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Unity AR- Make a Unity Game an AR App for iOS

  • Development
  • Feb 28, 2025
SynopsisUnity & AR: Make a Unity Game & an AR App for iOS, av...
Unity AR- Make a Game an AR App for iOS  No.1

Unity & AR: Make a Unity Game & an AR App for iOS, available at $44.99, has an average rating of 4.5, with 177 lectures, based on 8 reviews, and has 116 subscribers.

You will learn about Make a sidescrolling runner game in Unity! Code in Swift for augmented reality. Get free book and 6 webinars! This course is ideal for individuals who are No experience necessary! or People who want to make games or People who want to make augmented reality iOS apps. It is particularly useful for No experience necessary! or People who want to make games or People who want to make augmented reality iOS apps.

Enroll now: Unity & AR: Make a Unity Game & an AR App for iOS

Summary

Title: Unity & AR: Make a Unity Game & an AR App for iOS

Price: $44.99

Average Rating: 4.5

Number of Lectures: 177

Number of Published Lectures: 177

Number of Curriculum Items: 177

Number of Published Curriculum Objects: 177

Original Price: $199.99

Quality Status: approved

Status: Live

What You Will Learn

  • Make a sidescrolling runner game in Unity!
  • Code in Swift for augmented reality.
  • Get free book and 6 webinars!
  • Who Should Attend

  • No experience necessary!
  • People who want to make games
  • People who want to make augmented reality iOS apps.
  • Target Audiences

  • No experience necessary!
  • People who want to make games
  • People who want to make augmented reality iOS apps.
  • Make a sidescrolling 2D runner game in Unity 2017 with Photoshop game art. Learn to code for Apple’s programming language and implement?augmented reality into an iOS app.

    A #1 project on Kickstarter funded this course

    Why start tomorrow when you can start today? Get a head start on the rest of your life with our career-boosting?Mammoth Interactive course.?

    This Mammoth Interactive?course is project based so you will not be learning a bunch of useless coding practices. This course will build your portfolio.?

  • Code in C# and Swift 4.
  • Navigate the #1 game engine?Unity.
  • Make your own beautiful?art from ground zero?in Photoshop.
  • Be able to make apps for Apple.
  • Use Xcode?with ARKit, a unique new feature to make your apps stand out.
  • Import a 3D model from Blender?into your augmented reality app.
  • Project-based training content is the best way to reach your goals. Take this course to get practical & employable skills right now with?Mammoth Interactive.

    Included in this course you’ll?find a?713-page eBook “The Ultimate iOS 10, Xcode 8 Developer Book. Build 30 apps” by Mammoth Interactive.

    Included in this course is material for beginners to get comfortable with the interfaces. Please note that we reuse this content in similar courses because it is introductory material. You can find some material in this course in the following related courses:

  • Build a 2D CastleMania Horror Unity? Game with Sound Effects
  • Unity & AR: Make a Unity Game & an AR App for iOS
  • Complete 35 Projects: Unity VR Games with C# & iPhone Apps
  • iOS 11 & Swift 4.0 – A Beginner’s Guide with Projects
  • The Ultimate iOS 11 & Swift 4 Course. Learn to Build Apps!
  • C# Unity and Swift 4 Masterclass: Make Games and Apps
  • Xamarin Start to Finish Android & iOS Apps (& Learn to Code)
  • Code in Kotlin & Java for Android and Complete 5 iPhone Apps
  • Finish 26 Games & Apps Quickly (GameMaker: Studio & Xcode)
  • Swift 4 and ELM Masterclass | Make iOS 11 apps and web apps!
  • Learn UI Mobile App Design & Game Mechanics in Construct 2
  • Included also?you’ll find 6 webinars recorded by our founder John Bura:

  • Intro to Kotlin: Java’s Replacement for Android App Development?
  • Intro to Android Studio and Java
  • Core Data: Learn to Use Xcode’s Database?
  • Google Maps and Xcode: Build a Maps-Focused Project
  • Parse JSON Data: Build a Weather App
  • Intro to SpriteKit Games: Build a Simple Pong Clone
  • You can use the projects you build in this Mammoth Interactive course to add to your LinkedIn profile. Give your portfolio fuel to take your career to the next level.?

    Learn these powerful tools today &?get a head start for tomorrow. People who can master technology will rule the future.?

    I promise that this course will be better &?more effective than reading books. I show how to master technology through the use of video. This course will give you everything you need to thrive in our technological society.?

    Enroll right now to start learning with Mammoth Interactive

    Course Curriculum

    Lecture 1: Course Trailer

    Chapter 1: Unity Introduction

    Lecture 1: Have Unity experience? Jump to Section 6!

