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Swift for Beginners Create your first iOS App with Swift

  • Development
  • Nov 17, 2024
SynopsisSwift for Beginners – Create your first iOS App with Sw...
Swift for Beginners Create your first iOS App with  No.1

Swift for Beginners – Create your first iOS App with Swift, available at $19.99, has an average rating of 3.75, with 32 lectures, 5 quizzes, based on 33 reviews, and has 416 subscribers.

You will learn about At the end of this course you are going to be able to create your own iOS Apps using Swift You will also understand and be able to apply the basic concepts of programming This course is ideal for individuals who are People with no programming experience who want to start developing iOS Apps or People coming from other languages who want to learn the basics of the Swift and iOS development It is particularly useful for People with no programming experience who want to start developing iOS Apps or People coming from other languages who want to learn the basics of the Swift and iOS development.

Enroll now: Swift for Beginners – Create your first iOS App with Swift

Summary

Title: Swift for Beginners – Create your first iOS App with Swift

Price: $19.99

Average Rating: 3.75

Number of Lectures: 32

Number of Quizzes: 5

Number of Published Lectures: 32

Number of Published Quizzes: 5

Number of Curriculum Items: 37

Number of Published Curriculum Objects: 37

Original Price: $19.99

Quality Status: approved

Status: Live

What You Will Learn

  • At the end of this course you are going to be able to create your own iOS Apps using Swift
  • You will also understand and be able to apply the basic concepts of programming
  • Who Should Attend

  • People with no programming experience who want to start developing iOS Apps
  • People coming from other languages who want to learn the basics of the Swift and iOS development
  • Target Audiences

  • People with no programming experience who want to start developing iOS Apps
  • People coming from other languages who want to learn the basics of the Swift and iOS development
  • 75 Billion Apps were already sold in the iOS App Store. If you ever wanted a chance to participate in this success, here is your chance.

    Course abstract

    In this course you are going to learn all the basics you need to know to create your own simple iOS applications using the new Swift programming language. After learning all about the basics of programming (variables, constants, if-statements, loops …), you are going to become familiar with object oriented programming (OOP). These are the fundamentals to be able to grasp the awesome UIKit Framework which you are going to use to create awesome Apps. After getting in touch with many iOS User Interface components we are going to start using more advanced user interaction techniques like recognizing gestures on the iPhone screen. The conclusion of this course is a real-life example that will help you connect all the dots and pieces of your newly acquired knowledge.

    Section 1: Welcome

    You will start off creating a nice App that allows you to manipulate images, using image filters. Although this is an advanced topic, this example will show you the possibilities of the iOS SDK and the workflow within Xcode. This project is supposed to replace the standard ?Hello World“ example.

    Section 2: Xcode – Your favourite environment

    You have to know the tools you are using. So, this section is all about Xcode itself.

    Section 3: Swift Basics

    Since you don’t need any programming experience to start developing iOS Apps, here are all the programming basics that you are going to need to be become a successful iOS App developer. We are covering topics like variables and constants, datatypes, collection types (Arrays and Dictionaries), control flow using if statements, loops …

    Section 4: Swift beyond the Basics

    Since object oriented programming is the fundamental paradigm, on which Swift and the iOS SDK are based, you are going to learn all the basics you need to know in order to successfully use the classes provided by Apple.

    Section 5: Your daily bread – User-Interface Components

    In this section we are going to cover UI components like textfields, buttons, labels and you are are also going to learn the basics about Storyboards, ViewControllers and Delegates.

    Section 6: Let’s get dangerous

    In this section you are going to learn how to use gesture recognizers for responding to touch events on the iPhone screen. You will also learn the basics of animating objects, as well as the usage of the UIAlertController class to display messages to your users.

    Section 7: Welcome to the real world

    In this final section we are going to put all the dots and pieces together and create a great calculator App from scratch. We are going to design the User Interface, write all the necessary Swift code and finally you are going to learn how to add a great Icon to your App.

    Course Curriculum

    Chapter 1: Welcome

    Lecture 1: What you are going to learn

    Lecture 2: Your first real App Part 1

    Lecture 3: Your first real App Part 2

    Chapter 2: Xcode: Your favourite environment

    Lecture 1: How to install Xcode

    Lecture 2: The Xcode User Interface

    Lecture 3: Hello World!

    Chapter 3: Swift Basics

    Lecture 1: A new language is born: Our new Playground

    Lecture 2: 2x = 4: Variables and Constants

    Lecture 3: More then just x: Different Datatypes

    Lecture 4: A little math: Addition, Subtraction, etc.

    Lecture 5: Collection Types: Arrays and Dictionaries

    Lecture 6: What if? Learning about Program flow

    Lecture 7: while- and for-Loops

    Lecture 8: The Scope of Variables and Constants

    Chapter 4: Swift beyond the Basics

    Lecture 1: What is Object Oriented Programming?

    Lecture 2: Your first Class

    Lecture 3: Using Functions

    Lecture 4: Let's get on the Road: Complete your first Class

    Lecture 5: To be or not to be? – Working with Optionals

    Chapter 5: Your daily bread: Basic User-Interface Components

    Lecture 1: UITextField and UIViewController

    Lecture 2: IBOutlets and IBActions

    Lecture 3: UITextFieldDelegate

    Lecture 4: UITextView for multiline text

    Lecture 5: The Storyboard: Working with multiple ViewControllers

    Chapter 6: Let's get dangerous: Getting in touch with advanced UI Components

    Lecture 1: UIImageView: Working with Images

    Lecture 2: Red Alert: UIAlertController and UIActionSheet

    Lecture 3: The power of Multitouch: UIGestureRecognizer

    Lecture 4: There is something moving: Getting started with Animations

    Chapter 7: Welcome to the real world: SwiftCalc – Developing an iOS Calculator

    Lecture 1: Setting up the User Interface

    Lecture 2: Preparations for making Calculations

    Lecture 3: Finishing Touches

    Chapter 8: Conclusion

    Lecture 1: Your new skills and where to go from here

    Instructors

  • Swift for Beginners Create your first iOS App with  No.2
    Brian Advent
    Software developer, educator and mathematician
  • Rating Distribution

  • 1 stars: 1 votes
  • 2 stars: 0 votes
  • 3 stars: 5 votes
  • 4 stars: 10 votes
  • 5 stars: 17 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

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