroll now: Procedural Materials with Photoshop & Substance Designer

Summary

Title: Procedural Materials with Photoshop & Substance Designer

Price: $49.99

Average Rating: 4.56

Number of Lectures: 8

Number of Published Lectures: 8

Number of Curriculum Items: 8

Number of Published Curriculum Objects: 8

Original Price: $27.99

Quality Status: approved

Status: Live

What You Will Learn

  • Youll be able to create your own custom seamless set of textures in Photoshop.
  • Youll be able to take your seamless textures into Substance Designer and turn them into a procedural PBR material.
  • Who Should Attend

  • Anyone who wants to convert photos and other 2D images to procedural Substance Designer materials.
  • Target Audiences

  • Anyone who wants to convert photos and other 2D images to procedural Substance Designer materials.
  • In this course we take a look at the various ways we can use photos and other 2D images to create seamless Substance Designer materials. By creating a linked workflow between Photoshop and Substance we’ll take advantage of the tools both these programs have to offer?to create procedural?hand-painted materials.

    We start by creating a seamless hand-painted color map from images off the Internet. Once our color map is complete, we use it as a guide for creating all the other maps and masks we’ll need for our material.

    After finishing the basics in Photoshop, we set up a linked workflow with Substance Designer that will allow us to view our progress in the Substance 3D view, and easily adjust our maps in Photoshop. Here we’ll further refine our 2D maps?by using some of the nodes available in Substance Designer.?

    We’ll also add procedural qualities to our material. First we’ll add some metal veins that can fade in and out?and then an animated lava that can be toggled on and off.

    Course Curriculum

    Chapter 1: Creating Procedural Hand-Painted Materials with Photoshop & Substance Designer

    Lecture 1: Making a Seamless Color Map in Photoshop

    Lecture 2: Building the Height Map in Photoshop

    Lecture 3: Finishing the Photoshop Maps

    Lecture 4: Bringing the Maps into Substance Designer

    Lecture 5: Setting Up Metallic Veins Input Parameters

    Lecture 6: Creating Lava Masks in Photoshop & Setting Up Scaling in Substance

    Lecture 7: Building the Lava Emissive

    Lecture 8: Fine Tuning & Animating the Lava

    Instructors

  • Procedural Materials with Photoshop Substance Designer  No.2
    Olga Polukhina
    3D Environmental Artist
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  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!