    Lecture 2: Unity Introduction

    Lecture 3: Unity Editor

    Lecture 4: Moving a Cube – Unity

    Lecture 5: Materials – Unity

    Lecture 6: Lights – Unity

    Lecture 7: Particle Systems – Unity

    Lecture 8: Applying Physics – Unity

    Lecture 9: Unity Asset Store

    Chapter 2: Coding – Unity Introduction

    Lecture 1: Coding – Unity Introduction

    Lecture 2: Variables – Unity

    Lecture 3: Methods – Unity

    Lecture 4: If Blocks – Unity

    Lecture 5: Loops – Unity

    Chapter 3: Inputs – Unity Introduction

    Lecture 1: Inputs – Unity Introduction

    Lecture 2: Key Presses – Unity

    Lecture 3: Moving a Player – Unity

    Lecture 4: Jumping – Unity

    Lecture 5: Moving Forward – Unity

    Lecture 6: Cycling Cameras – Unity

    Chapter 4: Prefabs – Unity Introduction

    Lecture 1: Lets Talk About Prefabs

    Lecture 2: Prefabs – Unity Introduction

    Lecture 3: FAQ on Instantiating Objects

    Lecture 4: Random Angles – Unity

    Lecture 5: FAQ on Destroying Objects

    Lecture 6: Explosion Effects – Unity

    Lecture 7: Adding Explosion Effects – Unity

    Chapter 5: (Files) Unity Game Source Code

    Lecture 1: (Files) Unity Game Source Code

    Chapter 6: (Project) 2D Horror Game – Unity

    Lecture 1: Organizing Unity Project

    Lecture 2: Player Physics – Unity

    Lecture 3: Moving Player Horizontally – Unity

    Lecture 4: Make Character Jump – Unity

    Lecture 5: Following Player with Camera – Unity

    Lecture 6: Making Platform – Unity

    Lecture 7: Creating Enemy – Unity

    Lecture 8: Circle Enemy – Unity

    Lecture 9: Wave Enemy – Unity

    Lecture 10: Worm Logic – Unity

    Lecture 11: Destroying Objects Far Away – Unity

    Lecture 12: Canvas and Events – Unity

    Lecture 13: Throwing Weapons – Unity

    Lecture 14: Throwing Directions – Unity

    Lecture 15: Limited Ammo Script – Unity

    Lecture 16: Making Whip Weapon – Unity

    Chapter 7: Photoshop Introduction

    Lecture 1: Have Photoshop experience? Jump to Section 9!

    Lecture 2: Build a New Photoshop File

    Lecture 3: Navigational Controls – Photoshop

    Lecture 4: Basic Photoshop Tools (Rundown)

    Lecture 5: Using Basic Photoshop Tools

    Lecture 6: Basic Secondary Tools – Photoshop

    Lecture 7: Basic Layers – Photoshop

    Lecture 8: (Project) Painting – Photoshop

    Lecture 9: Adjustment Layers – Photoshop

    Lecture 10: Adjustment Layers (ii) – Photoshop

    Lecture 11: Adjustment Layers (iii) – Photoshop

    Lecture 12: Transform Tool – Photoshop

    Lecture 13: Transform Tool (Advanced) – Photoshop

    Lecture 14: Selecting Color Range – Photoshop

    Lecture 15: Image Settings – Photoshop

    Lecture 16: Adjusting Image – Photoshop

    Lecture 17: Photoshop Fun

    Lecture 18: Photoshop Fun (Continued)

    Lecture 19: Ruler Usage – Photoshop

    Chapter 8: (Files) Unity Game Art Assets

    Lecture 1: (Files) Unity Game Art Assets

    Chapter 9: (Projects) Making Photoshop Game Art

    Lecture 1: Setting up Photoshop for Game Art

    Lecture 2: Background Wall – Photoshop

    Lecture 3: Broken Background Wall – Photoshop

    Lecture 4: Window – Photoshop

    Lecture 5: Old Curtain – Photoshop

    Lecture 6: Dungeon Torch – Photoshop

    Lecture 7: Floor – Photoshop

    Lecture 8: Floating Platform – Photoshop

    Lecture 9: Pillar – Photoshop

    Lecture 10: Battle Axe Weapon – Photoshop

    Lecture 11: Dagger Weapon – Photoshop

    Lecture 12: Whip Weapon – Photoshop

    Lecture 13: Ghost – Photoshop

    Lecture 14: Vampire Bat – Photoshop

    Lecture 15: Main Character – Photoshop

    Lecture 16: Running Character – Photoshop

    Lecture 17: Running Stills – Photoshop

    Lecture 18: Running Animation – Photoshop

    Lecture 19: Throwing Animation – Photoshop

    Lecture 20: Whipping Animation – Photoshop

    Lecture 21: Exporting Photoshop Assets

    Chapter 10: (Project) Unity Game Completion

    Lecture 1: Integrating Art – Unity

    Lecture 2: Integrating Weapons – Unity

    Lecture 3: Enemy Animation – Unity

    Lecture 4: Player Idle Running – Unity

    Instructors

  • Unity AR- Make a Game an AR App for iOS  No.2
    Mammoth Interactive
    Top-Rated Instructor, 3.3 Million+ Students
  • Unity AR- Make a Game an AR App for iOS  No.3
    John Bura
    Best Selling Instructor Web/App/Game Developer 1Mil Students
  • Rating Distribution

  • 1 stars: 0 votes
  • 2 stars: 1 votes
  • 3 stars: 0 votes
  • 4 stars: 2 votes
  • 5 stars: 5 votes
  • Frequently Asked Questions

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