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Bitfountain Objective-C for iOS 9

  • Development
  • Nov 25, 2024
SynopsisBitfountain Objective-C for iOS 9 , available at Free, has an...
Bitfountain Objective-C for iOS 9  No.1

Bitfountain Objective-C for iOS 9 , available at Free, has an average rating of 4.65, with 39 lectures, based on 79 reviews, and has 5756 subscribers.

You will learn about Build iOS 9 apps in Objective-C Interoperate between Swift and Objective-C Read and manipulate Objective-C libraries This course is ideal for individuals who are This course is not for students who are complete beginners in programming. See our iOS 9 Foundation Course if you are new to coding. It is particularly useful for This course is not for students who are complete beginners in programming. See our iOS 9 Foundation Course if you are new to coding.

Enroll now: Bitfountain Objective-C for iOS 9

Summary

Title: Bitfountain Objective-C for iOS 9

Price: Free

Average Rating: 4.65

Number of Lectures: 39

Number of Published Lectures: 39

Number of Curriculum Items: 39

Number of Published Curriculum Objects: 39

Original Price: Free

Quality Status: approved

Status: Live

What You Will Learn

  • Build iOS 9 apps in Objective-C
  • Interoperate between Swift and Objective-C
  • Read and manipulate Objective-C libraries
  • Who Should Attend

  • This course is not for students who are complete beginners in programming. See our iOS 9 Foundation Course if you are new to coding.
  • Target Audiences

  • This course is not for students who are complete beginners in programming. See our iOS 9 Foundation Course if you are new to coding.
  • Although Swift is the future of iOS development, Objective-C is still relevant. If you’re trying to get a job as an iOS developer, knowing Objective-C is required. Most legacy libraries are written in the language, and you need to know how to interact with them. Learn everything you need to know by building a pirate adventure game through the expert, heartcrafted methods used in all Bitfountain courses.

    Most iOS courses these days are teaching Swift. We teach Swift in our intro course too! But we also realize that the days of Objective-C are far from over. If you have a little experience coding, we’ll get you building iOS 9 apps in Objective-C quickly.

    Course Curriculum

    Chapter 1: Objective-C Intro

    Lecture 1: Introduction

    Chapter 2: Create the Pirate Adventure Game in Objective-C

    Lecture 1: Create the Pirate Adventure Game in Objective-C

    Lecture 2: Storyboard Setup

    Lecture 3: Adding IBOutlets

    Lecture 4: Adding IBActions

    Lecture 5: Creating a Weapon Model

    Lecture 6: Creating an Armor Model

    Lecture 7: Creating a Boss Model

    Lecture 8: Creating a Character Model

    Lecture 9: Creating a Tile Model

    Lecture 10: Create a Boss Instance

    Lecture 11: Create a Character Instance

    Lecture 12: Creating the Tiles Method

    Lecture 13: Creating Additional Tiles Part 1

    Lecture 14: Creating Additional Tiles Part 2

    Lecture 15: Creating Additional Tiles Part 3

    Lecture 16: Creating Additional Tiles Part 4

    Lecture 17: Setup Game Method

    Lecture 18: Setup and Track Current Point

    Lecture 19: Add Character Attributes

    Lecture 20: Update Tile Helper Method

    Lecture 21: Update Buttons Helper Method

    Lecture 22: GameBrain class and tileExistsAtPoint method

    Lecture 23: Using the tileExistsAtPoint method

    Lecture 24: Implementing our Navigation Buttons

    Lecture 25: Implementing ActionButtonPressed

    Lecture 26: Implementing ResetButtonPressed

    Lecture 27: Declaring a Winner

    Lecture 28: Adding a PlayerDidWin Protocol

    Lecture 29: Conforming to the the GameBrainDelegate

    Lecture 30: Announcing the Winner

    Chapter 3: Nil vs Null

    Lecture 1: Nil vs Null Introduction

    Lecture 2: Playing with Nil vs Null

    Chapter 4: Pointers Strong vs Weak Introduction

    Lecture 1: Pointers Strong vs Weak Introduction

    Chapter 5: Thread Safety Atomic vs Nonatomic

    Lecture 1: Thread safety atomic vs nonatomic Introduction

    Chapter 6: Object vs Primitive

    Lecture 1: Object vs Primitive Introduction

    Lecture 2: Playing with Object vs Primitive

    Chapter 7: Sending Messages

    Lecture 1: Sending Messages Introduction

    Lecture 2: Playing with Sending Messages

    Instructors

  • Bitfountain Objective-C for iOS 9  No.2
    John Omar
    Designer, developer, teacher at Bitfountain
  • Bitfountain Objective-C for iOS 9  No.3
    Khari Slaughter
    UI/UX Designer at Bitfountain.io
  • Bitfountain Objective-C for iOS 9  No.4
    Eliot Arntz
    Master iOS Teacher
  • Rating Distribution

  • 1 stars: 2 votes
  • 2 stars: 3 votes
  • 3 stars: 11 votes
  • 4 stars: 32 votes
  • 5 stars: 31 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!