Unity Multiplayer Game development with Photon PUN2 [2020]
- Development
- May 13, 2025
![Unity Multiplayer Game development with Photon PUN2 [2020] No.1 Unity Multiplayer Game development with Photon PUN2 [2020] No.1](http://366522.com/zb_users/plugin/LazyLoad/usr/loading.gif)
Unity Multiplayer Game development with Photon PUN2 [2020], available at $64.99, has an average rating of 4.55, with 48 lectures, based on 225 reviews, and has 1417 subscribers.
You will learn about Multiplayer Game Development Using Photon 2 (PUN) Multiplayer Concepts and Practices Creating Complete Multiplayer Platformer Game Syncing Player Movement and rotation Creating player Teams Mobile Controls : To play Game on Mobile Devices Using Raise events and RPCs Using Photon player custom properties Syncing player Animations on Network Player Death and revive system with Health system Real-Time Chat system Player Feeds system on Network This course is ideal for individuals who are Beginners Unity Game developers or Who want to create Multiplayer Cross platform Games or Who want to learn Photon 2 latest version to create Real-time Multiplayer Games It is particularly useful for Beginners Unity Game developers or Who want to create Multiplayer Cross platform Games or Who want to learn Photon 2 latest version to create Real-time Multiplayer Games.
Enroll now: Unity Multiplayer Game development with Photon PUN2 [2020]
Summary
Title: Unity Multiplayer Game development with Photon PUN2 [2020]
Price: $64.99
Average Rating: 4.55
Number of Lectures: 48
Number of Published Lectures: 48
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: $119.99
Quality Status: approved
Status: Live
What You Will Learn
Who Should Attend
Target Audiences
Learn how to create video games using Unity, the world-leading free-to-use game development tool. We start super simpleso you need no prior experience of Multiplayer Coding and Concepts.
This Course is Designed for Beginners Who Have A basic Understanding Of Unity and eager to learn Multiplayer GAME Development using Photon 2 (PUN) Latest Edition of 2019 and(Unity 2018.2.4 and above).
In This Course We will Start Learning By Creating A fully Functional Multiplayer 2D Platformer Game where Up-to Eight Users Can play with Each other in A single Room And we can create as many Rooms we want, we will also add Mobile Controlsso we can play the game on any mobile device. The Game will Have The following Functionalities :
Creating Lobby and Rooms
Creating Teams
Player Movement Sync
Jumping and Rotation Sync
Firing Bulletes and Syncing
Death And Respawn On Network
Photon Features Like Transform Sync And Rigidbody Sync
RPC Remote Procedure Calls
Raise Events on Network
Player Feeds on Network
Displaying Online Users
Chatting System
Animation Syncing Over The Network
Player Health System
Mobile Controls (Android and ios)
And much More.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Overview Of Project
Chapter 2: Setup and Getting Starting
Lecture 1: Photon Intro
Lecture 2: Creating Free Account On Photon
Lecture 3: Inporting and setting SDK in Unity
Chapter 3: Creating Multiplayer Game Lobby
Lecture 1: User Interface for Lobby
Lecture 2: Lobby Programming part 1
Lecture 3: Lobby Programming part 2
Chapter 4: Development of Multiplayer Platformer Game
Lecture 1: Setting Up Scene Graphics
Lecture 2: Game Manager
Lecture 3: Prefab Problem in Unity 2018.3
Lecture 4: Player Script
Lecture 5: Player Movement Sync Across Network
Lecture 6: Player Animations
Lecture 7: Player Animations Part 2
Lecture 8: Firing Bulletes
Lecture 9: Player Name And Animation Sync
Lecture 10: Health UI and PingRate
Lecture 11: Player Health Programming
Lecture 12: Player Death And Revive
Lecture 13: Revive and Re-Spawn system [part 1]
Lecture 14: Revive and Re-Spawn system [part 2]
Lecture 15: Fixing Health And spawn Position
Lecture 16: Leaving The Room
Lecture 17: Smooth Camera Movement
Lecture 18: Chat System
Lecture 19: player Jump and Networking
Lecture 20: Timeout Functionality [ part 1 ]
Lecture 21: Timeout Functionality [ part 2 ]
Lecture 22: Introduction To Raise Events
Lecture 23: Player Feeds on Network
Lecture 24: Player killed Got Killed Feed [part-1]
Lecture 25: Player killed Got Killed Feed [part-2]
Lecture 26: Disconnect Manager
Lecture 27: Fixing Camera Movement
Lecture 28: Camera Boundary
Lecture 29: Displaying Online Users [ Part 1]
Lecture 30: Displaying Online Users [ Part 2]
Lecture 31: Displaying Online Users [ Part 3]
Lecture 32: Room Listing
Lecture 33: Joining Room From List
Chapter 5: Adding Mobile Controls
Lecture 1: Adding Mobile Controls – Set Up Buttons
Lecture 2: Mobile Inputs – Left Right Movement [02]
Lecture 3: Mobile Inputs – Fire and Jump [03]
Chapter 6: Bonus Lectures
Lecture 1: Testing Project In Unity 2019.1.0
Lecture 2: Creating Teams with Custom Properties
Lecture 3: Win and Lose Screen
Lecture 4: Complete Project from start to Now
Instructors
![Unity Multiplayer Game development with Photon PUN2 [2020] No.2 Unity Multiplayer Game development with Photon PUN2 [2020] No.2](http://366522.com/zb_users/plugin/LazyLoad/usr/loading.gif)
Saad Ali
Software Engineer And a Professional GameDeveloper
Rating Distribution
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