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The Most Comprehensive Guide To Unity Game Development Vol 2

  • Development
  • May 15, 2025
SynopsisThe Most Comprehensive Guide To Unity Game Development Vol 2,...
The Most Comprehensive Guide To Unity Game Development Vol 2  No.1

The Most Comprehensive Guide To Unity Game Development Vol 2, available at $19.99, has an average rating of 4.85, with 109 lectures, based on 51 reviews, and has 1825 subscribers.

You will learn about Learn how to write advanced C# code Learn good coding principles and design practices Develop strong and transferrable problem solving skills Understand the whole process of creating a game Learn how to save and load game data Use simple logic to solve complex problems in game development Learn how to debug and fix bugs in your projects This course is ideal for individuals who are Anyone who is already comfortable with writing C# code and knows his way around unity or Anyone who has created a few games in unity game engine or Anyone who wants to expand his knowledge about creating games in unity It is particularly useful for Anyone who is already comfortable with writing C# code and knows his way around unity or Anyone who has created a few games in unity game engine or Anyone who wants to expand his knowledge about creating games in unity.

Enroll now: The Most Comprehensive Guide To Unity Game Development Vol 2

Summary

Title: The Most Comprehensive Guide To Unity Game Development Vol 2

Price: $19.99

Average Rating: 4.85

Number of Lectures: 109

Number of Published Lectures: 109

Number of Curriculum Items: 109

Number of Published Curriculum Objects: 109

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Learn how to write advanced C# code
  • Learn good coding principles and design practices
  • Develop strong and transferrable problem solving skills
  • Understand the whole process of creating a game
  • Learn how to save and load game data
  • Use simple logic to solve complex problems in game development
  • Learn how to debug and fix bugs in your projects
  • Who Should Attend

  • Anyone who is already comfortable with writing C# code and knows his way around unity
  • Anyone who has created a few games in unity game engine
  • Anyone who wants to expand his knowledge about creating games in unity
  • Target Audiences

  • Anyone who is already comfortable with writing C# code and knows his way around unity
  • Anyone who has created a few games in unity game engine
  • Anyone who wants to expand his knowledge about creating games in unity
  • *** More Content Is Being Added To The Course ???

    This is Volume 2 in my Most Comprehensive Guide To Unity Game Development series. If you are interested to enhance your Unity skills then read further.

    As in all of my courses, this course is also project based. Simply put, the best way to learn is to actually create a game that is playable on any device, and this is what I preach in all my courses.

    Since this is an intermediate course we will not cover the basics of programming with C# and how to use Unity, instead, we will dive deeper into C# coding practices and learn how to solve complex problems with simple logic.

    As we go through the projects I will show you multiple ways how to solve the problem at hand and I will compare different ways and talk about the pros and cons of each and why and when should you use one way over the other.

    The main focus of this course is to help you think like a programmer and gain strong problem solving skills. Because in 99% of the times in any project you will solve problems by using simple logic instead of complex algorithms, and this is what this course is about.

    And not only that, but I will explain to you how to optimize your games from the very start so that you avoid the most common optimization heavy mistakes that not only beginners make when they create their games.

    Every section in this course will gradually increase in size and depth so that you always learn new things and face new challenges.

    During the lectures, I will give you assignments to challenge your knowledge and to challenge your ability to think like a programmer. Because in game development, the best way to learn is by doing. Of course, I will provide a solution for every assignment that I give you, but I will expect that you try to finish it on your own because it will give you experience, and the feel of how to solve programming problems on your own and it will help you implement and retain everything that I am teaching you in the course.

    You will also benefit from my super fast response if you have any issue that you are stuck with, and oh and all the students taking the course will also be there to help you!

    Some of the things that you will learn in this course:

  • Intermediate, And Advanced C# Programming

  • Basic AI(Artificial Intelligence)

  • Advanced AI(Artificial Intelligence)

  • Basic And Advanced Character Animations

  • Sound FX And Music

  • Learn How To Use Unity’s UI System

  • Create And Animate Menus

  • Saving And Loading Game Data

  • Basic And Advanced Animations

  • Creating Reusable Code

  • Writing Optimized Code

  • Generate Procedural Levels

  • Create Object Poolers For Enemies, Obstacles And Levels

  • That And Much More Is Awaiting You In This Course

    If You ever had an idea for an awesome game, then enroll in this course and learn the tools that you need to develop Your next hit game!!!

    What Is Your Risk By Taking This Course?

    Nothing!! If you are not satisfied with the course, I promise I will give you a full refund of your money NO questions asked!!

    Enroll Now!! You Will Not Be Disappointed!!

