Unity AR- Make a Unity Game an AR App for iOS
- Development
- Feb 28, 2025

Unity & AR: Make a Unity Game & an AR App for iOS, available at $44.99, has an average rating of 4.5, with 177 lectures, based on 8 reviews, and has 116 subscribers.
You will learn about Make a sidescrolling runner game in Unity! Code in Swift for augmented reality. Get free book and 6 webinars! This course is ideal for individuals who are No experience necessary! or People who want to make games or People who want to make augmented reality iOS apps. It is particularly useful for No experience necessary! or People who want to make games or People who want to make augmented reality iOS apps.
Enroll now: Unity & AR: Make a Unity Game & an AR App for iOS
Summary
Title: Unity & AR: Make a Unity Game & an AR App for iOS
Price: $44.99
Average Rating: 4.5
Number of Lectures: 177
Number of Published Lectures: 177
Number of Curriculum Items: 177
Number of Published Curriculum Objects: 177
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Make a sidescrolling 2D runner game in Unity 2017 with Photoshop game art. Learn to code for Apple’s programming language and implement?augmented reality into an iOS app.
A #1 project on Kickstarter funded this course
Why start tomorrow when you can start today? Get a head start on the rest of your life with our career-boosting?Mammoth Interactive course.?
This Mammoth Interactive?course is project based so you will not be learning a bunch of useless coding practices. This course will build your portfolio.?
Project-based training content is the best way to reach your goals. Take this course to get practical & employable skills right now with?Mammoth Interactive.
Included in this course you’ll?find a?713-page eBook “The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps” by Mammoth Interactive.
Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:
Included also?you’ll find 6 webinars recorded by our founder John Bura:
You can use the projects you build in this Mammoth Interactive course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.?
Learn these powerful tools today &?get a head start for tomorrow. People who can master technology will rule the future.?
I promise that this course will be better &?more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.?
Enroll right now to start learning with Mammoth Interactive
Course Curriculum
Lecture 1: Course Trailer
Chapter 1: Unity Introduction
Lecture 1: Have Unity experience? Jump to Section 6!
Lecture 2: Unity Introduction
Lecture 3: Unity Editor
Lecture 4: Moving a Cube – Unity
Lecture 5: Materials – Unity
Lecture 6: Lights – Unity
Lecture 7: Particle Systems – Unity
Lecture 8: Applying Physics – Unity
Lecture 9: Unity Asset Store
Chapter 2: Coding – Unity Introduction
Lecture 1: Coding – Unity Introduction
Lecture 2: Variables – Unity
Lecture 3: Methods – Unity
Lecture 4: If Blocks – Unity
Lecture 5: Loops – Unity
Chapter 3: Inputs – Unity Introduction
Lecture 1: Inputs – Unity Introduction
Lecture 2: Key Presses – Unity
Lecture 3: Moving a Player – Unity
Lecture 4: Jumping – Unity
Lecture 5: Moving Forward – Unity
Lecture 6: Cycling Cameras – Unity
Chapter 4: Prefabs – Unity Introduction
Lecture 1: Lets Talk About Prefabs
Lecture 2: Prefabs – Unity Introduction
Lecture 3: FAQ on Instantiating Objects
Lecture 4: Random Angles – Unity
Lecture 5: FAQ on Destroying Objects
Lecture 6: Explosion Effects – Unity
Lecture 7: Adding Explosion Effects – Unity
Chapter 5: (Files) Unity Game Source Code
Lecture 1: (Files) Unity Game Source Code
Chapter 6: (Project) 2D Horror Game – Unity
Lecture 1: Organizing Unity Project
Lecture 2: Player Physics – Unity
Lecture 3: Moving Player Horizontally – Unity
Lecture 4: Make Character Jump – Unity
Lecture 5: Following Player with Camera – Unity
Lecture 6: Making Platform – Unity
Lecture 7: Creating Enemy – Unity
Lecture 8: Circle Enemy – Unity
Lecture 9: Wave Enemy – Unity
Lecture 10: Worm Logic – Unity
Lecture 11: Destroying Objects Far Away – Unity
Lecture 12: Canvas and Events – Unity
Lecture 13: Throwing Weapons – Unity
Lecture 14: Throwing Directions – Unity
Lecture 15: Limited Ammo Script – Unity
Lecture 16: Making Whip Weapon – Unity
Chapter 7: Photoshop Introduction
Lecture 1: Have Photoshop experience? Jump to Section 9!
Lecture 2: Build a New Photoshop File
Lecture 3: Navigational Controls – Photoshop
Lecture 4: Basic Photoshop Tools (Rundown)
Lecture 5: Using Basic Photoshop Tools
Lecture 6: Basic Secondary Tools – Photoshop
Lecture 7: Basic Layers – Photoshop
Lecture 8: (Project) Painting – Photoshop
Lecture 9: Adjustment Layers – Photoshop
Lecture 10: Adjustment Layers (ii) – Photoshop
Lecture 11: Adjustment Layers (iii) – Photoshop
Lecture 12: Transform Tool – Photoshop
Lecture 13: Transform Tool (Advanced) – Photoshop
Lecture 14: Selecting Color Range – Photoshop
Lecture 15: Image Settings – Photoshop
Lecture 16: Adjusting Image – Photoshop
Lecture 17: Photoshop Fun
Lecture 18: Photoshop Fun (Continued)
Lecture 19: Ruler Usage – Photoshop
Chapter 8: (Files) Unity Game Art Assets
Lecture 1: (Files) Unity Game Art Assets
Chapter 9: (Projects) Making Photoshop Game Art
Lecture 1: Setting up Photoshop for Game Art
Lecture 2: Background Wall – Photoshop
Lecture 3: Broken Background Wall – Photoshop
Lecture 4: Window – Photoshop
Lecture 5: Old Curtain – Photoshop
Lecture 6: Dungeon Torch – Photoshop
Lecture 7: Floor – Photoshop
Lecture 8: Floating Platform – Photoshop
Lecture 9: Pillar – Photoshop
Lecture 10: Battle Axe Weapon – Photoshop
Lecture 11: Dagger Weapon – Photoshop
Lecture 12: Whip Weapon – Photoshop
Lecture 13: Ghost – Photoshop
Lecture 14: Vampire Bat – Photoshop
Lecture 15: Main Character – Photoshop
Lecture 16: Running Character – Photoshop
Lecture 17: Running Stills – Photoshop
Lecture 18: Running Animation – Photoshop
Lecture 19: Throwing Animation – Photoshop
Lecture 20: Whipping Animation – Photoshop
Lecture 21: Exporting Photoshop Assets
Chapter 10: (Project) Unity Game Completion
Lecture 1: Integrating Art – Unity
Lecture 2: Integrating Weapons – Unity
Lecture 3: Enemy Animation – Unity
Lecture 4: Player Idle Running – Unity
Instructors

Mammoth Interactive
Top-Rated Instructor, 3.3 Million+ Students

John Bura
Best Selling Instructor Web/App/Game Developer 1Mil Students
Rating Distribution
Frequently Asked Questions
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