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Learn to build educational apps in XCode 6 with Swift and C

  • Development
  • Nov 21, 2024
SynopsisLearn to build educational apps in XCode 6 with Swift and C,...
Learn to build educational apps in XCode 6 with Swift and C  No.1

Learn to build educational apps in XCode 6 with Swift and C, available at $34.99, has an average rating of 4.25, with 190 lectures, based on 4 reviews, and has 977 subscribers.

You will learn about Build 12 educational apps in Xcode 6 Learn how to produce apps This course is ideal for individuals who are Complete beginners or NOT experienced programmers It is particularly useful for Complete beginners or NOT experienced programmers.

Enroll now: Learn to build educational apps in XCode 6 with Swift and C

Summary

Title: Learn to build educational apps in XCode 6 with Swift and C

Price: $34.99

Average Rating: 4.25

Number of Lectures: 190

Number of Published Lectures: 190

Number of Curriculum Items: 190

Number of Published Curriculum Objects: 190

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • Build 12 educational apps in Xcode 6
  • Learn how to produce apps
  • Who Should Attend

  • Complete beginners
  • NOT experienced programmers
  • Target Audiences

  • Complete beginners
  • NOT experienced programmers
  • Have you ever wanted to learn how to build apps? This course is for you! This course will show you how to build educational apps for iOS and OSX in Xcode 6! Learn how to build apps for a very lucrative area of the app store!

    This course will show you how to code in Swift and Objective – C. This course is for complete beginners and not experienced programmers. Learn how to build apps for yourself, your kids or somebody you know.

    John Bura is one of the 10 highest grossing Udemy instructors. Recently the top 10 instructors have sold over 10 million dollars of courses collectively. John Bura has been programming games since 1997 and teaching since 2002. John is the owner of the game development studio Mammoth Interactive. This company produces XBOX 360, iPhone, iPad, android, HTML 5, ad-games and more. Mammoth Interactive recently sold a game to Nickelodeon! John has been contracted by many different companies to provide game design, audio, programming, level design and project management. To this day John has 40 commercial games that he has contributed to. Several of the games he has produced have risen to the top 10 in the Apples app store. In his spare time John likes to play ultimate Frisbee, cycle and work out.

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Course format

    Chapter 2: Very simple addition app for kids

    Lecture 1: 01. Introduction to making a simple app for kids

    Lecture 2: 02. Designing the app

    Lecture 3: 03. Adding in the code to the swift file

    Lecture 4: 04. Adding in variables

    Lecture 5: 05. Adding a function to make the code easier to read

    Lecture 6: 06. Adding in the random numbers

    Lecture 7: 07. Adding in the button logic function

    Lecture 8: 08. Printing the answer to the random button

    Lecture 9: 09. Adding in the wrong answers to the button

    Lecture 10: 10. Adding in the correct choice logic

    Lecture 11: 11. Making the buttons work

    Lecture 12: 12. Making the next question button work

    Lecture 13: 13. Make sure there are no duplicate answers

    Lecture 14: 14. Designing the app

    Lecture 15: 15. Conclusion and challenge

    Chapter 3: Make a small addition app

    Lecture 1: 01. Making a small kids addition game

    Lecture 2: 02. Adding in the items

    Lecture 3: 03. Setting up the code

    Lecture 4: 04. Adding in a separate function for ease

    Lecture 5: 05. Testing the app and adding variables

    Lecture 6: 06. Selecting random numbers

    Lecture 7: 07. Adding in the answer logic

    Lecture 8: 08. Adding in the correct button logic

    Lecture 9: 09. Adding an if statement

    Lecture 10: 10. Testing and adding more functionality

    Lecture 11: 11. Adding in multiple choice logic

    Lecture 12: 12. Adding in the button logic part 1

    Lecture 13: 13. Adding in the button logic part 2

    Lecture 14: 14. Rearranging the app

    Lecture 15: 15. Adding in the reset button

    Lecture 16: 16. Fixing the GUI and testing the app

    Lecture 17: 17. Testing the app and fixing the button problem part 1

    Lecture 18: 18. Fixing the usibility portion of the app

    Lecture 19: 19. Fixing the if statement

    Lecture 20: 20. Testing the app to make sure it works before design

    Lecture 21: 21. Designing the app

    Lecture 22: 22. Course conclusion and challenge

    Chapter 4: OSX Kids addition game

    Lecture 1: 01. Introduction to the OSX addition game for kids

    Lecture 2: 02. Designing the app

    Lecture 3: 03. Hooking up the .h and the .m file

    Lecture 4: 04. Adding in the game logic void

    Lecture 5: 05. Adding in a void to make programming easier

    Lecture 6: 06. Assigning random numbers

    Lecture 7: 07. Printing the numbers to the screen

    Lecture 8: 08. Adding in the answer to the program

    Lecture 9: 09. Setting up the correct button logic

    Lecture 10: 10. Adding in the incorrect numbers

    Lecture 11: 11. Adding in the correct button logic

    Lecture 12: 12. Adding the correct answer logic

    Lecture 13: 13. Adding in the final stages

    Lecture 14: 14. Course conclusion and challenge

    Chapter 5: OSX Subtraction Game for kids

    Lecture 1: 01. Introduction to the kids subtraction game

    Lecture 2: 02. Designing the app

    Lecture 3: 03. Setting up the .h file and the .m file

    Lecture 4: 04. Adding a void to make coding easier

    Lecture 5: 05. Adding in the variables

    Lecture 6: 06. Randomizing the numbers and printing the variables

    Lecture 7: 07. Adding in an answer and fixing the problem

    Lecture 8: 08. Adding in the button answer

    Lecture 9: 09. Printing the correct button with the correct answer

    Lecture 10: 10. Adding in the icorrect answers

    Lecture 11: 11. Adding in the corret button boolean

    Lecture 12: 12. Printing the rest of the logic

    Lecture 13: 13. Course conclusion and challenge

    Chapter 6: OSX Make an algebra addition game

    Lecture 1: 01. Introduction to the Algebra addition game

    Lecture 2: 02. Designing the app

    Lecture 3: 03. Hooking up the code to the .h and the .m file

    Lecture 4: 04. Adding .in a void to make programming easier

    Lecture 5: 05. Adding in variables

    Lecture 6: 06. Adding in the random numbers

    Lecture 7: 07. Setting up the x logic

    Lecture 8: 08. Printing the random numbers

    Lecture 9: 09. Adding in the correct button

    Lecture 10: 10. Adding in the incorrect answers

    Lecture 11: 11. Adding in the correct button logic

    Lecture 12: 12. Adding in the button logic

    Lecture 13: 13. Course conclusion and challenge

    Chapter 7: OSX subtraction algebra game

    Lecture 1: 01. Introduction to the Algebra subtraction game

    Lecture 2: 02. Designing the app

    Lecture 3: 03. Setting up the .h and the. m file

    Lecture 4: 04. Adding in the variables

    Lecture 5: 05. Randomizing the numbers

    Lecture 6: 06. Adding in the x logic

    Lecture 7: 07. Adding in the correct answer to the button

    Lecture 8: 08. Adding in the incorrect button logic

    Lecture 9: 09. Adding in the correct button boolean

    Lecture 10: 10. Finishing the game

    Lecture 11: 11. Making sure there are no negative nubmers

    Lecture 12: 12. One final fix

    Lecture 13: 13. Course conclusion and challenge

    Chapter 8: Algebra addition game

    Instructors

  • Learn to build educational apps in XCode 6 with Swift and C  No.2
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
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