    *** COURSE REQUIREMENTS – PLEASE READ THIS BEFORE YOU ENROLL ***

    You need to know or at least understand how all the concepts listed here work and function before you can enroll in this course:

    – Understand what are variables, classes, functions, objects and know how to use them

    – Understand what data encapsulation is and what does private and public mean

    – Understand what arrays and lists are and how to use them

    – Understand what loops and different types of loops are and how to use them

    – Know your way around unity’s interface

    – Understand how unity’s physics system works and how to use the rigid body

    – Have a basic understanding of what are raycasts and how to use them

    – Know how to manage unity’s sprite renderer component and its sorting layers

    – Understand what is the transform component and how it works, also how to manipulate it with Vectors and Quaternions

    – Understand how to animate and use animation transitions and how to use unity’s mechanim system

    – Understand how to use unity’s UI system, what is a canvas and how to manipulate canvas scale options

    – Understand how to use PlayerPreferences to save and load game data

    – Understand what is pooling or at least know the basics of pooling

    – Understand what singletons are and how to use them

    – Understand what delegation is and how to use it

    Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction To The Course – IMPORTANT – Watch This Lecture Before You Buy

    Lecture 2: IMPORTANT NOTE – PLEASE READ THIS

    Chapter 2: Slash Hero

    Lecture 1: Game Preview

    Lecture 2: Importing Assets And Preparing The Player

    Lecture 3: Creating Players Animations

    Lecture 4: Moving The Player

    Lecture 5: Camera Follow

    Lecture 6: Ground, Trees And Background

    Lecture 7: Repositioning Backgrounds With Collision

    Lecture 8: Background Generator

    Lecture 9: Background Generator Pooling

    Lecture 10: Player Jump And Double Jump

    Lecture 11: Player Animations With Transitions

    Lecture 12: Player Attack Animation

    Lecture 13: Fixing Attack Animations Frame Issues

    Lecture 14: Creating The Wolf Enemy

    Lecture 15: Dealing Damage To The Enemy

    Lecture 16: Dealing Damage To The Player

    Lecture 17: Rotating Blades

    Lecture 18: Swinging Axe And Spikes

    Lecture 19: Swinging Axe Script

    Lecture 20: Swinging Axe Script – Another Way

    Lecture 21: Obstacle Spawner

    Lecture 22: Obstacle Spawner Pool

    Lecture 23: Health Collectable

    Lecture 24: Health Collectable Pool

    Lecture 25: Gameplay UI

    Lecture 26: Player Health UI

    Lecture 27: Game Over UI

    Lecture 28: Player Health And Enemy Health Script

    Lecture 29: Score Counter

    Lecture 30: Pause Controller

    Lecture 31: Game Over Controller

    Lecture 32: Creating The Main Menu

    Lecture 33: Animating UI Elements With A Script

    Lecture 34: Character Select Panel

    Lecture 35: Main Menu Controller

    Lecture 36: Data Manager

    Lecture 37: Loading Data And Selecting The Character

    Lecture 38: Loading The Selected Character In Gameplay Scene

    Lecture 39: Unlocking Characters And Saving Highscore

    Lecture 40: Sound Manager

    Chapter 3: Mad Doctor

    Lecture 1: Game Preview

    Lecture 2: Creating The Level

    Lecture 3: Player And Player Animations

    Lecture 4: Player Movement

    Lecture 5: Player Animation Script

    Lecture 6: Changing Weapons

    Lecture 7: Shooting With The Player

    Lecture 8: Bullet Prefabs

    Lecture 9: Bullet Script And Electric Bullet

    Lecture 10: Bullet Pool

    Lecture 11: Player Shooting Manager

    Lecture 12: Shooting Bullets

    Lecture 13: Camera Follow

    Lecture 14: Creating Enemies For The Game

    Lecture 15: Enumerations And Enemy Script

    Lecture 16: Enemy Search For Player

    Lecture 17: Attacking With Enemy Attacker

    Lecture 18: Attacking With Enemy Shooter

    Lecture 19: Enemy Bullet Pool (Assignment Solution)

    Lecture 20: Enemy Damage Animations

    Lecture 21: Player Bullet FX

    Lecture 22: Health Script

    Lecture 23: Player Damage And Death FX

    Lecture 24: Enemy Damage And Death

    Lecture 25: Health Fuel Collectable

    Lecture 26: Gameplay UI

    Lecture 27: Gameplay UI Controller

    Lecture 28: Enemy Spawner

    Lecture 29: Game Over Panel

    Lecture 30: Sound Manager

    Chapter 4: Poco The Adventurer

    Lecture 1: Game Preview

    Lecture 2: Importing Assets And Levels

    Lecture 3: Unitys Tile System

    Lecture 4: Player Character And Blend Trees

    Lecture 5: Player Movement

    Lecture 6: Player Turning And Animation

    Lecture 7: Camera Follow

    Lecture 8: Preparing Players Weapons

    Lecture 9: Player Weapon Manager

    Lecture 10: Preparing Players Bullets

    Lecture 11: Shooting Bullets

    Lecture 12: Bullet Pool

    Lecture 13: Bullet Animations And Bullet Script

    Lecture 14: Shooting Muzzle FX

    Lecture 15: Camera Shake FX

    Lecture 16: Preparing The Enemies

    Lecture 17: Enemy AI And Movement

    Lecture 18: Enemy Animation

    Lecture 19: Enemy Batch Handler

    Lecture 20: Character Health And Dealing Damage To Player

    Lecture 21: Death Animation And Destroying The Player

    Lecture 22: Preparing The Shooter Enemy

    Lecture 23: Enemy Shooter Movement

    Lecture 24: Preparing The Enemy Bullet

    Instructors

  • The Most Comprehensive Guide To Unity Game Development Vol 2  No.2
    Awesome Tuts
    Anyone Can Learn To Make Games
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  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 0 votes
  • 4 stars: 13 votes
  • 5 stars: 37 votes
  • Frequently Asked Questions

    How long do I have access to the course materials?

    You can view and review the lecture materials indefinitely, like an on-demand channel.

    Can I take my courses with me wherever I go?

    Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!