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Artificial Intelligence IV Reinforcement Learning in Java_1

  • Development
  • Jan 11, 2025
SynopsisArtificial Intelligence IV – Reinforcement Learning in...
Artificial Intelligence IV Reinforcement Learning in Java_1  No.1

Artificial Intelligence IV – Reinforcement Learning in Java, available at $64.99, has an average rating of 4.25, with 44 lectures, 4 quizzes, based on 186 reviews, and has 2058 subscribers.

You will learn about Understand reinforcement learning Understand Markov Decision Processes Understand value- and policy-iteration Understand Q-learning approach and its applications This course is ideal for individuals who are Anyone who wants to understand artificial intelligence and reinforcement learning! It is particularly useful for Anyone who wants to understand artificial intelligence and reinforcement learning!.

Enroll now: Artificial Intelligence IV – Reinforcement Learning in Java

Summary

Title: Artificial Intelligence IV – Reinforcement Learning in Java

Price: $64.99

Average Rating: 4.25

Number of Lectures: 44

Number of Quizzes: 4

Number of Published Lectures: 39

Number of Published Quizzes: 4

Number of Curriculum Items: 48

Number of Published Curriculum Objects: 43

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Understand reinforcement learning
  • Understand Markov Decision Processes
  • Understand value- and policy-iteration
  • Understand Q-learning approach and its applications
  • Who Should Attend

  • Anyone who wants to understand artificial intelligence and reinforcement learning!
  • Target Audiences

  • Anyone who wants to understand artificial intelligence and reinforcement learning!
  • This course is about Reinforcement Learning. The first step is to talk about the mathematical background: we can use a?Markov Decision Process?as?a model for?reinforcement learning. We can solve the problem 3 ways: value-iteration, policy-iteration and Q-learning. Q-learning is a model free approach so it is state-of-the-art approach. It learns the optimal policy by interacting with the environment. So these are the topics:

  • ?Markov Decision Processes
  • ?value-iteration and policy-iteration
  • Q-learning fundamentals
  • pathfinding algorithms with Q-learning
  • Q-learning with neural networks
  • Course Curriculum

    Chapter 1: Introduction

    Lecture 1: Introduction

    Lecture 2: Types of learning

    Lecture 3: Applications of reinforcement learning

    Chapter 2: Markov Decision Process (MDP) Theory

    Lecture 1: Markov decision processes basics I

    Lecture 2: Markov decision processes basics II

    Lecture 3: Markov decision processes – equations

    Lecture 4: Markov decision processes – illustration

    Lecture 5: Bellman-equation

    Lecture 6: How to solve MDP problems?

    Lecture 7: Mathematical formulation of reinforcement learning

    Chapter 3: Markov Decision Process – Value Iteration

    Lecture 1: What is value iteration?

    Lecture 2: Value iteration implementation I

    Lecture 3: Value iteration implementation II

    Lecture 4: Value iteration implementation III

    Lecture 5: Value iteration implementation IV

    Lecture 6: Value iteration implementation V

    Chapter 4: Markov Decision Process – Policy Iteration

    Lecture 1: What is policy iteration?

    Lecture 2: Value iteration vs policy iteration

    Chapter 5: Q Learning Theory

    Lecture 1: Q learning introduction

    Lecture 2: Q learning introduction – the algorithm

    Lecture 3: Q learning illustration

    Lecture 4: Mathematical formulation of Q learning

    Chapter 6: Pathfinding with Q-Learning

    Lecture 1: - PATHFINDING -

    Lecture 2: Pathfinding with Q-learning I

    Lecture 3: Pathfinding with Q-learning II

    Lecture 4: Pathfinding with Q-learning III

    Lecture 5: Pathfinding with Q-learning IV

    Lecture 6: - SHORTEST PATH -

    Lecture 7: Shortest path with Q-learning

    Chapter 7: Exploration vs. Exploitation Problem

    Lecture 1: Exploration vs exploitation problem

    Lecture 2: N-armed bandit problem introduction

    Lecture 3: N-armed bandit problem implementation I

    Lecture 4: N-armed bandit problem implementation II

    Lecture 5: Applications: A/B testing in marketing

    Chapter 8: Deep Reinforcement Learning Theory

    Lecture 1: What is deep Q learning?

    Lecture 2: Deep Q learning and ε-greedy strategy

    Lecture 3: Deep Q-learning introduction – remember and replay

    Lecture 4: Mathematical formulation of deep Q learning

    Chapter 9: Course Materials (DOWNLOADS)

    Lecture 1: Course materials

    Instructors

  • Artificial Intelligence IV Reinforcement Learning in Java_1  No.2
    Holczer Balazs
    Software Engineer
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  • 2 stars: 1 votes
  • 3 stars: 20 votes
  • 4 stars: 76 votes
  • 5 stars: 89 votes
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